Mass Effect Legendary Edition

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Audemus

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Audemus

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75 comments

  1. amirchem
    amirchem
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    I wish I could still get the overhauled lighting effect when paired with the hairstyle from Office Chambers mod. 
  2. MandaloreReborn
    MandaloreReborn
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    Mad props for fixing that travesty. Kelly is so much better with this than. . .whatever that vanilla thing was called. Great work.
  3. 54n30ldp4nd4
    54n30ldp4nd4
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    Awesome mod. Now if only her original ME2 face could be restored too *sigh*

    They did her dirty.
    1. Audemus
      Audemus
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      • 270 kudos
      Her face did not change at all between OT and LE. I checked. The only differences were the hair mesh and the lighting/rendering which made her look different. This mod gets her as close as it gets to how she looked in OT.
    2. 54n30ldp4nd4
      54n30ldp4nd4
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      You're kidding O.o She still looks like a different person to me.
    3. account311
      account311
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      Something about the eyes are different
      https://www.giantbomb.com/a/uploads/scale_medium/0/5911/1491090-kelly_character_box.png
    4. zMaZT3Rz
      zMaZT3Rz
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      It's the lighting, they completely botched the whole lighting at Kelly's post which makes her look like crap. I think someone actually made a mod a while back that added the old lighting back.
    5. 54n30ldp4nd4
      54n30ldp4nd4
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      Hmm, maybe I missed some mods, but a brief search only found two mods that might've fixed her lighting - if that's the issue.

      Lighting Restoration (LE2): https://www.nexusmods.com/masseffectlegendaryedition/mods/1729
      Unofficial LE2 Patch: https://www.nexusmods.com/masseffectlegendaryedition/mods/8

      I don't own the legendary edition yet though, so I haven't been able to check if they might do the trick. It'd be great to find out, because that would definitely push me to finally revisit mass effect ^^
    6. Audemus
      Audemus
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      • 270 kudos
      There’s two mods that edit Kelly’s lighting. Unofficial LE2 Patch, and this mod. Though this mod combines the LE2 patch edits with my own. No other mod currently edits the lighting of this specific area.
    7. 54n30ldp4nd4
      54n30ldp4nd4
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      Right, okay. Good to know though, thanks.
  4. groupthinker1984
    groupthinker1984
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    First, is this LE2 only? Does she have this hair in LE3?

    Second, do I have to install this after all other mods like I would with a texture mod?
    1. Audemus
      Audemus
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      • 270 kudos
      1. If you download Character Consistency Mod for LE3, she'll have this hair in 3 as well
      2. No, this is a mod manager mod and not a texture mod.
    2. groupthinker1984
      groupthinker1984
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      Thank you. And thank you for the Happy Ending Mod and the Citadel Epilogue Mod
  5. Munuxi
    Munuxi
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    That hairstyle that Bioware gave her in ME3 and then decided to give to several women in the LE has got to be one of the most offensive things they've ever done.

    Up there with giving Miranda her ME3 hair (which I hate) in LE2. 

    It's just puzzling to me that Bioware decided to make the first 2 games look more like the 3rd when that one was the odd one out; ME1 and ME2 had more in common visually than ME3 which then came and made several things look drastically different especially since by that point very iconic looks had been established.
  6. Cullenite
    Cullenite
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    when installing this before the cerberus consistency the option for the hair is greyed out, and vice versa. Will Miranda, Jacob and the rest of the crew still have the consistency if I install the ladies mod instead?
    EDIT: Nevermind, I misunderstood everything, ignore this post haha
    1. Dovahkiin23465
      Dovahkiin23465
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      How did you fix it?
    2. bingo201
      bingo201
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      Kelly and Kenson Restoration must be installed after Cerberus/Alliance Consistency mod to have compatibility patch for hair.
  7. ViktoriaLanders
    ViktoriaLanders
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    Is it possible to get an option for a Kenson Restoration that is just a 'restoration', ie. without the addition of the armor?

