For now, it is just ME2, but I hope to get this and the rest of my power overhaul working in ME3. I had a heck of a time getting mine to work, too. ME2 is a pain to mod. I'm glad you like the build. I love DA and ME, and after playing them repeatedly, I realized how close many of the powers are to magic in DA, so I thought, why not? Plus, changing powers gives you a more fresh take on fighting.
I just want to say I am loving so far how you are translating some of my favorite DA2 classes and making it work so well in the Mass Effect games. Update: Shockwave will not unlock even with all abilities/powers unlocked/chosen
Thanks, I am glad you're enjoying them. I'll open the file up again and see if there are still unlock restrictions for Shockwave. I'll update and post after I do.
Update: crystallmoon I found a leftover unlock requirement in shockwave that I missed. Let me know if it doesn't work for you. Thanks for letting me know there was a problem too.
Update 2: I still had issues, so I rebuilt it and tested both with import and new character and all skills were unlocked. Please let me know if there are any more problems.
YAY! I am glad it worked. If you have any other class crossovers, I am all for suggestions. I started all this because I wanted a soul-sucking brutal Vanguard, but the more I play with the whole DA in ME, the more fun it is. So I am all open to new possibilities.
You could absolutely do a Knight Enchanter/Arcane Warrior build Infiltrator Cloak kinda like Fade Cloak Stasis like Stasis lock Barrier like Fade shield Adrenaline like Combat Clarity/Resurgence or Fortification For fun Cryo Blast or Incinerate Perhaps even add Reave or Throw for extra damage It would be great if we could have an attack like Kasumi's shadow strike that would be a good substitute for the spirit blade attack you get with Knight Enchanter. This could also potentially work as Soldier build.
THX again for the mod ! Same issue as in the Mage Vanguard mod...
Changes Adept powers to be more inline with DA2's Force Mage Tree ============================= Mod-Version: 1.0 Mod-Entwickler: MacedonianMuse -------Installationsinformation-------- Fügt Custom DLCs hinzu: DLC_MOD_ForceMage
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Update:
Shockwave will not unlock even with all abilities/powers unlocked/chosen
Update: crystallmoon I found a leftover unlock requirement in shockwave that I missed. Let me know if it doesn't work for you. Thanks for letting me know there was a problem too.
Update 2: I still had issues, so I rebuilt it and tested both with import and new character and all skills were unlocked. Please let me know if there are any more problems.
Infiltrator Cloak kinda like Fade Cloak
Stasis like Stasis lock
Barrier like Fade shield
Adrenaline like Combat Clarity/Resurgence or Fortification
For fun Cryo Blast or Incinerate
Perhaps even add Reave or Throw for extra damage
It would be great if we could have an attack like Kasumi's shadow strike that would be a good substitute for the spirit blade attack you get with Knight Enchanter.
This could also potentially work as Soldier build.
Same issue as in the Mage Vanguard mod...
Changes Adept powers to be more inline with DA2's Force Mage Tree
=============================
Mod-Version: 1.0
Mod-Entwickler: MacedonianMuse
-------Installationsinformation--------
Fügt Custom DLCs hinzu: DLC_MOD_ForceMage
says mod version 1.0
BillyTheGreek