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MacedonianMuse

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MacedonianMuse

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About this mod

Since I did a DA2 Bloodmage Vanguard I decided to make a Force Mage Adept

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**Note** For some reason, if powers don't show right away, try saving and reloading. A lot of people doing similar mods have
also had these problems. I am still looking into it, but for the time being, just grab your gear from the locker and do a save and reload and you should be good to go.

I was asked nicely to create a Force Mage Adept, so here it is. There is one small problem that I, or others I've asked to figure out. For whatever reason, you must save and reload in order to get the powers to show, after that it's fine. I've had two people who also mod to look at it and they are as stumped as I am. Luckily, you can wake up, grab your gear and safe and then reload.  Also, you won't need to exit the game or anything, just save and reload and you will have a force mage in Mass Effect.

So here we are:

Slam - Fist of the Maker
The mage slams enemies into the ground with incredible power, against which armor is no protection. Slam does the exact same thing.

Fortification - Unshakable
The mage suppresses the physical and elemental force of incoming attacks, becoming nearly immune to knockdown or other effects that interrupt combat.  Fortification is very similar to protection.

Throw & Shockwave - Telekinetic Burst  
The mage summons a wave of telekinetic force that hurtles enemies away from the core of the blast. Throw is similar to the initial spell, Shockwave is more like it once leveled up.

Singularity - Pull of the Abyss
The mage conjures a maelstrom of energy that draws enemies to its center while slowing them to a crawl. Singularity does exactly the same thing.

For bonus abilities - There really isn't anything that needs to be added, so I would suggest maybe Shredder or Warp Ammom just to round them out. If you want the flip side of my Bloodmage Vanguard, you could add:

Dominate - Blood Slave
Blood slave enslaves a target, forcing it to fight alongside the party for a short time. Dominate does the same thing.


Reave - Grave Robber
Grave Robber now drains a small amount of health from living enemies as well, using that energy to heal the mage.  Reave works exactly the same way.

This is also built using the Powers Penetrate Shields mod, found here:
https://www.nexusmods.com/masseffectlegendaryedition/mods/338

In the DA world, Magic can cut through anything, so the above mod allows Shepard's powers to penetrate shields, armor, and barrier, just like magic can.



As always, thanks to my friend Aleirdra for being encouraging, helpful, and just a great person also encouraged me to continue learning to mod when I was ready to quit. Check out her mods cause they are fantastic!!

The ME Modding Discord Group for being awesome.

Also to team Pan-Taz-tic, my furry modding partners, Panda and Taz