Mass Effect Legendary Edition
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Devinite

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  1. roller12
    roller12
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    Will this mod decrease gun sound volume? The default gun sounds are way too loud.
  2. ModGetter661
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    i've always hated the me1 assault rifle and pistol sounds....so this mod is amazing fix for that
  3. TheGuy7783
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    This might seem like a tiny nitpick, but have you thought about changing the shotgun equip/unequip sounds from the Katana's to one of the other, more generic shotgun sound sets? Every other sound choice you made is amazing, but the sword 'shwing' of the Katana is just.. goofy. Especially for *every* shotgun in the game. <:p
  4. MikeCorax
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    I would just like to thank this mod for scaring the absolute piss out of me.

    I was idly replaying the game for around the twentieth time to the point where I'm more or less doing the missions on autopilot and knowing exactly what to expect, so imagine my surprise while during the mission "UNC: Espionage Probe", when Haliat sets off the trap in the mine, the sound of the explosion was upped so much it nearly blew my ears off.

    10/10, would nearly have an unforeseen bowel movement again.
  5. Atrumitos
    Atrumitos
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    For those wondering, I installed this after texture modding and it worked without breaking anything (at least nothing I noticed).
  6. whodatninja117
    whodatninja117
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    amazing. more me1 mods please.
    if only the ammo system and the better ai could be ported.
    1. Devinite
      Devinite
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      The ammo system actually has a canon reason. Thermal clips only became a thing after ME1. But I agree with the AI. However, I think that this would be very difficult to change. 
    2. Colll
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      there even mod that adds Me1 ammo system to the other 2 games with thermal clips being you instant lose the heat
    3. whodatninja117
      whodatninja117
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      If only the terrible ai fix was as easy as changing one typo (aliens colonial marines). Ranged enemies would rather just charge at you ór stand in the open, than ducking for cover lol.

      And of course there's a lore reason for it, it was also a halfassed attempt at a retcon. Why the entire universe would change the ammo system of every gun ever made in the galaxy, over the course of 2 years, makes no sense. I prefer the ammo system in 2 and 3, it feels better. I read there was supposed to both ammo systems in ME1 but they just ran out of time.
      But having ME3 audio goes a long way. It's so freakin crisp.

      Did anyone make a Cerberus mod yet? So their uniforms look like Cerberus from the sequels?
    4. Devinite
      Devinite
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      Yup, of course the reason to change it to thermal clips makes no sense. Also, why would you prefer going back to an ammo type system from weapons that literally have infinite ammo? I understand it from a gameplay perspective and actually prefer it, but in reality this would be so stupid. The most intelligent way would be if the weapons would automatically fill up again with time, but if they overheat you can use a thermal clip. However, this would be pretty broken from a gameplay perspective. 

