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This page was last updated on 16 March 2024, 8:41PM
- Changelogs
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Version 1.3.3
- FEATURES
- >Restored a missing investigate option with Mira on Peak 15 ("Your appearance")
- >Restored a voiced Mira line when attempting to access the maintenance door without a keycard
- >The "Hmm" banter prompts from squadmates have been removed when walking past the Krogan statue and relay monument on the Presidium. Instead, the unique banter now plays automatically
- >Added a text pop-up at the start of the infected Feros colonists encounter to let players know that a melee attack can safely knock out a colonist in addition to the gas grenades
- >Gianna Parasini now has a hairpin
- >Added trigger for Maeko Matsuo when passing through the docking bay while carrying Opold's package
- >Added carpet to Synthetic Insights, as well as deactivated LOKI mechs
- FIXES
- >Further under the hood optimisations to ensure that LE1DP works with the new LE1DP Non-English VO Pack
- >Adjusted volume of Sovereign's new ambient sounds in the endgame
- >Fixed a bug where saving inside Sha'ira's office would cause you to become locked inside on reload
- >Fixed a bug where the map marker for the third Conrad conversation would be active if he was told to go away during the second conversation
- >Fixed an issue where the tutorial map marker to the Council Chambers was still pointing towards the Embassy fast travel terminal. It has now been moved to correctly point you to the tower elevator
- >Fixed an issue where the walking NPCs near the embassy could walk into Shepard & co and get stuck while talking to Emily Wong
- >Fixed an oversight where one of the elevators in the Prothean ruins on Therum was missing the new hologram button
- >Fixed a minor issue with the sewer entrance bypass door on Virmire (Base Approach)
- >Definitive fix for the bug where one of Tartakovsky's restored lines would take several seconds to begin playing when playing as Male Shepard
- >Tentative fix for a rare crash in the embassy area
- >Tentative fix for a bug where the armatures in the security station on Ilos would not unfold if loading a save from after disabling the security system, but before triggering the massacre
- >Tentative fix for the t-posing smoking female turian in Port Hanshan
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Version 1.3.2
- >Added forward compatibility for the upcoming LE1DP Non-English VO Pack
- >Fixed an error with how the mod was handling plot conditional checks
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Version 1.3.1
- >Updated lightmaps for many crates on freighter levels that were still orange, to match the new lighting
- >Minor fixes to Spanish translation
- >Minor fixes to file structures in some of the mod's oldest dialogue files
- >Fixed a bug in which the asari scientist in the genophage labs on Virmire would sometimes fall through the floor and become unkillable
- >Fixed a bug where the storage locker could be accessed early on MSV Worthington
- >Fixed a UI bug where the Ilos puzzle UI text colour would be set to black after the puzzle was completed, resulting in the "Conduit Closing" text being unreadable
- >Fixed a bug where the Destiny Ascention dialogue from the C-Sec communicator could be interrupted by Avina's ambient line
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Version 1.3
- Feature Update #4: Virmire / Endgame
- GLOBAL
- >Merged Changes from LE1 Community Patch v1.6
- >Added a plot transition at the end of the game that sets the LE1DP import bool to true during the epilogue. This will allow you to access save import content in Fate of Executor Pallin (LE2) and LE3 Diversification Project (plus potentially other mods in the future) if this mod mod was installed mid playthrough
- >Fixed hundreds of bad sequence references in some of the files, thanks to improved debug checks in LegendaryExplorer. This should hopefully fix the random crashes occuring throughout the game - particularly on the Citadel and Noveria
- FREIGHTERS: NEW FEATURES
- >MSV Cornucopia: New unique purple lighting for the derelict ship
- >MSV Ontario: New unique blue lighting for the biotics' ship
- >MSV Fedele: New white, clinical lighting for Saleon's ship
- >MSV Worthington: Level lighting overhauled with much darker, dim red lighting, to properly reflect the fact that most of the ship is shut down
- >MSV Worthington: This mission has been overhauled with a much more investigative flow and new content. You will now have to search the ship for clues to piece together what happened to the crew
- >MSV Worthington: The crew logs are now video logs instead of just audio logs
- >MSV Worthington: Restored missing lines of dialogue from Shepard when the life support is turned off
- >Depot Sigma-23: Added Cerberus corpses (These will appear in ME3-style uniforms if using Alliance Uniform Consistency)
- >Depot Sigma-23: Reworked mission flow: additional step required to access the data log
- >Depot Sigma-23: Elena Flores' datalog is now a hologram complete with animations
- >Depot Sigma-23: Added alarm system for when the scram charges are armed, similar to the neutron purge on Noveria
- VIRMIRE: NEW FEATURES
- >The AA Guns now match the Geth AA Gun appearance from ME3, and will be lowered into an 'off' position when disabled
- >All the breeding tubes in the Saren's base now have dormant Krogan present inside. Water VFX has also been added to the tanks
- >Most Krogan have had their helmets removed as well as their heads/armour diversified - no more Wrex clones!
