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I aim to misbehave...
After Update 1.3 - Less Jaw, rounder face
Nose/Jaw/Brow/Lips Edits With Color Scalar n Vector Edits
Used LOD wipe to rebuild vertices. Seems to fix a lot of the mouth corner problems when change the shape.
Ginger Shep permanent unhappy face
ME2 Orig Hair and a bit cockeyed
ME2 Brute Force Hair Replace and Eyeball Tweak
ME2 ProCustomAfro.... Not a Afro Bioware! But, nice pixie cut for my Renegade'ish Femshep
ME2 Update 2.0 - Afro Hairs Both Work - Both Still not Afros
ME2 Update 2.0 - Crop Top with different scalp textures
ME2 Update 2.0 - Default Female Shep Hair - Need to alter LOD to not clip and that deforms the head badly
ME2 Update 2.0 - Miranda Hair with a Five Head!
ME2 Update 2.0 - Yep, bet I can stick the Jack face textures on here
ME2 Update 2.0 - Mom (Kelly) hair with the default Mom Scalp textures and Mom Hair Textures
ME2 Update 2.0 - Mom (Kelly) hair with the default other Scalp Textures and Global Long Hair texture
ME2 Update 2.0 - Short Custom Hair with ProCustomShort texture and standard other Scalp and Hair texs
ME2 Update 2.0 - Short Custom Hair with Mom Scalp Textures and Normal Short Hair Textures and Classy Hair Norms/Specs/Tang textures
Update 2.1 - Stuck Ashley's Ugly Hair on. Messed with swapping face/hair/makeup. Not a good look
Update 2.1 - Still with Ashley's Ugly Hair. Tinkered with Face Norms, Makeups, and mashups.
Probase Diffuse with Rough Normal. Depending on the lighting it can look weathered and good or like 60's pancake aging makeup from Star Trek
Probase diffuse and Frek Norm. Gives some texture without being overpowering in certain lighting. I like the Frek Norm over the Probase Norm, to me the ProBase norm looks to smooth, almost like a mannequin