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munchyfly

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munchyfly

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  1. munchyfly
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    READ THIS STICKY POST BEFORE POSTING ANYTHING



    • Please read the whole page before asking questions.
    • If you would like to provide fixes, please let me know and I will upload the file crediting you.
    • If you would like to provide translations, please let me know and I will upload them. However, any issues regarding the translation in of itself reported by users will be directed to you.
    • I don't do commissions.
    • I will not port my mods to OT.
    • I don't make realistic mods.
    • I don't make lore-friendly mods.
    • I don't make balanced mods.
    • I don't make immersive mods.
    • I am but one person. I don't mod for fame or glory. I mod for fun and share my mods in case someone else would like to use it.
    • Unless I provide a legit court order with 5000 pages explaining why your opinion matters to me, don't give it.



    Before making requests, please remember:

  2. munchyfly
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    General Updates


    As of June 12th, 2023, I no longer release new mods. If any of my current mods need fixing, I will do my best to fix them.


    2023

    Spoiler:  
    Show


    June 12th, 2023

    I will no longer be releasing any new mods. If any of my current mods need fixing, I will do my best to fix them.

  3. munchyfly
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    Troubleshooting




    Comments without a log or very little to no information will be ignored.. Here is how you provide a log. Please try to also include the steps you took that led to the bug AND a Save File of where it happened. Preferably before it does.








    • Those using outdated versions of my mods and or deleted mods WILL NOT receive support. This includes mods downloaded from outside Nexus AND outdated/deleted mods included in Batch Queues.

    • I do not follow modding guides as they, most of the time, end up causing issues and I am the one who apparently has to solve them and not the author of such lists.

    • Pirated copies are not supported. Don't bother posting if you have one. Pirated copies (ex.: repacks) contain significant changes that could cause even more problems and I won't troubleshoot said problems.

    • ALWAYS make sure you are using the latest version of the mod.

    • ALWAYS make a VANILLA backup of the game via the Mod Manager. You can exclude language files if you want. The Mod Manager restores files much faster than copy-paste. It also completely makes your game vanilla without damaging anything else and you can restore individually.

    • NEVER repair your game via Origin/EA or Steam. Repairing a game does not delete files. It only overwrites modified files and WILL lead to significant errors, which will then lead you to re-downloading LE all over again. Yes, all three and there won't be a way around it. Steam, Origin and EA App do not allow you to download the games individually. Long story short: It only makes this worse. If you used Repair and post an error, it will be ignored.

    • ALWAYS install content mods (Mod Manager mods) first and THEN textures. Textures alter all present game files. Installing a content mod after textures won't technically break your game in LE but it will break texture references. Meaning that the textures you previously installed won't be present in your new mod. Could also cause other problems. Texture mods are files with the .mem extension.

    • I HIGHLY recommend downloading mods manually rather than using the Mod Manager itself. If it works for you, great. Have at it. I personally don't use the Mod Manager for downloading mods.

    • I HIGHLY recommend you Import your mods into the Library and NOT install them directly. This way, if you ever need to restore or reinstall a mod, you don't need to download again. It is also more likely to correctly install your mods. If your lacking space, then I suggest investing in an external HDD or SSD. Or even internal. Trust me, I know they're expensive, but it definitely makes a diffence with organization.

    • If downloading mods via the Mod Manager, the archives will be stored at C:\ProgramData\ME3TweaksModManager\downloadedmodscache (where C:\ is the drive my Windows is installed). You can then drag the zip file onto the Mod Manager and import your mod as normal. If for some reason, when downloading through the Mod Manager, your mods aren't installed properly, I suggest you manually download the mod from Nexus and try again. The ProgramData folder is located at the root of your Windows installation (next to Program Files etc.). It is a hidden folder by nature so you will have to tweak Windows Explorer to show hidden folders. HEREis how you do it.

    • ALWAYS provide a log as demonstrated below. Without a log, I cannot troubleshoot. I need your full mod list and steps. Please format your steps in a readable state. Putting everything in a single line is hard to read and could lead me to missing things.

    • When providing a log, you do not necessarily need to check the "Full textures check" box but if you want to, go ahead. However, I will ask you if it is need. The textures check does take a long time. Especially if you have several textures installed.

    • I am but one person. I do not have all powerful knowledge of every mod out there, nor do I have all powerful knowledge of how the game works. I only make patches for mods I use. Period. If there is an exception, it is one where I was involved in the mod's production or I have/had the necessary help.

    • I don't support manual installation for Mod Manager mods. Certain mods require features present in the Mod Manager in order to be installed. If you install said mods manually, you will break your game. If you use manual installation, don't bother posting a report. I won't help.

    • YOU WILL MORE THAN LIKELY have to restore your game more than once during your modding journey. Especially texture modded setups. Get used to it. This is how modding these games is. No way around it. Complaining that the Mod Manager has strict blocks is not gonna change anything. They are there for a reason. A very good one.

    • Updates will come once I can get to them. If a mod has patches then you'll have to wait until the mod the patch is made for is updated as well. Comments such as "will you be updating for the latest verison of X mod?" will be ignored.

  4. Kurovamp01
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    The screenshot doesn't do the GITS outfit/armor justice... It looks so good
    1. Kurovamp01
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      How did you add EDI Default Outfit textures to the GITS outfit installation selection? When I looked at the textures, I had no clue how to even recreate that 😥
    2. munchyfly
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      I don't understand what you mean by installation?