- BEACH
- >Restored 20 missing lines of one-liner dialogue from Salarians/Squadmates that never played due to poorly structured dialogue trees. As such, these one-liner dialogue trees have all been restructured and re-ordered
- BASE INFILTRATION
- >Restored an unused line from each squadmate when beginning the base infiltration
- >Restored squad comments that would usually not play when at the Geth communications tower
- >Restored an unused line from each squadmate when dealing with the alarms at the base entrance
- >Improved dynamic lighting in the cutscene when dealing with the alarms at the base entrance
- >The indoctrinated STG operatives outside of the cells have been buffed. They now wear armour (with unique tints) and use the Infiltrator enemy archetype
- >Restored 3 cut ambient combat barks from the indoctrinated STG operatives (1 at each of the base entrances, 1 at the elevator to the labs)
- >All Salarians (both combat + imprisoned) now have unique appearances
- >Fixed missing face appearance for Pvt Menos Avot, dating back to the original 2007 release
- >Restored unused squadmate comments on the genophage labs
- >Restored and rebuilt a deleted cutscene with Dr Droyas
- >Overhauled the security office with more decoration, in the same vein as Michel's clinic and Opold shop overhauls
- >Adjusted Rana Thanoptis' face morph to be fully consistent with her LE2 appearance
- >Rana's body will no longer disappear on level reload (such as when returning from Sovereign) if she was killed. Also added a blood decal
- >The door to the security office will now open and close in the cutscene when Rana flees
- >Rana's personal logs can be read on her computer
- >Restored unused grunts from Shepard when using the beacon
- >Restored unused squadmate comments after Shepard uses the beacon
- PROVING GROUNDS
- >Restored the explosive fuel tanks that were present in OT but missing in LE
- >Added louder explosion SFX and screen shake when the Salarians blow up the second AA gun
- >Restored unused lines from Joker, Shepard and Ashley/Kaidan when delivering the nuke
- >Replaced the fake Normandy CIC backdrop at the end of Virmire with the actual Normandy level (this is a particularly noticable change for ultrawide and 4K users)
- ILOS: NEW FEATURES
- >More of the Normandy CIC is streamed in during the opening cutscene. The galaxy map and CIC crewmen can be seen in the background
- >Ilos elevator buttons now have a unique sound effect
- >Restored unused squadmate comments when entering the Security Station
- >Restored unused squadmate comments about the inactive Geth Armatures
- >Improved lighting in the cutscene at the Security Terminal
- >Restored a cut gameplay step where shutting down the security override reactivates the Armatures, as well as deploys Geth reinforcements, which the Armatures will attack. You either have to join in the 3-way combat brawl, or flee to the elevator
- >Added a terminal to reprogram the Armatures if your decryption skill is high enough. If so, they will only attack the Geth
- >Restored a cut quest step in which power must be restored to the door in addition to shutting down the security override. This is in the form of a new puzzle centered around a Prothean generator
- ENDGAME
- >The Destiny Ascention commander's subtitle name is now Matriarch Lidanya
- >Matriarch Lidanya now wears unique armour
- >The Destiny Ascension navigator now wears the more detailed commando armour ported from ME3 MP
- >Avina's ambient line in the Presidium is now much more glitchy, with her distorted audio cycling through a variety of languages
- >Dead C-Sec officers and civillians are now present at the base of the tower
- >Restored cut lines from the Matriarch Lidanya/Navigator via a communicator next to a dead C-Sec officer
- >Diversified the Krogan in the Citadel tower exterior section
- >The iconic ME3 Reaper sounds have been added to Sovereign's ambients when fighting up the Citadel tower exterior
- EPILOGUE: NEW FEATURES
- >The paragon epilogue has been overhauled, with the Presidium now appearing in a more lore-accurate destroyed state to reflect the battle aftermath
- >The renegade epilogue has been overhauled and no longer takes place inside a fake 2D backdrop, but rather inside a lore-accurate destroyed Council Chambers to reflect the battle aftermath
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Version 1.2.1
- NEW FEATURES
- >The "Race Against Time" quest will now appear in your journal as soon as you gain command of the Normandy
- >The NPCs outside Chora's Den will now appear earlier instead of only after recruiting Tali
- >The human embassy will now be locked when you're grounded
- >Added dynamic lighting to the fast travel terminals on the Citadel/Noveria
