Anyone have any idea how to change the radio music in the games? Like what plays in your Captains Cabin and what plays in the Personal Apartment in ME3?
Mass Effect Legendary Edition\Game\ME3\BioGame\CookedPCConsole\BioP_Nor.pcc for radio at normandy's cabin. If u have a mod that edit that file edit it at mod folder Mass Effect Legendary Edition\Game\ME3\BioGame\DLC\DLC_EXP_Pack003\CookedPCConsole\BioP_Nor.pcc f must be an apartment at citadel dlc.
Thank you for your instructions and quick attention! So I went through your instructions carefully and changed the 7 music files that play in Shepard's Cabin in ME3, and the replacements play fine within the Sound Explorer GUI, but when I went in-game it didn't work. Nothing plays at all. Note, I made sure the WAVs were all 44100 like the originals, and chose the "update event lengths" box. Did I do something wrong?
Also, this weird thing is happening where the BioP_Nor.pcc file in the DLC folder and the one in my completely separate Backup folder are both showing errors and getting affected/changed by Sound Explorer edits to the first file in the main game folder and I have no idea how. It's like the Sound Explorer program is messing up (or not clearing memory) for all files having that same filename "BioP_Nor.pcc" when I make changes to one of them. I don't know, this is getting too complicated.
i hope u make backup manually BioP_nor? Try use afc_compactor. I dont fully understand what is affect. One thing i also discovered that dlc or mod can override the main file. If u change file that was overrided by mod there is no effect. For example i do have BioP_Nor at 6 folders.
Yeah, I'm still working on this. For the Apartment, it's not the BioP_Nor.pcc file. I found another file which has all the dumb Apartment radio songs. There's like 20 songs, maybe more. It's this one: "BioD_CitApt_000Global.pcc" I'm doing tests where you export the original wav, open it in an editor, paste over the music with your own music and save -- thereby keeping the exact same runtime, bitrate, etc for the file. Replace the wavs in a separate pcc file, save, and then copy it into the game folder. But it doesn't work. Doesn't change anything in-game. I noticed when you replace the wavs in a pcc file in a separate folder somewhere, Sound Explorer outputs converted WEM files (no idea what these are for), and it also outputs some relevant AFC files into that separate folder, but they are totally different tiny filesizes compared to the ones back in the game folder. I don't think there's any way to do this unless you figure out how AFCs work and you might have to build all new AFCs (that contain everything they're supposed to) but with your edited wav files.
No matter what I do, I can't get changes to the .pcc file or AFCs to change anything in-game. I even made an all new AFC with the new wavs and put those in the game folder and the .pcc references the new AFC file. But it doesn't work. But your Purgatory Mod definitely works. So, can you tell me how to make a Mod package like that? I notice your Purgatory mod has .bin files, .ini files, a mount.dlc file, and other things in it. How do you make all those and get the Tweaks manager to acknowledge it? I'm not a programmer type so.... maybe I just can't do it? Thanks.
I'm not sure if this tutorial works anymore. The version of Wwise required to work with legendary explorer doesn't seem to be available anymore. the new version does not have WwiseCLI.exe. it has WwiseConsole.exe and it does not work with the legendary explorer that is available here on nexus
Edit: The instructions provided require version 2019.1.6.7110 however you can no longer install that version from the link provided making this tutorial in need of being updated
Hello my friend. I updated the guide. Instead wwise installer u need to install Audiokinetic Launcher. I'll show it guide. Thanks for your help. U can use it now
A tutorial for this would be great! I was also curious to know how hard it would be to have multiple music tracks be played, maybe on a random loop or something.
yes , we need a tutorial , because i also want to swap some soundtrakcs , i want to place the music used during the boss fight with the reaper in ranoch during other missions
look , thanks for that tutorial you wrote in the document , but because of something you were smoking while wrting that guide , the guide can't even be read , probably because you did something clearly unnecessary and overcomplicated , look , you just have to write in a normal tex document how to locate and swap the music files in the game , that's all
Well, u will have to manually check files with audio. My guide how to change purgatory music so I don't think about other music. But Process will be the same. How to locate music? Manually check files where can be music. And my guide is simple. What u cant understand? I told you what programs u need, and how to change. With screenshots. I don't understand what u don't understand
Holy f***ing shit. I followed your instructions and I actually managed to change the Purgatory music. I downloaded an hour long session with several songs to make Purgatory actually sound like a club, which of course resulted in very long loading screen times due to the 600 MB .wav file. (Also, no player ever will spend an hour in Purgatory lol.) It worked, though, so I'm just going to trim the audio and replace again.
Edit: found the audio files to replace the music in Shepard's room, but each song has three separate files with the labels 'trigger', 'emitter' and 'volume'. Should I replace all three?
If u mean radio it has a separate files for each music. U can change them all. I don't know about files u mention. Sorry. U should do change and watch in game does it change.
Love this. But I love the music in Purgatory, also. Would it be possible to get this added to the radios inside the Normandy's Captain's Cabin radios in MELE2?
well, , cant find a way to do the same in le1. But i do change club music in me2 too. i dont upload cause i use copyrighted music.Dont think i can do that
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Mass Effect Legendary Edition\Game\ME3\BioGame\DLC\DLC_EXP_Pack003\CookedPCConsole\BioP_Nor.pcc f must be an apartment at citadel dlc.
Also, this weird thing is happening where the BioP_Nor.pcc file in the DLC folder and the one in my completely separate Backup folder are both showing errors and getting affected/changed by Sound Explorer edits to the first file in the main game folder and I have no idea how. It's like the Sound Explorer program is messing up (or not clearing memory) for all files having that same filename "BioP_Nor.pcc" when I make changes to one of them.
I don't know, this is getting too complicated.
One thing i also discovered that dlc or mod can override the main file. If u change file that was overrided by mod there is no effect. For example i do have BioP_Nor at 6 folders.
I'm doing tests where you export the original wav, open it in an editor, paste over the music with your own music and save -- thereby keeping the exact same runtime, bitrate, etc for the file. Replace the wavs in a separate pcc file, save, and then copy it into the game folder.
But it doesn't work. Doesn't change anything in-game. I noticed when you replace the wavs in a pcc file in a separate folder somewhere, Sound Explorer outputs converted WEM files (no idea what these are for), and it also outputs some relevant AFC files into that separate folder, but they are totally different tiny filesizes compared to the ones back in the game folder. I don't think there's any way to do this unless you figure out how AFCs work and you might have to build all new AFCs (that contain everything they're supposed to) but with your edited wav files.
Edit: The instructions provided require version 2019.1.6.7110 however you can no longer install that version from the link provided making this tutorial in need of being updated
Never mind
https://www.youtube.com/watch?v=cNOP2t9FObw
edit: I'm stupid, I've found it
It worked, though, so I'm just going to trim the audio and replace again.
Edit: found the audio files to replace the music in Shepard's room, but each song has three separate files with the labels 'trigger', 'emitter' and 'volume'. Should I replace all three?
or even the ones in ME2
its just a suggestion tho
.P.S. you can also ask The mass effect modding discord about LE1's club music
im going to give it a look