Mass Effect Legendary Edition
0 of 0

File information

Last updated

Original upload

Created by

spieslikeus

Uploaded by

spieslikeus

Virus scan

Safe to use

25 comments

  1. RucoR32
    RucoR32
    • member
    • 0 kudos
    for asking... any news so that it works with ME2 and ME3 LE???
  2. Wonzlinguist
    Wonzlinguist
    • supporter
    • 0 kudos
    If I use other mods, overwriting the coalesced_int for the corpse stay will invalidate the others, am I correct?
  3. lowmot
    lowmot
    • member
    • 0 kudos
    Important mod for immmersion! Does this work with theCommunity Patch? Both seem to edit the coaelsced file.
    1. AnduruHadawatha
      AnduruHadawatha
      • supporter
      • 0 kudos
      I have the same question ;/
  4. davidpiksi
    davidpiksi
    • member
    • 0 kudos
    Can you make this mod for ME2 and ME3 as well? I also had a mod on the older versions that would make the blood and bullet holes stay too. Not sure if these are possible for the LE versions of the games.
    1. spieslikeus
      spieslikeus
      • member
      • 5 kudos
      As stated previously, it is not possible to make this mod for 2 & 3. 
    2. Sn4rk
      Sn4rk
      • member
      • 10 kudos
      I don't get why they didn't at least include an option for that in-game.
      I understand that it was probably too demanding back in the day, but nowadays modern PCs would handle the bodies + the remastered game doesn't have big requirements either.
    3. chypres89
      chypres89
      • supporter
      • 25 kudos
      Yeah. Unfortunate.
  5. novato45
    novato45
    • member
    • 0 kudos
    The console command bnodelete set to true ingame on pawns can make corpses stay on mass effect 3, but there is a caviat, no enemies will be spawned, and once you turn It off, they Will be inmediatly removed. In Gears of War i used netupdatetime mixed with bnodelete to have almost all dead locust remain, however netupdatetime does nothing in mass effect 3 (non legendary).
  6. sunghyun26
    sunghyun26
    • member
    • 0 kudos
    Is it possible to remove the dumb death animations in ME1 and just make them ragdoll after shooting them?
    1. spieslikeus
      spieslikeus
      • member
      • 5 kudos
      Not that I know of.
  7. zippythezip
    zippythezip
    • premium
    • 0 kudos
    Great mod that helps with immersion. Thanks
  8. BurntBiscuit
    BurntBiscuit
    • member
    • 3 kudos
    Is there any chance of making this compatible with ME3Tweaks Mod Manager?
  9. cocokoko
    cocokoko
    • member
    • 0 kudos
    Been waiting for a LE version of this mod! Thanks!

    Is it possible to make a similar mod to ME2 LE and/or ME3 LE?
    1. spieslikeus
      spieslikeus
      • member
      • 5 kudos
      Chances for ME2 & ME3 are pretty slim at the moment, no promises
    2. cocokoko
      cocokoko
      • member
      • 0 kudos
      I remember that this hotkey addon did the trick to the non-legendary ME2.
      You had to press F11 on the initial screen before loading or starting a game. If pressed during gameplay the game would crash.

      [SFXGame.SFXGameModeBase]
      +Bindings=( Name="F11", Command="ontap 0.22 set BioPawn m_bCanCleanupCorpse false | set BioPawn m_bCanCleanupCorpse true",Control=False,Shift=False,Alt=False )

      Dunno if this could be handy on the LE.
    3. spieslikeus
      spieslikeus
      • member
      • 5 kudos
      You can try, but in my testing it does not work anymore
    4. cocokoko
      cocokoko
      • member
      • 0 kudos
      Nah, I'm a noob. Thanks for making this mod for ME 1, though :)
    5. JoshuaGamboa
      JoshuaGamboa
      • member
      • 0 kudos
      I've tried this and it actually does work but the problem is, I think, the LE has a new code that forces the game to clean corpses after a certain duration. 

      I observed corpses with and without using the f11 binding for corpse cleanup. There is a difference. Without the command, corpses disappear after turning away from the corpse in only 3-5 seconds. But with the command, even after turning away for 10 seconds, the corpse is still there. The issue is that now bodies disappear after a certain time even if you look at them. 

      We need to find this new code then we can make dead bodies stay in ME2 again :)

      p.s. I'm actually the person that posted the on gamefaqs about this 10 years ago so this is personal for me.
    6. spieslikeus
      spieslikeus
      • member
      • 5 kudos
      Oh that's interesting, hopefully we can find this new code.
  10. milabanilla
    milabanilla
    • premium
    • 19 kudos
    Thank you! Awesome mod :)!