- >Added quest marker when Udina is available for a post-mission debrief in the Embassies (This will also be accompanied by new missions in the Journal soon)
- >A few NPCs in the wards are now wearing the new female gangster outfit added in 1.2
- BUG FIXES & MISC
- >Updated Casual Hubs native compatibility for version 1.2
- >Fixed missing postprocess edits from MELLO on the Citadel
- >Adjusted level streaming triggers to smooth out the big loading freeze in the Embassies (This hasn't been eliminated entirely but it should now just be a 1 second hitch rather than looking like the game has frozen for 5-6 seconds)
- >Fixed a minor issue where Citadel traffic control ambient barks could overlap if you entered/exited the area while a line was playing
- >Fixed some broken data imports in the Peak 15 level files, which could have resulted in random rare crashes
- >Fixed an issue where the ME1 style Alliance deadnaught (if selected in mod settings) could appear at the same time as the Destiny Ascension in the Wards
- >Fixed a bug where the audio for Girard's modified lines for a non-colonist Shepard would sometimes be mute
- >Fixed an exploit where the Geth transmitter could be prematurely destroyed with AOE damage through the forcefield
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Version 1.2
- Happy N7 Day! The next feature update is still cooking, so here's a mini-feature update to tide your over. Freighter levels!
- FREIGHTERS
- >All Freighter levels now include the Normandy airlock for a much more seamless transition to/from the ship.
- >The biotic terrorists have been diversified, including a brand new outfit created by naNuke
- >Chairman Burns has a new outfit
- >Julia has a new outfit and hairstyle
- >Dr Saleon now has a scientist outfit
- >Intense music now plays when activating the bomb on Depot Sigma-23
- OTHER
- >Fixed an issue where Ethan Jeong would appear in Zhu's Hope even if he had been killed
- >Fixed an issue where Tartakovsky could be selected before the Rachni in the hot labs is killed, resulting in his final conversation playing twice
- >Fixed an issue where the Asari Clone's "This flesh is reborn!" line would repeat
- >Misc fixes to door sequencing
- >Included some native compatibility edits for Hot Labs Restored
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Version 1.1.3
- >Added a "LE1DP is Installed" plot bool that is set at the beginning of the game. Playthroughs with this version onwards will carry this bool into LE2 via Unofficial LE2 Patch v0.9.4, and can affect behaviour in upcoming LE2 mods, as well as LE3 Diversification Project
- >The Embassy Receptionist's and Emporium Shopkeeper's names will now dynamically change to Saphyria/Delanynder once you ask for their names
- >Restored 5 previously inaccessible lines from Delanynder's conversation in the Emporium
- >The NPCs in the human embassy will no longer disappear when Anderson/Udina are also not present in the office. They will always be in the embassy
- BUG FIXES
- >Fixed an issue where the door holo in Udina's office wouldn't disappear when Anderson enters during the escape cutscene
- >Fixed an issue where the game would softlock when travelling to the Normandy via rapid transit after returning from Peak 15
- >Fixed an issue where the decontamination door on Peak 15 would not unlock properly if Mira was asked to override the lock
- >Fixed an issue where Han Olar would be unlit if MELLO wasn't installed by adding an ART file from MELLO to the mod
- >Fixed an issue where squadmates could get trapped outside of the geth transmitter area on Feros, which led to various bugs with enemy pathfinding AI
- >Fixed an issue where the Borealis datapad in Zhu's Hope would reset and become hackable again after reloading or leaving/returning to the area
- >Minor lighting tweaks to the mod's extended claw cutscene at ExoGeni HQ
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Version 1.1.2
- >Made the 'Less Implants' version of Saren Stages the one supported by LE1DP by popular demand
- >Adjusted install text for 'none' options in Saren Stages patch to be a little less confusing
- >Added elevator hologram buttons to Noveria, which were accidentally left out of the 1.1 update
- >Fixed an issue where the consort acolyte chatter would play early, when the Asari acolyte should be speaking to the Volus instead
- >Fixed an issue with the door to the council chambers in the endgame where the door hologram wouldn't disappear when the door opened
- >Fixed an issue with the encrypted door in Synthetic Insights where the door hologram wouldn't disappear when the door opened
- >Merged in a missing lighting edit from MELLO where Wrex confronts the Chora's Den bouncer, and restored the red lighting in Harkin's conversation
- >Fix for specular issues when using the Consort dress textures in LEUITM (Thanks Catachrism!)
