Is this mod compatible with Character Consistency Project? It doesn't seem like you mod touches the armors or their mod touches the faces but I'm not sure if they are
This is one thing that always bugged me about the Qaurians. They're natural engineers yet they couldn't create the technology to depolarize their faceplates? It just seemed so unrealistic to me.
Amazing work! Just curious if you're still planning on doing a unique Quarians mod for LE2?
I know that game has the most Quarians so it's probably a lot of work, but figured I'd check before starting a new playthough. Even if you're not, great job on all of these!
It's definitely in the works! It's quite a big project, as you said. It's a long way off, to be honest, so I wouldn't wait for it to start a new playthrough.
I'd love to see that too. The scope can be narrowed considerably when taking into account that any Quarian you can't talk to doesn't need a rigged face ;)
Love this mod, first playing through this mod. I almost cursed and dropped my controller, the faces shocked in me in a good way. Xen is even creepier with this mod.
An excelent mod that looks amazing, but I have one slight issue. this mod conflicts with the "Character Consistency Project" and only allows them to have their ME3 suits with the new faces. I tried reintalling the CCP after installing UQ and vice versa but to no success, any possible way to fix this?
I think these mods would really benefit from having options for opacity, perhaps a "classic" option, making the mask as opaque as vanilla but with the faces still overhauled, a few different opacities in between, then the default clear.
I'd definitely download this mod with that option available.
I don't think people realize what a compatibility nightmare multiple options like this would represent, especially with my LE1 Tali mod. As I've said before, anyone can feel free to make any changes they'd like. It only requires editing the opacity value on the visor material.
Many people have been asking for this and the answer will not change. You can always use Legendary Explorer and edit things to your liking. There are exports in the packages contained in this mod called "Material Instance Constants". If you click on the mesh and go to the binary tab you can see the associated uniform expression materials. One of them contains the abbreviation "VSR", if you right click on that you can open it in the same package editor instance. You'll see on the right an orange box marked "Scalars". Open that and you'll see a number that controls the visor opacity.
27 comments
I know that game has the most Quarians so it's probably a lot of work, but figured I'd check before starting a new playthough. Even if you're not, great job on all of these!
I'd definitely download this mod with that option available.