Mass Effect Legendary Edition

File information

Last updated

Original upload

Created by

MentalHygiene

Uploaded by

MentalHygiene

Virus scan

Safe to use

27 comments

  1. Cgad
    Cgad
    • member
    • 1 kudos
    Masks are waaaaay to clear for my liking
    1. Knighthawk1895
      Knighthawk1895
      • premium
      • 38 kudos
      Oh sorry, let us cater to your whims. What level of transparency is acceptable to you, your royal highness?
  2. Zhior
    Zhior
    • supporter
    • 24 kudos
    Is this mod compatible with Character Consistency Project? It doesn't seem like you mod touches the armors or their mod touches the faces but I'm not sure if they are
  3. Hazardist
    Hazardist
    • member
    • 0 kudos
    Do you have ETA on when the next update for the rest of LE3 quarians, as mentioned in the description, may be arriving?
  4. L0r3l0rd2401
    L0r3l0rd2401
    • member
    • 0 kudos
    This is one thing that always bugged me about the Qaurians. They're natural engineers yet they couldn't create the technology to depolarize their faceplates? It just seemed so unrealistic to me.
  5. VLaks1
    VLaks1
    • member
    • 0 kudos
    Amazing work! Just curious if you're still planning on doing a unique Quarians mod for LE2?

    I know that game has the most Quarians so it's probably a lot of work, but figured I'd check before starting a new playthough. Even if you're not, great job on all of these!
    1. MentalHygiene
      MentalHygiene
      • premium
      • 210 kudos
      It's definitely in the works! It's quite a big project, as you said. It's a long way off, to be honest, so I wouldn't wait for it to start a new playthrough.
    2. VLaks1
      VLaks1
      • member
      • 0 kudos
      Awesome, that's great to hear.  And yeah, no worries on the time frame. I'm sure it'll be worth the wait! 
    3. freak4jesus
      freak4jesus
      • premium
      • 4 kudos
      I'd love to see  that too. The scope can be narrowed considerably when taking into account that any Quarian you can't talk to doesn't need a rigged face ;)
  6. DocHoliday439
    DocHoliday439
    • premium
    • 0 kudos
    Not sure if this has been asked already but does this work with the Tali remastered mod from CreativeMachinima?
    1. Melody313
      Melody313
      • member
      • 0 kudos
      It worked for me. :)
  7. irishhombre
    irishhombre
    • premium
    • 4 kudos
    Love this mod, first playing through this mod. I almost cursed and dropped my controller, the faces shocked in me in a good way. Xen is even creepier with this mod.
  8. Vontix2635
    Vontix2635
    • premium
    • 1 kudos
    An excelent mod that looks amazing, but I have one slight issue. this mod conflicts with the "Character Consistency Project" and only allows them to have their ME3 suits with the new faces. I tried reintalling the CCP after installing UQ and vice versa but to no success, any possible way to fix this?
  9. lapeocon
    lapeocon
    • member
    • 3 kudos
    I'm sure this took so much work and it is absolutely amazing, thank you.
  10. SetriaphTFK
    SetriaphTFK
    • member
    • 0 kudos
    I think these mods would really benefit from having options for opacity, perhaps a "classic" option, making the mask as opaque as vanilla but with the faces still overhauled, a few different opacities in between, then the default clear.

    I'd definitely download this mod with that option available.
    1. MentalHygiene
      MentalHygiene
      • premium
      • 210 kudos
      I don't think people realize what a compatibility nightmare multiple options like this would represent, especially with my LE1 Tali mod. As I've said before, anyone can feel free to make any changes they'd like. It only requires editing the opacity value on the visor material.
    2. Knighthawk1895
      Knighthawk1895
      • premium
      • 38 kudos
      Many people have been asking for this and the answer will not change. You can always use Legendary Explorer and edit things to your liking. There are exports in the packages contained in this mod called "Material Instance Constants". If you click on the mesh and  go to the binary tab you can see the associated uniform expression materials. One of them contains the abbreviation "VSR", if you right click on that you can open it in the same package editor instance. You'll see on the right an orange box marked "Scalars". Open that and you'll see a number that controls the visor opacity.