0 of 0

File information

Last updated

Original upload

Created by

55tumbl

Uploaded by

55tumbl

Virus scan

Safe to use

103 comments

  1. AndrewS06
    AndrewS06
    • supporter
    • 1 kudos
    Going to use this on my next playthrough. I can already tell this is going to make the journal way better!
  2. SabuChan28
    SabuChan28
    • member
    • 6 kudos
    Wow. Just wow: another great mod from you. ^_^

    I tried it on my last playthrough and I LOVED it. I really like how it manages the missions, I like the fact that he unlocks mission at the tight time, meaning when the cluster is available, for instance. I used to use an Excel file to track that but now? Your mod takes care of that.

    It's easy to understand, it cleans the journal; it sorts the mission and more. So yeah, I will endorse and recommend that mod.

    Thanks a lot, congratulations and keep them coming!! Kudos.
    1. 55tumbl
      55tumbl
      • premium
      • 180 kudos
      Thanks a lot for the comment!

      Yeh it's one of these mods that I could not not use anymore... I thought it would be more popular, maybe people missed it or smth.
  3. callejh
    callejh
    • member
    • 0 kudos
    Your a hero!! 
    1. 55tumbl
      55tumbl
      • premium
      • 180 kudos
      Thanks, glad it helps!
  4. Scope40k
    Scope40k
    • member
    • 1 kudos
    I noticed that your mod is still a work in progress, so I would like to share some ideas. I'm something of a mod maker myself (not for Mass Effect though) so I understand how little other people's suggestions usually impact on outcome, but I'll try to paragon persuade you, please hear me out.

    It's quite difficult for me to recommend this mod to other people if they never played ME3: because it requires to check the abbreviations on the mod webpage, or at least to be familiar with each quest. All in all I don't think it immersive. I humbly suggest a few changes to the current system summary. Please take a look at this example:

    * Priority: Sur'Kesh
    Deliver: Cerberus Cyphers
    Investigate: Dr. Bryson
    Investigate: Blue Suns
    Investigate: Barla Von
    Recover*: Biotic Amp Interfaces
    Scan: Prototype Components (Ismar Frontier)
    Scan: Pillars of Strength (Kite's Nest)
    Pending: Book of Plenix
    * Priority: Eden Prime
    Deliver: Alien Medi-Gel Formula
    Failed: Resistance Movement


    I suppose the list requires some explanation, so here we go:
    - The main idea is to keep categorizing missions by activity.
    - The second main idea is to keep all the useful information on front, and hide or move anything else to the end
    - Full names are better than abbreviations — it's more immersive and still functional in terms of sorting. I'm not sure if there are many lines that would be out of boundaries. Worth checking out though.
    - Current names are obviously not adamant, you are free to suggest other versions. Maybe "Secondary" instead of "Investigate" and "On Hold" or "Postponed" instead of "Pending".
    - Separate Scanning from Recovery missions — these are different aspects of the game. Change both to "Deliver" when picked though, as this activity is identical for both.
    - Move location names to the end of a line, or may be drop some of them if not all: specific location names aren't always necessary, especially since you added Shadow Broker Intel for the most of "Scan"/"Recover" quests (God bless you). Maybe retain names for some Scan missions only. As for Recovery missions, there as not too many of those — you can just double-check all the available ones before you run a mission.
    - In case of closed missions, the "Failed" prefix should be enough. No need to change prefixes for successful quests, as they grey out anyway.
    - Is there a need to sort missions by DLC ? Personally I'm not sure.
    - For N7 missions I'd suggest either "Dropzone" as the name of the type, or "Firebase", as they are called in multiplayer — these are mostly multiplayer maps anyway, looks like a good resemblance.
    - "zzz" in "Pending" missions will automatically place them below everything else. But what about changing font color to a middle yellow-grey for specific lines? If color coding is a thing in ME, there is a chance it could be used for sorting — I made something similar in Starbound, for example. Otherwise, "zzz" is fine too.
    - The color coding thing goes for Priority missions as well, it could help getting rid of the asterisk. Changing color by one digit could be sufficient to sort, a no one would see the difference in color.

    - I also saw some menu lists with icons in ME -- could this work for Mission Summary as well? Could you add different icons for each line? If so, it would be nice to have icons for specific categories next to flashing "new" icons, like this:
    ⭐* Priority: ...
    📦 Deliver: ...
    🔍 Recover: ...
    💬 Investigate: ...
    🌌 Scan: ...
    💤 Pending: ...
    ✅(Any finished)
    ❌ Failed: ...

    The "N7" icon for "Dropzones"/"Firebases" I mentioned above.

    If you're interested, I could try to either look for, or maybe even draw some icons so you can add them.

