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munchyfly

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munchyfly

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  1. munchyfly
    munchyfly
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    READ THIS STICKY POST BEFORE POSTING ANYTHING



    • Please read the whole page before asking questions.
    • If you would like to provide fixes, please let me know and I will upload the file crediting you.
    • If you would like to provide translations, please let me know and I will upload them. However, any issues regarding the translation in of itself reported by users will be directed to you.
    • I don't do commissions.
    • I will not port my mods to OT.
    • I don't make realistic mods.
    • I don't make lore-friendly mods.
    • I don't make balanced mods.
    • I don't make immersive mods.
    • I am but one person. I don't mod for fame or glory. I mod for fun and share my mods in case someone else would like to use it.
    • Unless I provide a legit court order with 5000 pages explaining why your opinion matters to me, don't give it.



    Before making requests, please remember:

  2. munchyfly
    munchyfly
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    General Updates


    As of June 12th, 2023, I no longer release new mods. If any of my current mods need fixing, I will do my best to fix them.


    2025

    May 5th, 2025

    Thane Alternative Outfits is currently incompatible with Thane Lives. I am in the process of testing a patch but I make no promises. It'll be ready when or if it's ready.


    2023

    Spoiler:  
    Show


    June 12th, 2023

    I will no longer be releasing any new mods. If any of my current mods need fixing, I will do my best to fix them.

  3. munchyfly
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    Troubleshooting




    Comments without a log or very little to no information will be ignored.. Here is how you provide a log. Please try to also include the steps you took that led to the bug AND a Save File of where it happened. Preferably before it does.








    • Those using outdated versions of my mods and or deleted mods WILL NOT receive support. This includes mods downloaded from outside Nexus AND outdated/deleted mods included in Batch Queues.

    • I do not follow modding guides as they, most of the time, end up causing issues and I am the one who apparently has to solve them and not the author of such lists.

    • Pirated copies are not supported. Don't bother posting if you have one. Pirated copies (ex.: repacks) contain significant changes that could cause even more problems and I won't troubleshoot said problems.

    • ALWAYS make sure you are using the latest version of the mod.

    • ALWAYS make a VANILLA backup of the game via the Mod Manager. You can exclude language files if you want. The Mod Manager restores files much faster than copy-paste. It also completely makes your game vanilla without damaging anything else and you can restore individually.

    • NEVER repair your game via Origin/EA or Steam. Repairing a game does not delete files. It only overwrites modified files and WILL lead to significant errors, which will then lead you to re-downloading LE all over again. Yes, all three and there won't be a way around it. Steam, Origin and EA App do not allow you to download the games individually. Long story short: It only makes this worse. If you used Repair and post an error, it will be ignored.

    • ALWAYS install content mods (Mod Manager mods) first and THEN textures. Textures alter all present game files. Installing a content mod after textures won't technically break your game in LE but it will break texture references. Meaning that the textures you previously installed won't be present in your new mod. Could also cause other problems. Texture mods are files with the .mem extension.

    • I HIGHLY recommend downloading mods manually rather than using the Mod Manager itself. If it works for you, great. Have at it. I personally don't use the Mod Manager for downloading mods.

    • I HIGHLY recommend you Import your mods into the Library and NOT install them directly. This way, if you ever need to restore or reinstall a mod, you don't need to download again. It is also more likely to correctly install your mods. If your lacking space, then I suggest investing in an external HDD or SSD. Or even internal. Trust me, I know they're expensive, but it definitely makes a diffence with organization.

    • If downloading mods via the Mod Manager, the archives will be stored at C:\ProgramData\ME3TweaksModManager\downloadedmodscache (where C:\ is the drive my Windows is installed). You can then drag the zip file onto the Mod Manager and import your mod as normal. If for some reason, when downloading through the Mod Manager, your mods aren't installed properly, I suggest you manually download the mod from Nexus and try again. The ProgramData folder is located at the root of your Windows installation (next to Program Files etc.). It is a hidden folder by nature so you will have to tweak Windows Explorer to show hidden folders. HEREis how you do it.

    • ALWAYS provide a log as demonstrated below. Without a log, I cannot troubleshoot. I need your full mod list and steps. Please format your steps in a readable state. Putting everything in a single line is hard to read and could lead me to missing things.