- NEW FEATURES
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Version 1.1.1
- Adjusted install logic to allow the Saren Stages + SGR beacon patch to not be automatically installed if you have both Saren Stages + SGR installed, but are not using the SGR beacon option.
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Version 1.1
- Feature Update #3: Eden Prime / Feros
- GLOBAL
- >Merged changes from LE1 Community Patch 1.5 & MELLO 1.2
- >Removed Casual Hubs patch as it now works with built-in compatibility similar to Normandy Rapid Transit
- >Added MELLO postprocessing patch, which is needed if you selected one of the 'Bloom' postprocess settings on install
- >DOOR CONSISTENCY OVERHAUL: All doors have been updated with new hologram graphics that are consistent with how door buttons look in ME2/3. Additionally, the Citadel doors have had their animations and sound effects updated to be consistent as well. Elevator buttons have also been replaced with a new hologram button, and the elevator buttons on Ilos have been given a unique Prothean-esque design.
- >Mod Settings have been added thanks to LE1 Community Patch. These are: "Remember Me" (Colonist Only vs For All), Male Consort Acolytes (Human/Turian), Female Turian Chora's Dancers (Enabled or Disabled) and Alliance Ships (ME1 Design vs ME3 Design)
- >Added Mira's new hair as a wearable hairstyle for Shepard for those who asked. Just use the mesh code BIOG_HMF_HIR_DiversityLE1.Mira.HMF_HIR_MiraNoGlow_MDL
- >Unused dialogue ported from unused OT files is now translated into Russian (Thanks Dowewl!)
- CITADEL CHANGES
- >Added datapads to a few places on the Citadel, so that you're no longer hacking computer terminals that are being used by NPCs
- >Replaced Khalisah's camera mesh with the one from ME3, which actually has a camera on it
- >Modified the Citadel Control version of the escape sequence so that the shuttle/frigate are no longer visible during Anderson's part
- >Diversified the skycars with more colours, so that they're no longer all white
- >Edited the Chora's Den plaza ambient skycars so that the skycars fly past more often
- >Overhauled the outside of the Citadel Control room in C-Sec Academy, replacing the empty white room with a skybox of the nebula, with randomised shuttle/fighter flybys.
- >A slightly modified version of the Colonist quest, I Remember Me, is now optionally available to Spacer/Earthborn Shepards (via mod settings menu)
- >Fixed a native compatibility issue with Normandy Rapid Transit's Docking Bay option
- NOVERIA CHANGES
- >Modified sequencing to try and prevent an issue where the Peak 15 alarm sound sometimes would continue to play during the Benezia confrontation
- >Attempted a fix for where Tartakovsky's lines would not automatically advance to the next one when playing as Male Shepard.
- EDEN PRIME CHANGES
- >Nihlus now uses a Gladius Spectre AR from Advanced Weapon Models throughout the mission (Huge thanks/credit to Knighthawk for providing a compatibility-safe script to do this on the Normandy)
- >Restored a missing Kaidan response to Jenkins about the gas bags
- >Restored an ambient line from Jenkins when first landing on Eden Prime
- >Added more corpses (including fully detailed 212 marines) to the landing site
- >Restored a line from Shepard telling Jenkins to take point during a cutscene
- >Added a point of interest to the spiked farmer that plays some banter between Ashley/Kaidan about dragons teeth
- >Restored 2 missing lines of dialogue from Ashley/Kaidan about the geth swarming the dig site
- >Reworked sequencing to make additional banter from Ashley/Kaidan play after dispatching the first group of husks
- >Saren now uses a spectre pistol
- >The longer version of the Powell intro scene now always plays, regardless on whether or not you've asked people about Nihlus
- >Restored 2 missing lines of dialogue from Ashley/Kaidan when looking at the glowing crater next to the beacon
- FEROS CHANGES
- GLOBAL
- >The yellow filter on the planet has been adjusted to reduce the crushed blacks (particularly in HDR mode) and soften the intensity somewhat. The overall look is still yellow but now has more colour range, particularly in the midtones.