    In any case, your mod is currently one of the must haves for ME3 in my list, I can't even describe how useful it is for me. I just want to share my thoughts in hope to make it even better. Thank you for your contribution anyways👍
    (Pardon my English, I'm not a native speaker)
    1. 55tumbl
      55tumbl
      • premium
      • 180 kudos
      Hey! Thanks for the feedback, and sorry for the delayed answer.

      It's quite difficult for me to recommend this mod to other people if they never played ME3: because it requires to check the abbreviations on the mod webpage, or at least to be familiar with each quest.

      I don't really understand nor agree with this. Anyone who installs a mod should anyway probably read the mod page first, even (especially?) if they've never played the game before. No need to be familiar with each quest. I don't think that the end result with my mod is perfect... but if it's difficult to recommend, it means that the vanilla journal is better... which idk.

      For the rest, I'm not super satisfied with the [C], or zzz, etc either. Maybe having the full word like Deliver would be nicer, as you suggest. I'll keep that in mind and might have a look at the feasibility if/when I get back into updating this mod. But yeh, I did consider that kind of possibility at the time... and although I don't remember exactly what were the main reasons for my choice in the end, there were some reasons. If it means removing the planet name, some info is lost (even if it's the description, that requires more effort, some people would see it a plus others a minus). I also tried to keep mission names close to the vanilla ones, so it's easier to google.

      As for the icons, it might be possible, not sure... but if it is, it would be a whole lot of other things to deal with. Here, I modified the quest definitions and the text lines, and it was already a lot of work. But I can't just add icons in the text lines. It would be necessary to go into the UI stuff in flash, which is possible to some extent but extremely messy, very few ME modders have even tried to do that kind of stuff. And then probably necessary to add new variables into the quest definitions so that the UI scripts can detect what kind of quest each one is, no idea how I would even go about that tbh.
    2. AverageJoe99
      AverageJoe99
      • supporter
      • 1 kudos
      For me, I see Scope40K's point about needing to consult the mod page for the symbol meaning if you forget. Though I do find the abbreviations more satisfying than full words, so I'm fine if it remains as is.

      And while I initially didn't understand their "immersion" argument, I actually do think they have a point in regards to DLC missions. Especially in LE, I personally don't like being reminded the content is technically seperate from the main game, so I could do without the -DLC- symbols.

      I love everything else about the mod though.
    3. Snakeshit906
      Snakeshit906
      • member
      • 0 kudos
      Can't you just add a journal entry with a legend that explains prefixes/icons?
    4. costmods
      costmods
      • member
      • 0 kudos
      As for the icons, it might be possible, not sure... but if it is, it would be a whole lot of other things to deal with.
      Does the game's font support utf-8 symbols?
      If yes, it could be possible to use, for example, ★ (U+2605) for priority missions, 🚚 (U+1F69A) for deliveries etc.
    5. 55tumbl
      55tumbl
      • premium
      • 180 kudos
      I don't think so, never seen anything like this in the game's text files. But I'll give it a try one of those days. 
  5. d3viliz3d
    d3viliz3d
    • member
    • 0 kudos
    Fantastic mod, what a lifesaver!
  6. Somasonic
    Somasonic
    • supporter
    • 0 kudos
    Just wanted to say thanks so much for this mod! I was beginning to despair that I'd never finish the side missions because they were just so hard to track, this is a literal game changer
    1. 55tumbl
      55tumbl
      • premium
      • 180 kudos
      Thanks a lot, glad it helps!
  7. DraskirOndaar
    DraskirOndaar
    • supporter
    • 0 kudos
    This is how the journal should have shipped in my opinion. Lore friendly in places, and cuts down on a massive chunk of time running around in circles on the citadel between every single mission to ensure I don't actually miss anything. 10/10 will never play me3 without this again. Outstanding work.
    1. 55tumbl
      55tumbl
      • premium
      • 180 kudos
      Thanks a lot for the feedback!
  8. Makrebs
    Makrebs
    • member
    • 0 kudos
    Good god this is useful. The fact that they actually shipped ME3 with a barely functional journal like that shows how rushed the development was.
    1. 55tumbl
      55tumbl
      • premium
      • 180 kudos
      Thanks a lot! Yes indeed the vanilla version has such obvious flaws it's sad...
    2. FR33L0RD
      FR33L0RD
      • premium
      • 3 kudos
      Top QoL mod thanks a lot for your good work
  9. amenyussuf
    amenyussuf
    • member
    • 0 kudos
    The indicator for unavailable missions alone makes the mod worthwhile. Thank you so much!
    1. 55tumbl
      55tumbl
      • premium
      • 180 kudos
      Thanks for the feedback, glad it helps!
  10. SangheiliSpecOp
    SangheiliSpecOp
    • member
    • 0 kudos
    You are goated for this. I felt like I was playing Destiny 2, about to pull my hair out while googling everything
    1. 55tumbl
      55tumbl
      • premium
      • 180 kudos
      Thanks a lot, glad it helps!