It seems that ALOT is mainly object textures, whereas LEUITM is mainly character and armour textures. There might be a few points where they affect the same textures, I'm not sure, but the majority of them are going to cover different things. Side by sides like in LEUITM 1's page would be pretty handy to have, I do agree.
I'm working on comparisons they take almost as much time as modding lol.
As for ALOT its pretty minimal overlap:
Overlaps are:
1) Samara Black and Red outfits (the ALOT version are using the UV mapping from OT though, so Samara's shoulders will be slightly off/scrambled when you follow the gold trim)
2) Liara LOTSB armor: This one is subjective pick which one you like better. The diffuse is really good I think it's an old JeanLuc OT texture? I could be wrong though. It is missing an updated normal map, so LEUITM may look more "3D" and detailed when light hits it. when looking in photoshop the LEUITM version has finer Carbon fiber and fabric details, the ALOT version has nicer metals.
3)Miranda Face: Subjective difference both are very detailed. I have bit bit more gritty detail in the diffuse and spec, so that's the main difference. (my preference for mass effect textures is gritty grunge film noir Sci-fi. If you like smoother fantasy looks I may not be your first choice.
4) Miranda romance body texture - LEUITM version is quite a bit more detailed
5) Garrus face textures: ALOT's are all from OT textures I submitted to them way back when. I have upgraded these in LEUITM, though some may prefer the old look if they are used to it. So it's ultimately subjective.
6) Tali re-texture. ALOT's is from an older ME2 mod it potentially cleaner appearing but also looks flatter IMO and details are little black crushed in the fabric and normal map has not been re-textured. Mine is closer to vanilla and maintains the lighting and grit and add fine details to spec, normal and diffuse.
7) Legion this is less detailed than LEUITM2's and is missing the default head re-texture and no normal maps were re-textured.
Obviously I prefer mine as they are made to my desire, but there are a few subjective choices there.
Is it compatible with mods such as casual hubs, Cerberus and alliance consistency and no headgear for squadmates? Anyways, thank you for the mod, it looks great
Hi, maybe a bit of a dumb question but I was wondering if I could install this after ALOT and its ISL component to override any overlaps with the ones in this mod, or will ALOT take priority regardless of the installation order
When it comes to textures, installation order does matter. Do ALOT, ISL, then LEUITM. If there are any other specific texture mods (for example I have one for Garrus and one for eyes specifically) then do those after LEUITM. First installed gets overwritten by anything after it.
Amazing mod! It goes without saying, but thank you for all your hard work. I know this has been asked before, but as I didn't see an answer: will there be an LEUITM3? Thanks!
85 comments
Does this replace the ALOT?
And can we get few comparison images. Its hard to tell what has changed from just looking images
As for ALOT its pretty minimal overlap:
Overlaps are:
1) Samara Black and Red outfits (the ALOT version are using the UV mapping from OT though, so Samara's shoulders will be slightly off/scrambled when you follow the gold trim)
2) Liara LOTSB armor: This one is subjective pick which one you like better. The diffuse is really good I think it's an old JeanLuc OT texture? I could be wrong though. It is missing an updated normal map, so LEUITM may look more "3D" and detailed when light hits it. when looking in photoshop the LEUITM version has finer Carbon fiber and fabric details, the ALOT version has nicer metals.
3)Miranda Face: Subjective difference both are very detailed. I have bit bit more gritty detail in the diffuse and spec, so that's the main difference. (my preference for mass effect textures is gritty grunge film noir Sci-fi. If you like smoother fantasy looks I may not be your first choice.
4) Miranda romance body texture - LEUITM version is quite a bit more detailed
5) Garrus face textures: ALOT's are all from OT textures I submitted to them way back when. I have upgraded these in LEUITM, though some may prefer the old look if they are used to it. So it's ultimately subjective.
6) Tali re-texture. ALOT's is from an older ME2 mod it potentially cleaner appearing but also looks flatter IMO and details are little black crushed in the fabric and normal map has not been re-textured. Mine is closer to vanilla and maintains the lighting and grit and add fine details to spec, normal and diffuse.
7) Legion this is less detailed than LEUITM2's and is missing the default head re-texture and no normal maps were re-textured.
Obviously I prefer mine as they are made to my desire, but there are a few subjective choices there.
That's it. The rest have no overlaps.
However, I'd like to know what textures are used in Garrus' images, please? I assume they're all LEStyleLEUITM2 but I'm not sure.
I love your works!
Just finished Me1le with mello
I hope there are mello for me2le and me3le.
Playing me2 without mello feels like downgrade haha.
Otherwise great mod, and thanks in advance