If you are experiencing an issue with this mod, please include a diagnostic log from ME3Tweaks Mod Manager in your post. If you do not include this log, I will not be able to help you.
Hi! I love what you’ve done with this mod—great ideas! I installed it alongside 'Jack's Legendary Edition Hair,' and at first, both worked together perfectly when picking her up from the prison. However, now on the Normandy, your mod seems to override the hair, giving her a shaved head again. Given that I have a lot of texture mods installed, would modifying your mod to keep her new hair as the default appearance work without breaking the game? I’d really appreciate any advice!
Question: does your mod put Miranda in the white Cerberus admiral's coat by chance? It's not one of the ones I see her wearing in any of your pictures above, but she was wearing it for the initial mission (which I thought was cool), switched to her vanilla outfit for Freedom's Progress, and then back to the Admiral's outfit aboard the Normandy. If this is your mod that does this, is there a way to disable just this one feature? I'd rather Miranda wear her vanilla outfit aboard the Normandy. Also, I've recently installed some texture mods. Would manipulating your mod in this fashion mess anything up?
Hi, I think this is a Instaloption from the Cerberus/Alliance Uniform Consistency Mod (https://www.nexusmods.com/masseffectlegendaryedition/mods/1021) You can reinstall the Mod and Change the option.
As you have installed Textures, you have to revert back to the Vanilla Game Version.
I activate and deactivate one mod or the other, depending on which outfits I want the characters to wear. Earlier, I wanted Miranda to wear her vanilla outfit this time, so I deactivate all three mods. The game launched but the screen remained black and I couldn't do anything.
I guess I'm asking if it is possible to play the vanilla version of the game with a save that has already been modified by Casual Hubs for LE2? Or is there no turning back once the mod is installed?
Here's my diag if needed. FYI, when I launch the diag, the following mods were deactivated: - Alternate Squad Casuals for Casual Hubs 2 - Jacob Taylor's Armory - Justicar Samara's Armory - Kaidan Alenko Overhaul - New Squadmate Casuals
Like I said, an odd question. And it's not a complain, I'm curious LOL. Thanks in advance.
Are all of your saves on the Normandy by any chance? According to your log, The Normandy Project LE2 is installed with its Casual Hubs patch, so it also has to be disabled whenever Casual Hubs is, otherwise a black screen occurs when a save on the Normandy is loaded.
This is my first time trying to reach out for technical help, so please bear with me.
I have the Tali Remastered Mod installed for LE2 and after recruiting Tali, she assumes her vanilla appearance on both the Normandy and the Citadel (I did not test Omega). Since these are locations affected by the Casual Hubs mod, I thought I should ask for help here. Please let me know if I have a conflicting mod installed or if I should ask my questions elsewhere. Thank you very much!
Quick question by the way:
In general, should I generate a diagnostic log with the texture check even if I do not have any texture mods installed? Thanks!
Thank you very much! Embarrassingly, I had already downloaded it, but I recently restored LE2 to vanilla in order to fix some issues. I also forgot it needed to be installed manually.
Hi! Thank you very much for providing this mod! =)
I successfully used it in the past, however one thing bugs me:
- I understand why you made the dialogue changes in the game and they make sense if you have all the alternative casuals active. Personally I just use the mod for Garrus and Mordin and I just want to use it in order for Jack to have her wearing her (vanilla) alternate casuals (minus the shades) in her recruitment mission. There's already the in-game option to change their casuals before a mission so there's no logical reason for Miranda not to wear her catsuit on the Normandy or in non-combat situations. However I still get the dialogue changes even though the original dialogue would be appropriate. I don't like that because it ruins some of the more comedic scenes and cuts the only squad comment from Miranda's loyalty mission, namely Jack's, which is a shame.
So my question for you is, would it be possible to add the option for no dliaogue changes and for simply switching the places of Miranda's and Jack's original and alternate (not the loyalty ones) outfits during Freedom's Progress and Purgatory respectively?
I noticed only three changes: Ken no longer comments on Miranda's outfit at all, the dialogue between Gaby and Ken about Jack was heavily shortened and is no longer funny and Enyala will no longer comment on Miranda's outfit either during her loyalty mission. The latter usually leads Jack - if she's in your squad - to say "I like her! Are we still recruiting?" and subsequently taking a shot at one of the Eclipse mercs. To my knowledge that's the only piece of squad dialogue in the entire mission.
In version 1.2.2, Ken and Gabby's original dialogue about Jack is retained as long as Jack is wearing her vanilla outfit, and Enyala will comment about Miranda's outfit if she's wearing her default white catsuit.
Enyala's dialogue and Jack's response are hilarious. Shame to lose them because I wanted to use a different outfit and didn't consider the changes a mod dedicated for non-combat hub clothing would alter dialogue for a combat mission.
For some reason, casuals show on first visit to Citadel. Armor mods (installment order): No Headgear for squadmates, Casual Hubs, ESA, New Squadmate Casuals, Expanded Squadmate Armory.
Ah, I see. Just feels weird to have a "weapons" conversation with a turian security on first visit to Citadel, when you're wearing casuals with no guns. It means that to have logic in this convo, I need to visit Citadel when I get "Eye for an Eye". Thanks for the answer.
Hello. I have a question for the epilogue: I know that in the unmodded game the squadmates are in armor. Is this still the case even with Casual Hubs 2, please?