      The Cerberus mod is actually a cool idea! I don't have the skills for that, but I think it should be possible. 
      EDIT: Khaar is working on a standalone version and Audemus will add it as a part of LE1 Diversity Project. So it is happening! 
    5. CDRStephenShepard
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      How about this; an explanation from my fic (a part that hasn't been published yet):
      (Context: Shepard has boarded the SR-2 and is touring it; he has entered the armoury and is talking with Jacob)
      ...
      “Wow.  It’s easy to forget you’ve been out of service for two years.”  Jacob pointed across the workshop at a weapons rack. Shepard almost sprinted across the room at the sight of his Spectre SASR-X; his particular mods were unmistakable. If this wasn’t his actual weapon, it was an exquisite recreation.
      “By the time you finished kitting it out, that rifle of yours was a work of art,” Jacob continued as they strolled over to it, “for its time.  But it weighs in at over 20 kilos.  The problem isn’t in the extended array of gigantic half gram rare earth magnets, even though you have eight thousand of them along the length of the linac.”  He waved a hand from one end of the weapon to the other, “It’s the cooling circulators, and the nanopumps, and aaaaaall the other stuff you need to keep it as cool as you do.
      “Nobody even bothered with quantum-dot laser cooling because then you’re only trading eight kilos of this stuff for seven kilos of supercap to drive it, and it’s like adding a football of bulk to the startup end.  Sure, you can splash an APC at three kliks with explosive-tip, but it almost takes two guys to carry it."
      “But I know how to handle it,” Shepard objected, “I modded that rifle for me.”
      “Yeah, yeah, and it’s a thing of beauty, I know.” Without pausing, Jacob reached below the rifle that Shepard ached to uncase, and lifted a smaller rifle off the rack with one hand.  “Here.  Hold this.”
      The decompacted weapon felt about as light as his assault rifle.
      “This hits 90 percent as hard as yours, but weighs only 13.2 kilos.  Even an unaugmented salarian can carry one of these.  Know how they did it?  They made the cooling a consumable.  Check it out…”  Kai landed the index finger of his left hand squarely on the protective case over Shepard’s older SASR.  “This can fire about five rounds in eight seconds before thermax.  Four seconds later, you get to put five more rounds into your target.”  He nodded approvingly.  “Mighty nice.”
      His right index finger tapped the rifle in Shepard’s hands.  “This has a subsecond cyclic, and when the thermal clip is maxed out, it beeps.  You flip your thumb up here…and immediately continue firing.  You want a more powerful linac?  You can put one-gram magnets in it now, and it still won’t be as heavy or as fast to thermax as your old weapon.
      "You still have an unlimited amount of ammo, and if you're really angsty about it, we can modify your armour to apply some cooling.  Still shoots if you run out of clips, just...with a lower cyclic.  Until you find more of the standard thermal clips.
      “Add explosive-tip to the payload and you might as well be shooting grenades, and you can do it all the live-long day.  You want to deal out some serious damage?” He patted the rifle in Shepard’s hands. “There’s your weapon, sir:  State of the art ‘Bang-Bang.’”
      -- end --
      Also, let's not forget that printing things for everyday use is just coming into its own.  The first all-printed rocket is launching later this week (I work at KSC,) and we are only at the dawn of home 3D printers.  How hard is it for you to imagine a world where anyone can print any book they can download?  Did that technology exist outside of labs 50 years ago?  It most assuredly did not.
      So how difficult is it to imagine - say, a month after someone develops a demonstrably superior technology - everyone using who uses or has access to a multimedia 3D printer printing and using it?  Snap a new 6G radio into your smartphone, or an infrared wall scanner (which you can buy at Home Depot even if we can't yet print them) and you can fundamentally change what your phone can do...in an hour or three.
    6. Sunegami
      Sunegami
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      @CDRStephenShepard Totally off-topic but I really want to read this fic now
  7. solokazama2
    solokazama2
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    Thanks for the awesome mod. Im replaying ME again and the gun sounds (especially sniper rifle) was driving me crazy in ME1. Not anymore:).
  8. sapphireglaceon
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    this is super dumb you need a billion other mods just to use this i dont care how great the sound quality is im not downloading a billion mods just to use one that is just dumb
    1. Nitewing7994
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      What are you going on about? This mod doesn't require ANY additional mods to install... 
    2. Z3rak
      Z3rak
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      Imagine being as dumb as this guy.
  9. CDRStephenShepard
    CDRStephenShepard
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    Clearly you are someone who cares about audio.
    Having read some of the comments, I'm glad to be set straight about how hard it will be to change audio in LE2.
    But it has always been a source of great annoyance to me to hear Shep's voice change to be filtered when he *first* speaks those immortal words, "I'm Commander Shepard, and this is my favourite store on the Citadel."
    I cannot help but believe that they recorded the audio, applied a filter for later playback, and either lost or forgot to use the first - *unfiltered* - speaking of that line when it's being spoken, and using the *filtered* version when Shep's endorsement is played back subsequently.
    I was perturbed to hear this error had not been corrected in LE2 (I have not gotten that far yet, so I am not 100% sure that it is still an issue,) because it seemed like the kind of thing that they should have fixed.
    IF that line - *unfiltered* - exists in the bowels of LE2 (or even ME2), you seem like the sort of modder who would care enough to make this right.
    If it does not lie waiting to be discovered, and de-filtering is not a practical or effective option (I engineer audio from time to time,) I suspect Ms. Hale and Mr. Meer might be persuaded to record a dozen words of meme-worthy audio if it could be inserted appropriately.  (Mark Meer *has* in fact voiced the not-quite-canon "We'll bang, OK?" as a gag, and you can find it on YT.  Both seem to enjoy their association with the game.)
  10. zMaZT3Rz
    zMaZT3Rz
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    Would be nice if Sovereign had the ME3 Reaper sounds when it makes the first appearance on Eden Prime and it's attacking the Citadel at the end of the game with the horn and laser sounds present, and some of the idle roars the Reapers make when you're ascending outside of the elevator leading to the council chambers.

