This page was last updated on 06 April 2025, 10:04PM
Changelogs
Version 2.2
Added language support for Spanish, German, French, Italian, Polish, Russian, and Japanese
Improved functionality for Garrus so that his ambient lines and the ones from other Turians don't trip over each other
Fixed a bug with the mod where Kirrahe's men did not have collision
Fixed a bug with the mod where Garrus was still selectable after his lines were exhausted
Version 2.1
Added a Compatibility Patch for Miranda Mod
Rebalanced how frequently Miranda adds her commentary during the mission in comparison to other squadmates
Version 2.0
Rebalanced all ambient audio in the level and polished various triggers
Introduced dozens of changes, additions, and restorations to the Forward Base (check the corresponding section in the mod description)
Introduced dozens of changes that contribute to a total rework of the visuals
Expanded compatibility to include all of Scotinna's "X lives" mods, excluding the newly released Legion Lives
Several changes to the Westminster section (e.g. Cortez's scene)
Notifications related to your forces will appear during the Hammer Assault section
Expanded the Streaming changes to include the Hub, meaning that it is now visible when you look back during the Hammer Assault section
Additional bug fixes for both the mod and the vanilla game
TONS of miscellaneous polish and improved functionality
Version 1.1a
Fixed several issues with the Take Earth Back patch
Version 1.1
A version of mod designed for compatibility with Take Earth Back is now available. For users of this version, TEB will take over the Forward Base and the Conduit Run, while PEOM's changes take priority everywhere else throughout the mission. While in the Hub, TEB users will also see the Reaper Destroyer and the overhauled vista from PEOM.
Several bug fixes for the 1.0 version
Dialed back the lighting changes a little bit (what was I thinking???)
From the original PEOM, ported the short music track that plays when jumping into Coats' shuttle.
Expanded the liberated Hammer convoy with more particle effects, vehicles, and 3D soldiers that physically move across the streets. Number of new vehicles and soldiers depend on your EMS. Convoy is overhauled compared to the original PEOM.
Fixed a (vanilla) issue at the Turret Building where the liberated Hammer convoy wouldn't advance if the player reloaded a save.
Major Streaming Update: All areas and parts of the level between the Oxford Street (e.g. where you meet Grunt) and Thannix Area (e.g. where you meet Zaeed) are now a cohesive whole that is loaded at all times. This means you can now see areas you're going to and areas you've previously been at. You can also see more areas ahead of you while in the Hub. This is all very important for visual immersion and maintaining a sense of progression.
Major Art Update: The vista has been overhauled and now feels much more alive and less static compared to vanilla. This includes:
From the original PEOM, ported the Reaper who lands and takes off from various distant locations while in the Hub. Overhauled compared to the original.
From the original PEOM, ported various particles from around the level: Alliance Fighters, smoke, falling debris, fire, etc. The number of Alliance Fighters in the sky depends on your EMS. Overhauled compared to the original.
Unlike the original PEOM, the position and rotation of cloud particles has been hand-adjusted to complement the skybox, which makes it come to life in ways that are unusual for Mass Effect 3.