      If you mean her default textures onto the outfit then it's using her vanilla ones. I mixed the meshes in Blender.
  5. Thekronyk
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    i use Tali Remastered for all 3 LE games, could u do a patch for that mod
    1. munchyfly
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    2. Thekronyk
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      so no then!! you could of just said
    3. munchyfly
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      You could have read first then.
    4. Kurovamp01
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      @Thekronyk You could probably install the mod, extract the textures then install Tali Remastered, and edit those textures so it works with the outfit(s). 
    5. Thekronyk
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      unfortunately idk how to fully do that kinda stuff LOL
  6. dejlaix
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    I have always loved all your mods, for all games. I am just so sorry I never said it before.
  7. GenaFlare
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    First of all, I love the Garrus Armors, I am very picky of my lizard boy and I like the armor looking like they belong in the game. Secondly, I am going to sound incredibly dumb, and I checked the comments before I am asking, but do these give stats? Some Armors mods don't for allies, so I was just curious :) Sorry if this is annoying. It's my first time modding ME3.
    1. munchyfly
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      They do. But honestly? I don't pay attention to those.

      They'll most likely have the stats from the armor files I copied. I THINK most came from the default armor (first one). But I can't be sure. The stats should show in-game. I think there's a button or something to show that in the squad selection screen. You can use that to compare with the vanilla armors.
    2. GenaFlare
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      Thank you so much for the quick response! I'm so interested in making mods so I was really curious how these were done. Once again, thank you and these all look so amazing!
    3. munchyfly
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      No problem :D

      I THINK stats are in code. At least it was last time I checked (though I just skimmed through it). You'll have better luck asking in either the ME3Tweaks server or Mass Effect Modding.

      Forgive me if I sound rude. I've just reached a boiling point with the modding "community" (surprised I lasted this long to be honest). But those two servers should help you get started.
    4. GenaFlare
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      It's no problem! I understand completely
    5. munchyfly
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      Good luck on your modding journey! Feel free to poke around my files and try to make sense of what I did xD.
  8. Hyperboreus1
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    I always wanted to see garrus in his blue armor,nice job.Also how does tali have the assault rifle?
    1. munchyfly
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      I changed her loadout via DLC Coalesced.
  9. Grayghost13
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    Thanks for a great mod. One pet peeve is that EDI Formal Outfit has a texture/polygon bug at the neck(right below "collar") when Shepard wears it. It's quite noticeable during various cutscenes when the camera close-up on Shepard's face. I wish I had a skill to just cover up that part of the skin with the clothing entirely.
    1. munchyfly
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      A screenshot would help.
    2. Grayghost13
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      https://imgur.com/a/X5ZJ59G   

      https://imgur.com/a/iubcttK  <-- This one is from a cutscene and might be a different clipping issue.
    3. munchyfly
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      Try it now.
    4. Grayghost13
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      With the new 1.32.1 version, I found out the option to use the outfit for Shepard doesn't work now. I chose the option during the install but it simply doesn't exist(both casual and armor) in Shepard's armory anymore. I reverted back to older 1.32 and it works again as intended. 
    5. munchyfly
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      That's on me. I named a new file wrong. Will upload in a bit.
    6. munchyfly
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      Ok. Should work now.

      I'm migrating to a new coalesced system wherever I can as it is much easier for me to manage my mods and sort out options. I ended up naming it wrong. Sorry.
    7. Grayghost13
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      1.32.2 works perfectly. Thank you for all the works. You are the fastest modder in fixing minor problems I've ever seen. Good luck to all your ventures. 
    8. munchyfly
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      That's because I don't make such complex mods xD. I'm not smart enough for those.
  10. MugenMax
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    This mods are great, especially because they are not replaces ^^
    Can Shepard have that CAT-6 armor that Kaidan have?
    1. munchyfly
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      EGM Armors adds it, I believe. I'm not too sure. I don't play Male Shep.
    2. MugenMax
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      That mod adds the heavy version, the one that James have with this mod, I was asking the one Kaidan have
    3. munchyfly
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      I guess i could add it.

       I'll see what i can do in the morning.
    4. MugenMax
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      Many thanks!!
    5. munchyfly
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      Done.
    6. MugenMax
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      Damn, you are true on your word, that's something you don't see everyday... Many thanks!!!
      Also sorry for my english
  11. panchasell
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    EDI GITS has instantly become my favorite combat outfit for her a few weeks ago. And I love CAT-6 for James.

    Much appreciated, thank you!

    (CAT-6 for Kaidan and Shadow Broker Liara screenshot look great too, are on my list for next mod install batch.)
  12. Cridow
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    Is it ok if I ask, is it possible to edit the motoko kusanagi outfit to work on femshep using the mele mod manager tools? or would that require messing with -uurgh- blender? would it be a very complicated process? im curious if it's feasible for me to try to do, because it's a very pretty outfit ~
    1. munchyfly
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      It does work on Femshep.
    2. Cridow
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      OH? LIKE, AS IS? OH WONDROUS DAY!!!
    3. munchyfly
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      Theres an option in the installer.
  13. Cloud383
    Cloud383
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    love the mod, shame about the gits outfit, would look great on liara. thank you