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190 comments

  1. This was cute and fun , hopefully Keepers Finder 2 is in the cards in the future , great job
    1. 55tumbl
      55tumbl
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      Thanks a lot! 
      Yeah... maybe someday... I'd like to, but not sure when I'll have the time
  2. Clenched22
    Clenched22
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    Are there any quest pre reqs to activating the mini keeper? Because I am disturbing the Avina Keepers, then running to the bridge within 10 seconds and can not seem to interact with he mini-keeper. Could it be due to the fact that I have not done any of the main quest yet?
    1. Clenched22
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      NEvermind, it was just a save bug. The save file only registered 20 scanned, I just forced it to be 21.
  3. Drake2312
    Drake2312
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    Hi there, so I really enjoyed this mod, but I'm having an issue, it works perfectly fine up until I receive the gift from the collectors, after that if i try to use the rapid transit system I get stuck in an infinite load screen, I am happy to give my load order if that may help in case there is some compatibility problem I'm unaware of.
    1. 55tumbl
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      Hmm, that's weird because I never heard anyone having that issue, and the mod has been out for a long time, and the native compatibility patch with Normandy Rapid Transit as well. Could be a weird interaction with another mod... You can put your load order in the Bugs section if you want. Also, are you completely stuck, or save/reload solves it? Does the rapid transit destination matter? (because I'd guess the problem happens there and not on the docks).
    2. Drake2312
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      Okay so it looks like it was some glitch with being at the final stage when talking with udina and anderson for the saren questline, I don't know if other mods are also a part of what caused it, but after talking with udina and anderson then doing the keepers liberation quest and it seems to be fine. I think when i transited to the docks, which I don't know if that's part of a mod or not, it partly glitched the start of conversation with them but then didn't actually trigger the cutscene so it was in some sort of limbo state maybe.

      to get out of the issue i would have to close the game, rapid transit destination didn't seem to matter I tried a few starting locations and a few different target locations, and yes it only happened after activating the transit system.
  4. radiostarred
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    Hello! Thanks for all your hard work on this mod.

    When installing via ME3Tweaks, while using the latest version of the LE1 Diversification Project (v 1.5.1), the compatibility patch is grayed out and says "Not Applicable." Is that intended behavior, or should I wait for an update?

    Thanks!
    1. 55tumbl
      55tumbl
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      You need to install Keepers Finders first, so that Mod Manager detects it when you install Diversification Project.
    2. radiostarred
      radiostarred
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      Great, that worked! Thanks again for all the work you've put into these projects. Happy New Year!
  5. CandyGurl
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    There are a bunch of Rocks that are in the way of the keeper under the bridge. Are they suppose to be there? Cause i think they are blocking the way.
    1. CandyGurl
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      And if this is not the case, then when i go to "Distub the keeper". I Run to the keeper under the bridge and doesn't give me the option to interact with said keeper.
    2. 55tumbl
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      Check the full walkthrough under the Forum tab on this mod's page.
  6. Externalerr
    Externalerr
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    cant seem to interact with the small keeper under the bridge
    1. 55tumbl
      55tumbl
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      There's a detailed walkthrough under the Forum tab on this page.
  7. MMDGLaDOS
    MMDGLaDOS
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    i cant seem to scan the one next to he Avia hologram?
    1. janossarkezi
      janossarkezi
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      no problem for me (with or without the mod) ... maybe you scanned it already, or ended the quest by other means?
  8. jastranger
    jastranger
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    If you complete the scanning quest, is the 21st keeper still visible on the map? I can't figure out which one Luna is or where it's supposed to be :(

    edit: Luna is the one right in front of your face as you exit C-Sec Academy, by the med clinic
  9. DeltaD36
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    Any chance for a LE1 Diversification Project compatibility? I love this mod but it seems the newest version of diversification doesn't play well with this mod. 
    I can't seem to talk to Chorban after the first council meeting like normal. Diversification says he's supposed to move to the base of the tower, but i'm unsure if that means I'm supposed to start this quest later or not. 
    1. 55tumbl
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      There is a compatibility patch for LE1 Diversification project.
      But yeh, with or without my mod, Diversification Project moves Chorban. Look on its mod page and ask there if necessary, this is not a compatibility issue.
    2. DeltaD36
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      I've found the issue! I was under the assumption that it didn't matter what order the mod was installed (there was no option for a Diversification patch so I didn't even think about it) but it seems I'm dumb and installed this before diversification.
      That being said it might be nice to see a Diversification patch option when installing to see what needs to be installed first, but I digress. It was my fault so I'll take that L

      Excellent mod. I look forward to seeing the extra quest. 
    3. 55tumbl
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      When you install the mod by clicking "Apply Mod", you see a list of all the options and compatibility patches.
      For compatibility patches:
      - sometimes it's a box to be checked by the user
      - sometimes it's automatic, depending on whether the other mod is installed or not. This is the case for the compatibility patch for Diversification Project in Keepers Finders. So indeed you need to install Diversification Project first.

      But you can see that!

      When you click Apply Mod (for any mod), check the list of compatibility patches in the installation options. And if there is one for another mod that you want to install but haven't installed yet, then you know you should install that one first. Here, if you install Keepers Finders before LE1 DP, you'll see "Compatibility Patch for LE1 Diversification Project: Not applicable".  There's even a text that says "Ensure you have the listed relevant mods/DLC installed before installing this mod if you plan to use them". So I'd say that what you're asking is already there.
  10. kelocena
    kelocena
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    The new bonus quest was amazing. I absolutely LOVED it. It was DELIGHTFUL. Extremely cute. Fun lore implications/headcanons. Great job <3

    Also it goes without saying the QoL introduced by this mod is insane <3 (as well as your other mods).
    1. 55tumbl
      55tumbl
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      Thanks a lot for the feedback, I'm glad to know that you enjoyed it!