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Herobrine24

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Herobrine24

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25 comments

  1. skynetassassin
    skynetassassin
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    I never had a issue with this mod, but today I'm getting the error installing mod pop-up in mod manager when I try to install for LE2, could be from ME3Tweaks updating a couple of times since I last played LE2

    Edit: turns out Remove Time Dilation was caused an issue when installed

    Additional Edit: It seems I can still use Remove Time Dilation if I install it last, well last not counting textures
  2. K9liberator
    K9liberator
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    The holograms appear briefly in ME3 when you're activating an ammo power but then they disappear. Wish they were permanent. 
  3. FletcherOfApollo
    FletcherOfApollo
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    Does this remove the hologram from only Shepard's Weapons or from all weapons? Like, will Jacob's gun still have them for instance?
  4. Raina1313
    Raina1313
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    I love your mod when im playing ME2. I always use just the hologram so I know I have a power on, otherwise I'm constantly checking it. I was wondering if it is at all possible to shrink the icons in 3 instead of remove. The only way I've seen to do this is a texture mod, and I'm constantly adding stuff so that just doesn't work. If it's not possible or you just don't want to I understand and it wont stop me using this mod every time.
  5. donkanalle
    donkanalle
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    • 5 kudos
    Absolute essential mod.

    Thank you very much
  6. Jninja98
    Jninja98
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    Could you make it so only the holograms appear without the icon for both LE2 and LE3?
    1. Herobrine24
      Herobrine24
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      This mod removes the ammo power icons on weapons and OPTIONALLY the holograms encasing them in Mass Effect 2 and 3.
    2. Jninja98
      Jninja98
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      I know. I just meant would be possible to make the holograms actually show up in LE3 instead of fading away and only leaving the icon?
    3. Herobrine24
      Herobrine24
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      Oh that. Yeah i looked into it and its quite complex. Didnt find the thing to make it stay on. Might look into it in the future.
    4. Maineiac88
      Maineiac88
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      Had a thought about this, up to you though if you want to actually look into it. Like Jninja98 I'd like to be able to have the hologram stay and not have the ammo symbol. Any chance it would work by replacing the symbol file(s) with the hologram file(s)? If game handles them with the same hook and implementation it would be a quick and easy change, if not then this idea wouldn't work and just look like a mess.
    5. Herobrine24
      Herobrine24
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      Unfortunately the logic that manages the holograms is particle based and editing particles is a bitch.
    6. Maineiac88
      Maineiac88
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      Thanks for the reply, guess hoping one could cheat the system by just renaming a copy of the ammo symbol file(s) was naive. x)
  7. zemarauder
    zemarauder
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    does this work for OT?
    1. Herobrine24
      Herobrine24
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      no
  8. bkerwin1998
    bkerwin1998
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    This mod is perfect - thank you!

    I hate the look of ammo powers so much I usually just skip using them and mod  the file of whatever weapon I'm using to do more damage to make up the difference, it'll be nice to actually use them now
  9. Dravic1
    Dravic1
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    I am confused about what the options do. 1 and 3 are identical, or am I tripping? See the Imgur album:

    https://imgur.com/a/hOLIIic
    1. Herobrine24
      Herobrine24
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      They are not identical. Option 1 removes the power icon, Option 2 removes the holographic shell when the ammo power is activated and option 3 does both.
    2. Dravic1
      Dravic1
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      That's the issue, I may be acting seemingly blind here but I can't figure out what the holographic shell is on the first picture (which is REMOVE ICON ONLY). :P

      Would I be pushing it if I asked you to add some screenshot comparison vanilla vs each option? Naturally I don't want to tell you what to do, just a suggestion. Love the mod either way because at the end of the day the icon ok the side of the weapon was annoying and it is gone now.
  10. BuzzParsec
    BuzzParsec
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    "This mod must be installed before any texture mods such as ALOT!"

    Unfortunately that's going to be a deal-killer for a lot of us (no pun intended).

    Being as Alot is usually the first thing former vanilla players install, anything incompatible with existing installs using Alot is going to be discounted.

    Few will want to undertake a 60-90 minute reinstall of Alot every time a viable new mod comes out.
    1. Exkywor
      Exkywor
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      • 30 kudos
      That's why ALOT should be the last mod users should install.
      The recommended installation order is: Content mods, THEN ALOT, because you cannot install content mods afterwards, which are a very big percentage of all mods.
      If you have the space, I'd also advice to keep a post-content mods, pre-ALOT copy of you game, so you can add more content mods if an update comes up, and throw ALOT on top without having to reinstall everything.
    2. Herobrine24
      Herobrine24
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      Well, idk how to tell you this but... at least 75% of mods for Legendary Edition have to be installed prior to any texture mods because doing it the other way around would break the games. That is a fundamental modding rule that has been around since at least 2015 or so. Don't come into my comment section and tell me, a person who has been modding these games for about 2 years now, how modding works. That is very rude and i can guarantee you that others would most definitely ban you from downloading their mods or posting in their comment sections for this kind of behavior.
    3. BuzzParsec
      BuzzParsec
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      Yeah, I'm now beginning to see that's the case. I'm only now getting into ME3 (to be honest, Andromeda was the "gateway" game for me, so I guess I'm playing through it in reverse).

      That'll teach me to comment in ignorance.

      I don't know if you, as the mod creator, have the ability to delete comments. If so, deletion of my OP is justified in this case. My bad.