- >Improved lighting in some of the darkest areas, where it was near impossible to see.
- >Added lots more corpses throughout Zhu's Hope, the Tunnels and ExoGeni HQ.
- >Restored a previously inaccessible renegade outcome where Jeong can be convinced to pay for the colonist's silence and shut down the colony. This can now be chosen after successfully intimidating Jeong. This will also restore ambient comments from various NPCs, as well as comments from Ashley/Kaidan on the Normandy when asking about the previous mission.
- ZHU'S HOPE & TUNNELS
- >Diversified all Zhu's Hope colonists with more varied appearances, hairstyles and clothing, as well as given them 'frontier militia' weapon models such as the Mattock
- >Restored 5 fully voiced Zhu's Hope colonists cut from the game, who will be present in the colony in all 3 states (First arrival, Thorian controlled, Post-plot)
- >More references to the crashed freighter's name (Borealis) have been added, such as decals on the ship, map markers, journal notes and a datapad.
- >Improved dynamic conversation lighting for Ledra, Fai Dan/Arcelia and Ian Newstead.
- >Added dynamic conversation lighting for Macha Doyle, May O'Connell, Davin Reynolds, Hollis Blake and Hana Murakami.
- >The Geth transmitter in the tunnels is now protected by a kinetic barrier. You must now hold the line against Geth reinforcements for 2 minutes while the barrier is bypassed.
- >Restored unused ambient squadmate comments when entering the Varren tunnels, and after killing the Alpha.
- >Restored an unused ambient combat bark from Hana Murakami when fighting the Thorian controlled colonists.
- >The 3 ExoGeni security will now appear in Zhu's Hope instead of vanishing when the rest of the refugees move there from the skyway.
- PROTHEAN SKYWAY
- >Diversified all ExoGeni refugees with more varied appearances, hairstyles and clothing.
- >Restored cut dialogue lines from squadmates if you try to venture out onto the skyway without the Mako
- >Reworked the final radio comment from Julianna if you approach the refugee camp on your way to the Exogeni HQ, which didn't play unless you backtracked after driving to the upper level. It will now always play if you get close to the entrance.
- >Lowered the Charm/Intimidate requirement for Jeong from 12/10 to 9/9, ensuring that it's still high but not unrealistically high, especially for a planet that is often completed early.
- EXOGENI HQ
- >Added Exogeni logos throughout the HQ
- >Restored an unused line from the Krogan Commander arguing with the VI and fixed the volume on "Oh good, I really need to kill someone" so that you can actually hear it.
- >Restored a few unused ambient lines from squadmates when witnessing the Geth praying
- >The claw cutscene at the geth 'Church' has been expanded with a restored camera shot and improved dynamic lighting
- >Diversified the 3 Krogan near Gavin Hossle's terminal
- >Improved lighting on the shutter valve terminals
- >Restored unused squadmate comments after reading the valve terminal note
- >Improved lighting during the cutscene where the Geth ship falls
- >Added an extra combat encounter after the Geth ship falls, since there's dialogue about "clearing this place of these damn synthetics before we go"
- >Lizbeth will now follow the player to the Mako instead of vanishing after speaking to her at the deactivated forcefield entrance
- THORIAN LAIR
- >The Asari Clone & Shiala now wear the improved Asari Commando armour, while the Clone is using improved face textures from LEUITM (Thanks Catachrism!)
- >Restored several unused ambient squadmate lines after killing the first clone
- >Restored several unused combat barks from the asari clone
- >Added Thorian acid sacs to the Thorian lair. Watch your step! (Thanks to Vegz for porting this from unused OT files!)
