Are there any quest pre reqs to activating the mini keeper? Because I am disturbing the Avina Keepers, then running to the bridge within 10 seconds and can not seem to interact with he mini-keeper. Could it be due to the fact that I have not done any of the main quest yet?
Hi there, so I really enjoyed this mod, but I'm having an issue, it works perfectly fine up until I receive the gift from the collectors, after that if i try to use the rapid transit system I get stuck in an infinite load screen, I am happy to give my load order if that may help in case there is some compatibility problem I'm unaware of.
Hmm, that's weird because I never heard anyone having that issue, and the mod has been out for a long time, and the native compatibility patch with Normandy Rapid Transit as well. Could be a weird interaction with another mod... You can put your load order in the Bugs section if you want. Also, are you completely stuck, or save/reload solves it? Does the rapid transit destination matter? (because I'd guess the problem happens there and not on the docks).
Okay so it looks like it was some glitch with being at the final stage when talking with udina and anderson for the saren questline, I don't know if other mods are also a part of what caused it, but after talking with udina and anderson then doing the keepers liberation quest and it seems to be fine. I think when i transited to the docks, which I don't know if that's part of a mod or not, it partly glitched the start of conversation with them but then didn't actually trigger the cutscene so it was in some sort of limbo state maybe.
to get out of the issue i would have to close the game, rapid transit destination didn't seem to matter I tried a few starting locations and a few different target locations, and yes it only happened after activating the transit system.
When installing via ME3Tweaks, while using the latest version of the LE1 Diversification Project (v 1.5.1), the compatibility patch is grayed out and says "Not Applicable." Is that intended behavior, or should I wait for an update?
And if this is not the case, then when i go to "Distub the keeper". I Run to the keeper under the bridge and doesn't give me the option to interact with said keeper.
Any chance for a LE1 Diversification Project compatibility? I love this mod but it seems the newest version of diversification doesn't play well with this mod. I can't seem to talk to Chorban after the first council meeting like normal. Diversification says he's supposed to move to the base of the tower, but i'm unsure if that means I'm supposed to start this quest later or not.
There is a compatibility patch for LE1 Diversification project. But yeh, with or without my mod, Diversification Project moves Chorban. Look on its mod page and ask there if necessary, this is not a compatibility issue.
I've found the issue! I was under the assumption that it didn't matter what order the mod was installed (there was no option for a Diversification patch so I didn't even think about it) but it seems I'm dumb and installed this before diversification. That being said it might be nice to see a Diversification patch option when installing to see what needs to be installed first, but I digress. It was my fault so I'll take that L
Excellent mod. I look forward to seeing the extra quest.
When you install the mod by clicking "Apply Mod", you see a list of all the options and compatibility patches. For compatibility patches: - sometimes it's a box to be checked by the user - sometimes it's automatic, depending on whether the other mod is installed or not. This is the case for the compatibility patch for Diversification Project in Keepers Finders. So indeed you need to install Diversification Project first.
But you can see that!
When you click Apply Mod (for any mod), check the list of compatibility patches in the installation options. And if there is one for another mod that you want to install but haven't installed yet, then you know you should install that one first. Here, if you install Keepers Finders before LE1 DP, you'll see "Compatibility Patch for LE1 Diversification Project: Not applicable". There's even a text that says "Ensure you have the listed relevant mods/DLC installed before installing this mod if you plan to use them". So I'd say that what you're asking is already there.
190 comments
Yeah... maybe someday... I'd like to, but not sure when I'll have the time
to get out of the issue i would have to close the game, rapid transit destination didn't seem to matter I tried a few starting locations and a few different target locations, and yes it only happened after activating the transit system.
When installing via ME3Tweaks, while using the latest version of the LE1 Diversification Project (v 1.5.1), the compatibility patch is grayed out and says "Not Applicable." Is that intended behavior, or should I wait for an update?
Thanks!
edit: Luna is the one right in front of your face as you exit C-Sec Academy, by the med clinic
I can't seem to talk to Chorban after the first council meeting like normal. Diversification says he's supposed to move to the base of the tower, but i'm unsure if that means I'm supposed to start this quest later or not.
But yeh, with or without my mod, Diversification Project moves Chorban. Look on its mod page and ask there if necessary, this is not a compatibility issue.
That being said it might be nice to see a Diversification patch option when installing to see what needs to be installed first, but I digress. It was my fault so I'll take that L
Excellent mod. I look forward to seeing the extra quest.
For compatibility patches:
- sometimes it's a box to be checked by the user
- sometimes it's automatic, depending on whether the other mod is installed or not. This is the case for the compatibility patch for Diversification Project in Keepers Finders. So indeed you need to install Diversification Project first.
But you can see that!
When you click Apply Mod (for any mod), check the list of compatibility patches in the installation options. And if there is one for another mod that you want to install but haven't installed yet, then you know you should install that one first. Here, if you install Keepers Finders before LE1 DP, you'll see "Compatibility Patch for LE1 Diversification Project: Not applicable". There's even a text that says "Ensure you have the listed relevant mods/DLC installed before installing this mod if you plan to use them". So I'd say that what you're asking is already there.
Also it goes without saying the QoL introduced by this mod is insane <3 (as well as your other mods).