Femshep's Helmets will have her skin peeking through without this installed
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Changelogs
Version 1.2.1
Fixed texture issues. (Shoulders tinted the stripe white zone with Tint 2 and Sleeves had an old and bad spec texture)
Version 1.2
Couple of small texture improvments that I noticed as I'm getting more familiar with the system.
Version 1.1
Fixed Femsheps legs being the wrongs size. And support by ESA 1.3 (wohooo)
Version 1.0
release
The Hahne-Kedar armour parts can all be tinted like vanilla pieces, have working patterns and can be mixed and matched with all other armor pieces. All of the armour parts are available from the start of the game. I took some creative liberties with reassigned tint maps, just so screws, bolts and cloth seem a bit more solid or smth idk i just kinda dislike how the me3 tints work for this armor, maybe I'll port the tint maps to le3.
Update 15/02 Supported by the Expanded Shepard Armory 1.3 by Khaar. This means: Store Integration! (and compatibility with all other armours added to stores by that mod and all the cool, small improvements).
Notes on updating: Shoulder, Arm and Leg piecs will revert to standard N7 parts if they were equipped at the time of updating. They will still be available, but require another visit to the Armory. Unless ESA 1.3 is installed, where you need to purchase these parts through stores on the Ciadel and Omega.
This armor has 2 variants, selection available at mod installation: Mixed Effects
Always a thanks to the ME3 Modding Discord and all the chill people there :). Huge thanks to Khaar for taking the time to set up the integration into ESA. And of course huge thanks to the teams behind the Legendary Explorer and ME3Tweaks, without them none of this would be possible.