MassEffectModder exited with non-zero exit code: 1. This indicates something went wrong. A texture references a TFC file that is not found in the game: Textures_DLC_MOD_EGM_Squad.tfc An error occurred during installation: Texture QRN_ARM_TLId_Body_Diff is broken in package: /Game/ME3/BioGame/DLC/DLC_MOD_CITProject/CookedPCConsole/BioH_Tali_EGM_03.pccI received the above error when I tried to install Version C--am I missing a dependency? Here are my other installed mods for ME3: AHEM 1.6, Audio Dynamic Range Option 1.0, CEM Full 1.1.1, Community Framework 1.7.6, Community Patch 1.7.6, Immersive Emails 1.2, LE3 Diversification Project 1.3.9, Nobody Cheated (LE Version) 1.0, Persistent Settings 1.7.6, Reworked Kai Leng 1.2
All installed mods are their most recent versions. The modified basegame files are:
BioGame\CookedPCConsole\SFXGame.pcc LE3 Community Patch & Framework Quiet Interrupts (Texture modded)
BioGame\CookedPCConsole\Startup.pcc LE3 Community Patch & Framework (Texture modded)
Or maybe one of the other texture mods conflict? Hope sincerely your mod can work, the obscuring circles are so irritating when talking to squadmates! Option C's screenshot really looked perfect.
To be honest, I have no idea. There shouldn't be any dependencies, 'cause my mod just replaces the vanilla texture. Let me do some testing/research and I'll come back to you. With some answers, I hope.
EDITED
I installed version C without any problems, with only Community Patch installed, so no dependency problem. The only thing I can think of is to recreate texture scan file in MEM: in ME3 section choose Texture Utilities --> Delete Texture Scan File and click Yes. Now press Textures Manager for ME3, wait for it to scan. When new window appears, click Continue and wait for it to scan some more (it may take some time). Once it's done, you can exit Texture Manager and try to install my mod again.
Well, I definitely could try to add option E that would suit your needs, but first I need to understand what you're after, exactly - small dot visible only when close and focused, moved to the left or right from the center (like those curved lines in option C)?
8 comments
MassEffectModder exited with non-zero exit code: 1. This indicates something went wrong.
I received the above error when I tried to install Version C--am I missing a dependency? Here are my other installed mods for ME3: AHEM 1.6, Audio Dynamic Range Option 1.0, CEM Full 1.1.1, Community Framework 1.7.6, Community Patch 1.7.6, Immersive Emails 1.2, LE3 Diversification Project 1.3.9, Nobody Cheated (LE Version) 1.0, Persistent Settings 1.7.6, Reworked Kai Leng 1.2A texture references a TFC file that is not found in the game: Textures_DLC_MOD_EGM_Squad.tfc
An error occurred during installation: Texture QRN_ARM_TLId_Body_Diff is broken in package: /Game/ME3/BioGame/DLC/DLC_MOD_CITProject/CookedPCConsole/BioH_Tali_EGM_03.pcc
All installed mods are their most recent versions. The modified basegame files are:
BioGame\CookedPCConsole\SFXGame.pcc
LE3 Community Patch & Framework
Quiet Interrupts (Texture modded)
BioGame\CookedPCConsole\Startup.pcc
LE3 Community Patch & Framework (Texture modded)
Or maybe one of the other texture mods conflict? Hope sincerely your mod can work, the obscuring circles are so irritating when talking to squadmates! Option C's screenshot really looked perfect.
EDITED
I installed version C without any problems, with only Community Patch installed, so no dependency problem. The only thing I can think of is to recreate texture scan file in MEM: in ME3 section choose Texture Utilities --> Delete Texture Scan File and click Yes. Now press Textures Manager for ME3, wait for it to scan. When new window appears, click Continue and wait for it to scan some more (it may take some time). Once it's done, you can exit Texture Manager and try to install my mod again.
can you modify the option D a bit ? like... a small circle or a dot or something but moved to one side ?
i think it could be to the right side ? and maybe like a small circle such as O ?
EDITED
Done.
this is perfect