    I have a feeling the audio in those scenes is baked into a general cinematic audio, but I suppose it's still possible to mash together the sounds.

    Edit: I don't think the horn should be present until the Battle of the Citadel. Sovereign should only make those weird insect sounds in the appearances it makes before the final mission. Not sure how well it would work, but the horn being added to the video sent to the Normandy in the intro of the game would be a nice touch and it cutting off mid-blast.
    1. Khorino
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      Yeah, I asked about this on the ALOV mod. Hopefully one of them adds it.
    2. Devinite
      Devinite
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      Interesting idea! I think this would be better in a seperate mod though. Also, those sounds are probably streamed audio files, which are much more difficult to replace. I'll see what I can do. 
    3. zMaZT3Rz
      zMaZT3Rz
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      Let me know if you need help with mixing the audios together with the base audios. I'm not sure where the ME3 Reaper sounds are located or the cine audio from ME1, but if I had access to the scene specific audio and the ME3 Reaper sounds, I could mix them together believably, that is if the audio in the scenes I was talking about in ME1 are singular audio files and not composed of multiple individual ones.

      Specifically, would also be nice to have all of the parts of the Reaper laser gun sounds since they need to be at a correct length for the cutscene where Sovereign is shooting at the Citadel fleet.
    4. Khorino
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      Could you maybe access them from when they invade a system on the Galaxy Map in ME3?
    5. Khorino
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      Hey - the Thomas The Reaper Engine mod explained on Discord where to find all the Reaper sounds. According to them:

      This is a list of files where you can find the sounds, taken from my Thomas The Reaper Engine mod. A couple of this do not contain sounds and are here only for the meshes, I believe the BioDs, but I sent them all just in case since I don't remember:'BioA_KroGar_BG2.pcc', 'BioD_Cat002_080Reapers.pcc', 'BioD_Cat002_700PostKLFight.pcc', 'BioD_End001_900Facility.pcc', 'BioD_End002_400Guardian.pcc', 'BioD_ProEar_000.pcc', 'BioD_ProEar_140Invasion.pcc', 'BioP_Cat002.pcc', 'BioP_End001.pcc', 'BioP_KroGar.pcc', 'BioP_ProEar.pcc'And here's the list of audios I got:
      'wwise_cat002_nonstreaming_0x0818E0D6.wav', 'wwise_cat002_nonstreaming_0x0D97D1A8.wav', 'wwise_cat002_nonstreaming_0x1F323592.wav', 'wwise_cat002_nonstreaming_0x36BEFBE2.wav', 'wwise_cat002_streaming_0x056A865D.wav', 'wwise_cat002_streaming_0x09C8B51B.wav', 'wwise_cat002_streaming_0x30B177BE.wav', 'wwise_end001_nonstreaming_0x040C6085.wav', 'wwise_end001_nonstreaming_0x079E5493.wav', 'wwise_end001_nonstreaming_0x1206C451.wav', 'wwise_end001_nonstreaming_0x1399ACF0.wav', 'wwise_end001_nonstreaming_0x14312993.wav', 'wwise_end001_nonstreaming_0x273BEA1A.wav', 'Wwise_KroGar_NonStreaming_0x017C1FB6.wav', 'Wwise_KroGar_NonStreaming_0x109CF88E.wav', 'Wwise_KroGar_NonStreaming_0x26474EB1.wav', 'wwise_proear_nonstreaming_0x0C346367.wav', 'wwise_proear_nonstreaming_0x246B6943.wav'