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  1. HardcoreHobbyist
    HardcoreHobbyist
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    If you acquired the weapon in a regular playthrough and import that save for a NG+ you will need to reequip the weapon after stepping off the shuttle on Mars.  For some reason even the Vanilla assault rifles default to the rifle picked up on Earth currently so nothing for me to fix on this front.  Once you get to the first sniper rifle lying on the ground next to the dead alliance officers on Mars the VT-X can be equipped again.  After that everything seems to behave like you would expect.  

    **Update#3 - 1/7/25**
    Reload Audio timing adjusted and sound file replaced to better match the timing of the animation.  You should hear 2 distinct clicks now, once for the clip and a 2nd when shepard smacks the side of the gun to rechamber the weapon.

    **Update#4 - 1/10/25**
    A new version MWM is out.  I have updated my files so everything behaves as one would expect again.  

    Here is a quick list of some of the fixes in todays update:
    - Scope Color properly matches the rifle body again
    - Updated Tracer Spawn info so it will display more frequently
    - Corrected issue with the holster animation
    - MWM compatibility updates and the laser pointer got an update for the VTX (Thanks Mistyvail!)
  2. Rebiv44
    Rebiv44
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    I want to thank you HH for the absolutely beautiful rendering of the weapon, the attachments, the additional attachments such as the special
    ammo damage bonus, and some things I probably haven't unlocked yet. I
    installed the VT-X more than 60% through this femshep playthrough for
    the first time using GAW, EGM, Spectre Mod, etc and it is truly a game
    changer on Insanity with both AP ammo (my favorite against Reapers and a
    huge help in Omega vs Ramparts and Cerberus soldiers, and with
    Disruptor ammo and Cryo it does a good job against the harder targets
    like Banshees and the Tyrants.

    I'm installing the PV mod that I somehow didn't get this after installing W11 a few weeks ago and losing
    my old ME data but I can say that with W11 (which I had heard so many
    bad things about as a PC gaming rig builder that I stuck with the tried
    and true W10) the game runs smoother, feels more "realistic" and with
    ALOT and ALOV is extremely breathtaking. I may do a broshep playthrough
    one last time with some mods I missed that doesn't affect later on stuff
    but early on things, and give it a whirl.

    Truly though, sir/ma'am, your attention to detail (especially with the scope) is why
    you should be part of the ME5 team giving us our next adventure.
    Hopefully that'll be MW/Andromeda, who knows? In several hundred years I
    don't see why FTL could not be advanced enough to reach Andromeda's
    smaller cluster or at least a data up/downlink to send detailed
    schematics/reports of the situation.

    Again, thank you! Look forward to trying the SMG and the Sniper!!!
    1. HardcoreHobbyist
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      Thanks for the glowing review!  I hope you enjoy the new weapons as much as you enjoy this one.
  3. Kanarus
    Kanarus
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    I love this gun and use it on all my playthroughs. I only have one question, is it possible to make it full auto? I'm asking cause I've had mods in the pass that editing the files to change a gun to full auto doesn't work.
    1. HardcoreHobbyist
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      it is possible but it isn't balanced for full auto.  Results could be undesirable.

      Fire types are set at the weapon level so any mod that changes the default vanilla rifles wouldn't work on this one.  That said enough people have asked for it so perhaps ill create a full auto version.

    2. Kanarus
      Kanarus
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      Thanks for the answer and a full auto version would be awesome I also picked up your other two weapons can't wait to try them out.
  4. Gamblore94
    Gamblore94
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    As soon as I tried it out I immediately knew this was gonna be my main weapon for the entire game. Thanks for the quality work! Can tell you put some time into this mod and it shows!
    1. HardcoreHobbyist
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      I'm glad you enjoy using it and im grateful that all of the details I included got noticed.

      I mod for me and me alone but when others appreciate the effort it feels good.
  5. AdventTalon
    AdventTalon
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    There it is, THE mass effect gun. That is a nice looking gun, and it just...fits.
  6. Hivemindtime
    Hivemindtime
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    I love this gun so much, Its ruined any other weapon for me, its so much fun to use
    1. HardcoreHobbyist
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      I'm glad you enjoy using it as much as I enjoyed making it!
  7. Nathon1100
    Nathon1100
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    This weapon is awesome, So lets say I wanted to add more damage to it or make any values of the gun change in any way. How would I got about it and is it an easy thing to do or is it an absolute pain in the arse?
    1. HardcoreHobbyist
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      Unpack the .bin and look for the "damage" values in the bioweapon.xml and adjust them there.  For more in depth answers on that process you can visit the ME Mods or ME3 Tweaks discord channels.
        
  8. paul12344
    paul12344
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    To quote a certain Sith Lord. 'We shall watch your career with great interest.'
  9. josh605
    josh605
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    I just wanted to come back here and say that this is my favorite (modded) gun now. Thank you so much mod author for sharing this with the community!
    1. HardcoreHobbyist
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      Glad you like it and thanks for the support!
  10. Murad1990
    Murad1990
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    Where is the AK-47? Why hasn't it been made yet?
  11. AgAkHaN8277
    AgAkHaN8277
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    update mod for autofire pleeeeease!
    1. HardcoreHobbyist
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      Fully Automatic isn't on the table right now.  Currently working on 2 other weapons that will be included in another mod.