I ask this question because when installing Expanded Shepard Armory, there's an option for Shepard to be in armor in this scene. And if I check this option, I wouldn't want Shepard to end up being the only one in armor.
The mod seems to work fine off the Normandy, it's working as it should be (Jacks's prison uniform for example is working)
But when the squad is on the Normandy they're all still wearing their armors, the dialogues do change to reflect the alternate appearances like when Ken and Gabby talk about Jack but there's no visual change, everyone still shows up in armor, are you able to assist please?
Here's a log file https://me3tweaks.com/modmanager/logservice/logviewer?logid=2380471e8f585a94a2803c4d3ffd79aa
151 comments
Question, would it be possible to include Jack's prison outfit as its own standalone mod?
Question: does your mod put Miranda in the white Cerberus admiral's coat by chance? It's not one of the ones I see her wearing in any of your pictures above, but she was wearing it for the initial mission (which I thought was cool), switched to her vanilla outfit for Freedom's Progress, and then back to the Admiral's outfit aboard the Normandy. If this is your mod that does this, is there a way to disable just this one feature? I'd rather Miranda wear her vanilla outfit aboard the Normandy. Also, I've recently installed some texture mods. Would manipulating your mod in this fashion mess anything up?
Thank you.
I think this is a Instaloption from the Cerberus/Alliance Uniform Consistency Mod (https://www.nexusmods.com/masseffectlegendaryedition/mods/1021)
You can reinstall the Mod and Change the option.
As you have installed Textures, you have to revert back to the Vanilla Game Version.
It's not a bug, more an odd question: among other outfits mods, I installed yours, Alternate Squad Casuals for Casual Hubs 2 and New Squadmates Casuals (LE2).
I activate and deactivate one mod or the other, depending on which outfits I want the characters to wear. Earlier, I wanted Miranda to wear her vanilla outfit this time, so I deactivate all three mods. The game launched but the screen remained black and I couldn't do anything.
I guess I'm asking if it is possible to play the vanilla version of the game with a save that has already been modified by Casual Hubs for LE2? Or is there no turning back once the mod is installed?
Here's my diag if needed. FYI, when I launch the diag, the following mods were deactivated:
- Alternate Squad Casuals for Casual Hubs 2
- Jacob Taylor's Armory
- Justicar Samara's Armory
- Kaidan Alenko Overhaul
- New Squadmate Casuals
Like I said, an odd question. And it's not a complain, I'm curious LOL. Thanks in advance.
Can you post a diag with the specific save you're having trouble loading?
Thanks in advance by the way.
PS: Happy new year ^_^
Are all of your saves on the Normandy by any chance? According to your log, The Normandy Project LE2 is installed with its Casual Hubs patch, so it also has to be disabled whenever Casual Hubs is, otherwise a black screen occurs when a save on the Normandy is loaded.
Oh, I'm so glad I asked you: it was a little detail but it kinda bothered me because I really didn't understand why it was different for Casual Hubs.
So, thanks a lot ^_^
This is my first time trying to reach out for technical help, so please bear with me.
I have the Tali Remastered Mod installed for LE2 and after recruiting Tali, she assumes her vanilla appearance on both the Normandy and the Citadel (I did not test Omega). Since these are locations affected by the Casual Hubs mod, I thought I should ask for help here. Please let me know if I have a conflicting mod installed or if I should ask my questions elsewhere. Thank you very much!
Quick question by the way:
In general, should I generate a diagnostic log with the texture check even if I do not have any texture mods installed? Thanks!
Here is the diagnostic log:
https://me3tweaks.com/modmanager/logservice/logviewer?logid=2c0f0e476e29db366e8ed5f232857b29
Please let me know if I pasted this link improperly!
I successfully used it in the past, however one thing bugs me:
- I understand why you made the dialogue changes in the game and they make sense if you have all the alternative casuals active. Personally I just use the mod for Garrus and Mordin and I just want to use it in order for Jack to have her wearing her (vanilla) alternate casuals (minus the shades) in her recruitment mission. There's already the in-game option to change their casuals before a mission so there's no logical reason for Miranda not to wear her catsuit on the Normandy or in non-combat situations. However I still get the dialogue changes even though the original dialogue would be appropriate. I don't like that because it ruins some of the more comedic scenes and cuts the only squad comment from Miranda's loyalty mission, namely Jack's, which is a shame.
So my question for you is, would it be possible to add the option for no dliaogue changes and for simply switching the places of Miranda's and Jack's original and alternate (not the loyalty ones) outfits during Freedom's Progress and Purgatory respectively?
Other than her loyalty mission, are there any other dialogue changes for Miranda?And for Jack, what changes?
Armor mods (installment order): No Headgear for squadmates, Casual Hubs, ESA, New Squadmate Casuals, Expanded Squadmate Armory.
I ask this question because when installing Expanded Shepard Armory, there's an option for Shepard to be in armor in this scene. And if I check this option, I wouldn't want Shepard to end up being the only one in armor.
The mod seems to work fine off the Normandy, it's working as it should be (Jacks's prison uniform for example is working)
But when the squad is on the Normandy they're all still wearing their armors, the dialogues do change to reflect the alternate appearances like when Ken and Gabby talk about Jack but there's no visual change, everyone still shows up in armor, are you able to assist please?
Here's a log file
https://me3tweaks.com/modmanager/logservice/logviewer?logid=2380471e8f585a94a2803c4d3ffd79aa