- >Improved lighting for the Shiala conversation & Cipher cutscene, as well as improved Shiala's face materials
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Version 1.0.2
- Updated the loading screens to the new enhanced Bink 2 format. YOU MUST UPDATE ME3Tweaks Mod Manager TO 8.1 BEFORE YOU INSTALL THIS UPDATE
- Resolved an issue where objects in the Rift Station Med Bay would be black/unlit if MELLO wasn't installed by adding an ART file from MELLO to the mod
- Fixed Salarian ERCS guards not having any VO during the Synthetic Insights and Rift Station combat encounters
- Fixed some broken imports in a few Citadel files, which may have contributed to rare crashes
- Edited sequencing in Noveria Quasar to prevent an exploit where you could advance the Schells quest outside of Flux's casino
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Version 1.0.1
- Added Polish and Italian translations. Minor updates to Russian/German strings
- Improved the lipsync for the Female Turian diplomat (Thanks Vegz!)
- Modified a streaming trigger so Opold's shop no longer loads in as you step off the elevator into the Plaza
- Fixed an issue with the mod where Lorik's computer in his office was untargetable
- Fixed an issue with the mod where the Volus/Salarian ambients outside Chora's Den would talk before they're supposed to appear
- Fixed an issue with the mod where a black screen would not disappear after requesting a new squadmate if Casual Hubs was installed
- Fixed an an issue where the ERCS Salarian at the Rift Station barricade couldn't be interacted with after the Rachni ambush
- Fixed an issue with an AUC compatibility patch file where the Female Turian diplomat in the Council Chambers couldn't be interacted with
- Fixed an issue with the mod where the restored audio for the Volus diplomat, Female Turian diplomat and Traffic Controllers was mute if playing as Male Shepard
- Fixed an issue where the line "Code is 875..." from Tartakovsky would take several seconds to start if playing as Male Shepard
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Version 1.0
- Feature Update #2: Noveria
- GLOBAL CHANGES
- LE1DP is now out of alpha! While there is still a lot left to do and much more of the game to cover, I feel that the mod is now in a solid and feature rich state, having covered the two main hub areas of the game that sorely needed an overhaul. You may need to delete the Alpha version of this mod when importing into mod manager, as the title of the mod has changed.
- Updated native compatibility with MELLO 1.1
- Updated native compatibility with LE1 Community Patch. Note: There are a few features in LE1DP that were added as optional restorations to the LE1 Patch, such as the fixed Morlan/Han Olar appearances. These mod settings options will be forced ON when LE1DP is installed, as they're features of this mod.
- CITADEL: NEW CONTENT. Thanks to advances in audio modding for LE1, unused audio can now be restored!
- Restored unused ambient Traffic Controller ambient lines (C-Sec Academy)
- Restored unused Volus Diplomat lines (Embassies)
- Restored unused Diplomat lines: editd audio for use on a female Turian (Council Tower)
- Restored 3 unused ambient conversations between a Salarian/Volus (Chora's Den Exterior)
- Replaced the Alliance frigate mesh in the docking bay with a new, unique model that looks more like a frigate (Thanks Mellin!)
- CITADEL: FIXES.
- Fixed a compatibility issue with Morlan Iconic Armour Store
- Updated native compatibility with Normandy Rapid Transit, and added a "Request Squad Member" option
- Fixed a bug where Conrad would appear for the third conversation even if he was dead
- Fixed Hanar 'talk' emissive being always on for Hanar who are alone. For Hanar with someone else, I've left it on to give the impression they're talking.
- Fixed the dynamic lights in the med clinic temporarily toggling off when exiting Dr Michel's conversation
- Fixed a rare issue where the asari seller in the lower markets would t-pose in certain situations
- Fixed a bug where some of the dancers in Chora's Den would t-pose for a moment when entering the area
- Fixed the C-Sec officers animation bug again - for real this time
- NOVERIA: NEW CONTENT
- ***PORT HANSHAN NPC OVERHAUL***
- Asari, Volus, Elcor, Hanar, Krogan and a Quarian added
- Salarians added to ERCS
- Non-ERCS Turians (Male/Female) added
- All Turian ERCS now wear armour to better differentiate them from the new civillian turians added
- Added ERCS guards to the Mezzanine
- Most NPCs are now Unique
- New Outfits/Hairs/Faces
- Species Populations Increased & Rebalanced
- Kaira Stirling has a new hair mesh
- Maeko Matsuo now has unique armour
- Mallene Calis has been given a facial appearance overhaul, and has been moved to the upper level so that she's not within Rafael Vargas' field of view.