    In any case, thank you & endorsed.
    1. Audemus
      Audemus
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      • 270 kudos
      Yes - use this mod. If you want to use both mods together, install this mod with only the Kelly option and then manually delete the BioD_Nor and BioD_EndGm2 files from the other mod so the only BioD files present are Arv ones. 
    2. ViktoriaLanders
      ViktoriaLanders
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      Thank you!
  8. Ouam
    Ouam
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    Works perfectly. Best ME mod. Thanks for Kelly.
    Did you do the same mod for ME3LE? Plz *_*
    1. Audemus
      Audemus
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      • 270 kudos
      I did, yes. It's part of Character Consistency Project
    2. Ouam
      Ouam
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      Ah. I would have liked the same kind of mod, without third party needs but OK. Thank you for the info and the job!
  9. amirchem
    amirchem
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    Any difference between your mod and Cerberus Ladies wear Cerberus Uniform ? I mean regarding the restoration and fixes. 
    1. Audemus
      Audemus
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      Yeah so that mod is a simple bug fix which is also contained in the LE2 Patch as well as this mod. That mod also has an optiojn to restore Kelly's hair, which this mod also does. However, this mod also makes additional lighting changes/fixes as well as tries to restore her hair colour to the original redhead look, as well as provides compatibility with Cerberus Uniform Consistency.
    2. amirchem
      amirchem
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      noted with thanks!
  10. NoldoCelu
    NoldoCelu
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    Hey, I'm getting an error from MEM regarding this mod:

    Referenced TFC file not found: Textures1_DLC_MOD_CUC_LE2.tfc
    Error: Texture HMF_ARM_CTHb_Cer_ME3F_Diff is broken in package: /Game/ME2/BioGame/DLC/DLC_MOD_KellyKenson/CookedPCConsole/BioD_EndGm2_200Factory.pcc
    Export UIndex: 10114
    Skipping...

    I restored LE2 and all that just to add this, so it's the only new mod. I'm guessing CUC means cerberus uniform consistency, Which I installed first, then this mod with the patch. Am I missing something?
    1. Audemus
      Audemus
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      That’s odd. I thought I fixed this in the latest version. Are you using 1.5?
    2. NoldoCelu
      NoldoCelu
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      Yep
      =============================
      Mod version: 1.5
      Mod developer: Audemus
    3. Audemus
      Audemus
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      • 270 kudos
      I've been unable to replicate this on my end, so I'm not sure. Regardless, the error shouldn't cause you any problems in-game :)
    4. NoldoCelu
      NoldoCelu
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      MEM doesn't seem to want to continue the mapping after the error. I get the "errors while scanning package files" screen, That has the "close" button, and though it says skipping, nothing happens untill I close. When I then try to enter the texture manager again it starts anew, with the same error. Any thoughts as to how I might get passed this? Thank you for being so helpful btw.

      I did notice that I was using CUC version 2.1 instead of 2.3, and updated it, but to no avail.

      Edit: Or was I not supposed to use the texture manager, and rather use the install mods button? I've just caught myself thinking MEM wasn't working because I've been clicking the wrong version the last 5 times. I haven't slept in a bit too long, so I'll just go to bed, and if I'm lucky my head will be on the right way tomorrow. 
    5. Audemus
      Audemus
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      Ah if you were using CUC 2.1 then that would explain it. The reason the error is persisting is because MEM has already done a texture scan of your game with CUC 2.1 rather than with 2.3. You'll need to delete the LE2 texture scan file under Texture Utilities and then redo the mapping.
    6. NoldoCelu
      NoldoCelu
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      When I redownloaded CUC yesterday, i got version 2.2 for some reason, I redownloaded it again today and got 2.3. I also deleted the texture scan files and remapped, and after that it went without a hitch. 13 hours of sleep must've helped ;). Thank you again for all your help.