    • When providing a log, you do not necessarily need to check the "Full textures check" box but if you want to, go ahead. However, I will ask you if it is need. The textures check does take a long time. Especially if you have several textures installed.

    • I am but one person. I do not have all powerful knowledge of every mod out there, nor do I have all powerful knowledge of how the game works. I only make patches for mods I use. Period. If there is an exception, it is one where I was involved in the mod's production or I have/had the necessary help.

    • I don't support manual installation for Mod Manager mods. Certain mods require features present in the Mod Manager in order to be installed. If you install said mods manually, you will break your game. If you use manual installation, don't bother posting a report. I won't help.

    • YOU WILL MORE THAN LIKELY have to restore your game more than once during your modding journey. Especially texture modded setups. Get used to it. This is how modding these games is. No way around it. Complaining that the Mod Manager has strict blocks is not gonna change anything. They are there for a reason. A very good one.

    • Updates will come once I can get to them. If a mod has patches then you'll have to wait until the mod the patch is made for is updated as well. Comments such as "will you be updating for the latest verison of X mod?" will be ignored.

  4. Arbiter97
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    Will we ever get a Blue Visor patch for Edi's Armory? https://www.nexusmods.com/masseffectlegendaryedition/mods/1756?tab=files
    1. munchyfly
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      No.

      There's only for the Destiny ones.
    2. Arbiter97
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      That's a shame, I was hoping to use the blue visor with Edi's Armory.
  5. GenaFlare
    GenaFlare
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    Chakwas outfit and Blue Visor EDI is amazing! Thank you very much~!
  6. AssassinLex
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    Nyreen's visor has become my favorite visor across all three games. It looks great on my femshep! Also loving Dr. Chakwas Alliance uniform and EDI's blue visor. Thank you so much for your hard work!
    1. munchyfly
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      thank you! <3
  7. Kanarus
    Kanarus
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    Man I wish EDI's Visor had just been a .mem texture file and not a DLC mod, I really like the look of it but I don't want to restore my game to vanilla and reinstall all my mods to add just one mod especially when I have no idea if this works on her DLC armor which I use almost all the time
    1. munchyfly
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      Yes it does. And it can't be a MEM mod because the visor color is controlled via the material.

      Not to mention it says "all outfits".
    2. Kanarus
      Kanarus
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      Guess that explains why other mods that remove her visor can never fully remove it from her DLC armor since they are just replacing a texture file, guess I got a lot of reinstalling to do. lol
  8. Kurovamp01
    Kurovamp01
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    Does the Jack's Piercings mod work with Project Variety? I adore the hair it gives her as well as the outfits
    1. munchyfly
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      No, it doesn't.
    2. Kurovamp01
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      Could I possibly use the assets to try to make a patch in order to get it to work with Project Variety? It would just be a personal mod unless I could give the files to u for u to post too
    3. munchyfly
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      Personal use is always fine :D
  9. Lance91MSFS
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    So I got Jacks hair to work for shepard but the shaved portions are skin color and not displaying the hair color. Not sure whats causing that. 
    1. munchyfly
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      If your talking about the scalp then you can try using AMM for that. I don't know how scalps work.
  10. jpregal93
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    Is there any way to get EDI to have a blue visor while also using LE3 Alternative Squadmate Bodies mod? 
    1. munchyfly
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      I believe in the old files there's a compatible version. I won't be adding a patch to it in the main file though.
    2. jpregal93
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      Perfect, thank you! Exactly what I was looking for!
  11. Cullenite
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    Hey, just wanted to let you know that Jack's piercings don't work with the Alternate Jack outfit.
    1. munchyfly
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      Added to description.
    2. Kurovamp01
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      It doesn't?? I thought it would just change her head mesh. That's so sad because I wanted to use them together.
    3. munchyfly
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      Every outfit has its own head asset.
    4. Kurovamp01
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      Would it work with the mod that makes Jack's ME3 outfit all black since it's a retexture?
    5. munchyfly
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      If its a MEM mod then yes. I didn't touch her outfits. Only her head.
  12. nextlion
    nextlion
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    https://me3tweaks.com/modmanager/logservice/logviewer?logid=4de621a05086c0bea1df6a75a47f0201
    Brooks really doesn´t want to use the wraith
    1. munchyfly
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      Should work now
  13. HerrShepard
    HerrShepard
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    I absolutely love EDI's blue visor, thank you!!