- **PEAK 15 NPC OVERHAUL**
- Mira now has a unique hair mesh (Thanks Silvay!)
- Creatures encountered at Peak 15 will now be labelled "Unknown Creature/Bug" until you are told more about them. This feature has been ported to the LE1 Community Patch's settings menu, but Diversification Project will force this on when installed.
- The scientists at Peak 15 now have a bespoke colour scheme that matches the Binary Helix logo.
- Asari commandos have been improved with unique appearances, as well as a more detailed armour ported from ME3 MP.
- Restored Han Olar's unused scientist outfit. This feature has been ported to the LE1 Community Patch's settings menu, but Diversification Project will force this on when installed.
- Turian ERCS guards now have a new visor helmet so you can see their faces (Thanks Munchyfly!)
- Added bruises/blood to Tartakovsky's face, as well as a proper hair mesh
- ***BEAUTIFICATION & IMMERSION PASSES***
- More ships are now present in the adjacent docking bays
- Opold's shop has been completely overhauled, with a kiosk, crates, shelves and other decoration, as well as customers.
- Anoleis now has an Executive Desk, backported from LE3
- The crime scene in the aftermath of the scene where Shepard betrays Gianna has been overhauled
- A gambling area with Quasar stations has been added to the Mezzanine
- Added more signs to Peak 15 (some of which can be read for more info) and restored the previously unused Binary Helix logo
- Added corpse tarps and blood stains to the crew quarters
- Added a fast travel system to Port Hanshan, similar to the one on the Citadel
- Added map markers to the Port Hanshan Mezzanine
- Overhauled the ambient audio of the Mezzanine, with more background chatter and sound effects
- Opold's package will appear behind the kiosk if you deliver it to him
- Added visual/audio feedback when asking Mira to run the medical equipment in the med bay, to make it more clear that she's healing the party to full health.
- Added many more corpses, pools of blood and more horror to Peak 15 to improve the atmosphere
- Overhauled the Peak 15 alarm system. The alarm now makes the facility flash red, and a unique alarm sound has been activated when arming the Neutron Purge.
- Alestia Iallis now uses a meditation animation that she exits/enters when speaking to her
- If you return to the crew quarters after going to the Hot Labs, all the scientists will be dead on the ground instead of simply disappearing.
- Instead of returning directly to the Normandy when leaving Peak 15, you will instead be returned to Port Hanshan. This is to give you an opportunity to view new content that has been restored when returning.
- **CUT CONTENT RESTORATION**
- Restored 8 bugged ambient branches of dialogue between the two humans, and the Salarian in the Mezzanine
- If you give Lorik the evidence or convince him to testify, he can be found in Anoleis' office after returning from Peak 15 (this replaces the 'vehicle repairs' dialogue that did nothing)
- Restored a conversation with Liliheirax after returning from Peak 15
- Restored an ambient message when trying to enter the garage after returning from Peak 15
- Restored the hackable Grizzly rover from the original ME1. This feature has been ported to the LE1 Community Patch's settings menu, but Diversification Project will force this on when installed.
- Reworked the ERCS/Scientist dialogue trees to restore several one-liners that would never play
- Restored cut dialogue with the (now Salarian instead of human) ERCS merc at the barricade with Ventralis.
