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Cool mod, but I do not like the concil anyway, so I do not save them.It would be cool to see some kinde of revers version, as for renegade players. Like... you must complete all the quests to be able not to save the council. It can be explained by the fact that without this, humanity will not have enough influence to carry everything on itself without the help of other races. Such a mod would be for me musthave =)
If you'd like you can join the modding discord by clicking on the banner in the description of the mod page and either you can suggest it to the server and a modder might make it or you can learn how to make the mod yourself with the toolset. :)
This is a fantastic concept and will be joining my "Essential Mods" list.
I mean, it'll never be an issue in my playthrough because I only trigger the end once I'm 100% complete on any side mission, but having the option to "fail" makes a more complete game.
An amazing QoL mod you never knew you needed until you saw it.
This is without a doubt an essential mod.
Granted it will never ultimately come into play for me, since I am always a completionist and do EVERYTHING. But still, it's enhances the lore, which is always important for me.
Starting a new ME run so will be giving this a go - usually I do all quests anyway, so don't see me not meeting the requirements, but I love the idea! More chances to lose points could be a fabulous addition?
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I mean, it'll never be an issue in my playthrough because I only trigger the end once I'm 100% complete on any side mission, but having the option to "fail" makes a more complete game.
This is without a doubt an essential mod.
Granted it will never ultimately come into play for me, since I am always a completionist and do EVERYTHING. But still, it's enhances the lore, which is always important for me.
Agree to disagree.