- Restored a cut conversation with Ventralis about Shepard's service history
- Restored a cutscene with Tartakovsky in the Hot Labs
- **CINEMATIC LIGHTING OVERHAUL**
- Practically every single cinematic conversation on Noveria has been given new or adjusted dynamic lighting edits to improve the visual presentation
- All Mira conversations now have a dynamic light that toggles on/off when interacting with her
- Dynamic lights added to screens/terminals/datapads that NPCs are using
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Version 0.5.2
- >Fixed issue where Kahoku would refuse to speak to the player when his quest should've been available
- >Fixed a bug where Emily Wong's disembodied vocie would call out to Shepard in the Council Tower
- >Fixed issue where Emily Wong and Charles Saracino could sometimes not be interacted with while they're present in the Presidium
- >Fixed an animation bug with two C-Sec officers when exiting the elevator from C-Sec to the Wards
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Version 0.5.1
- Fixed an issue where the Sparta system was broken in the galaxy map after recieving the Missing Marines quest
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Version 0.5
- Feature Update #1: Citadel
- ***NPC OVERHAUL***
- >More Female Turians Added
- >Quarians Added
- >Most NPCs are now Unique
- >New Outfits/Hairs/Faces
- >Species Populations Rebalanced
- >Volus/Elcor/Hanar are now unique with many tint variations added
- >Glorious Walking Elcor added to the Presidium
- >Significantly more Elcor/Hanar/Volus added
- >Zabeleta now has a proper hair mesh
- >Jenna is no longer wearing a stripper outfit and has new hair
- ***BEAUTIFICATION PASSES***
- >Alliance Docking Bay now has an Alliance Frigate, Kodiak Shuttle, Alliance Branding and marines/brass/C-Sec
- >C-Sec Academy now has new wall holograms and unique coloured trees
- >Barla Von's Bank now has ATM machines, customers, more furniture and LOKI Mechs guards
- >Dr Michel's clinic now has much more furniture including a waiting area and NPCs including patients and a nurse
- >Barren areas of the Citadel are now populated such as hallways between areas, outside Chora's Den and the Wards Alleyway
- >Alliance/Turian/Asari Ships will now fly past the wards vista - this is randomised
- ***RAPID TRANSIT REDESIGN***
- >Some locations are now no longer automatically unlocked, such as Chora's Den and the Council Chambers. You will need to walk there for the first time to unlock them.
- >When travelling to Presidium destinations, there is a new loading screen
- ***QUEST REDESIGN***
- >Chorban has been moved from the Tower to the Presidium
- >Emily Wong (Planting a Bug) has been moved from the Tower to the Presidium
- >Charles Saracino and the Terra Firma protestors have been moved from the Wards to the Presidium and will now appear after 2 main planets have been completed
- >Elias Keeler has been moved from the Wards to the Presidium and will now appear after 2 main planets have been completed
- >Conrad Verner will now appear in a new location each time you meet him. He hasn't gone far, don't worry!
- >There is now a more logical progression of the Cerberus quest. You can now only unlock Kahoku's missing marines mission after completing Dr Michel's blackmail quest and learning about Banes.
- >Khalisah Al-Jilani's interview has been expanded with new questions that were previously incredibly hard to unlock. She will also now only appear when Noveria has been completed.
- ***C-SEC OVERHAUL***
- >Human Women are now in C-Sec
- >Many more Asari added
- >Global C-Sec Species Balance Adjusted (but Turians are still dominant as per canon)
- >Diversified guard weapons courtesy of Advanced Weapon Models (Argus, Phaeston, Incisor, Acoltye)
- ***CUT CONTENT RESTORATION***
- >Plot-Based Asari have been restored to their OT Appearance (Embassy Receptionist, Nelyna, Sha'ira, Nassana)
- >Fixed broken NPC appearances dating back to the original 2007 release (Morlan who was a clone of Schells & the Banes Blackmail Krogan)
- >Restored missing 2nd squadmate dialogue when dispatching Saren's Assassins.
- ***CINEMATIC LIGHTING OVERHAULS***
- >Emily Wong (New Presidium Location)
- >Charles Saracino (New Presidium Location)
- >Elias Keeler (New Presidium Location)
- >Chorban (New Presidium Location)
- >Schells (Outside Flux) - 3 point dynamic lighting added
- >Jenna (Chora's Den) - Dynamic spot lights added. Lights stay on until Jenna leaves Chora's Den.
- >Chellick (Chora's Den) - Dynamic spot lights added
- >Finch (Chora's Den Exterior) - Adjusted light position/brightness to compensate for LE's updated lighting system
- >Chorban (Lower Markets) - Dynamic spot lights added
- >Officer Lang (Lower Wards) - Rebuilt lighting setup for improved contrast & to account for his new position in the area
- >Conrad Verner (All 3 Locations) - Adjusted light positions/brightness to compensate for LE's updated lighting system, and manually tweaked for each location
- >Emily Wong (Wards Plaza) - 3 point dynamic lighting added
- >Dr Michel (Clinic Cutscenes & Garrus Intro) - Lights adjusted to better simulate the light sources within the room. Lights now stay on in/out of cutscenes
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