By default, the key used to trigger the evade is the same as in ME3 - that is, a short tap of the unified Use key (by default Space on PC, A on a Xbox Controller).
In case you are using a mod that splits the unified key into separate actions (such as Omni-Key Separator), or have any other reason due to which want to access it under a different keybind, you will have to set up the binding yourself through an ini file.

First, you need to locate the mod's folder. You can either edit the installed mod files directly in the game (which are stored inside Mass Effect Legendary Edition\Game\ME2\BioGame\DLC), or edit the mod in the Mod Manager's library (Right click on the mod entry -> Open mod folder) - in case of the latter, you will have to re-apply the mod after edit in order to update the game's files with the new changes.

Next, go to DLC_MOD_AsariDash\CookedPCConsole\BIOInput.ini file, you can open it with normal Windows notepad (I am using Notepad++ in the screenshots).
This is how it looks like by default:



First, the default Platform_Action keybind is being removed, and then a new one is being added under the same name, with evade trigger console command (usepower self asaridash) added at the end.
Those lines editing the default Action key can be safely deleted in case they cause issues with the particular Universal-Key separator mod you're using.
Now, you will want to create a separate, brand new keybind that calls the aforementioned command. It should exist within SFXGame.SFXGameModeDefault class, which holds basic keybinds used in the default combat state.
It should look somewhat like that:



The Name="" part should contain the name of the key which the right-side command will be triggered by. You can see the list of available keys in the Unreal Engine 3 documentation. Web archive page here in case the original would ever be taken down.

This is everything that is needed in order to set up a new keybind.

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Tajfun403

13 comments

  1. sunshinecrystal21
    sunshinecrystal21
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    the insructions are so unclear to me, I don't know what to do, with how little I understand it I don't know how to make a custom keybind. can you please, tell me in a way my autistic brain can comprehend please, thank you.
  2. ArctusPro
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    Excuse me. I did as recommended. Changed the "SpaceBar" key to "LeftAlt". But now evasion is applied to two keys: LeftAlt and SpaceBar. I changed the file parameters of a mod already installed in the game. What's wrong? This question has already been asked. I completely removed all the lines in BioInput.ini, and wrote the command again. Unfortunately, this does not help, it seems that the game remembers the already applied parameter to the button "SpaceBar". Any ideas?
  3. Zhior
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    Is there a way to trigger the dodge the way Witcher 3 does it (by double tapping a directional WASD key)?
    1. Tajfun403
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      That's possible, but would require more work than what's possible through ini editing.
  4. Allcattraz
    Allcattraz
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    Hi i changed everything as it is in this guide and now a i have dash on Left Alt and Space. How to remove if form Space?
    1. Tajfun403
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      Did you clean the BioInput.ini file fully? You should remove any lines which were already placed there.
  5. anh9000
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    How would I go to map using biotic powers on an xbox controller? 

    I tried something like 

    Bindings=( Name="Console_UsePower5", Command="UsePower ThrowProjectile" )
    Bindings=( Name="XboxTypeS_B", Command="Console_UsePower5" ) 

    but it didn't seem to work 
    1. Tajfun403
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      You forgot about the pawn whose power you want to trigger - It should be UsePower Self ThrowProjectile. "Self" refers to your controlled character (i.e. Shepard).
    2. anh9000
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      I tried that but it didnt work either so i gave up after spending hours
    3. Tajfun403
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      Do you have an evolution? They have different names. Usepower self throwproject works for me in game with a rank 3 throw. For rank 4 you want to use either EvolvedThrowProjectile_Heavy or EvolvedThrowProjectile_Radius.
  6. BigChunkerChungus
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    Unfortunately, I'm finding the custom keybinding guide to be fairly difficult to follow, despite being technically literate. A more in-depth explanation of what should be changed/removed would be immensely helpful, as, despite multiple tries, I have been unable to get the dodge to work alongside my Omni Key Separator despite doing my best to adhere to the article. 

    Moved my comment here, as I just realized you can comment on articles directly.

    Edit: Figured it out. I was editing the file located in the mod manager directory instead of the game's directory. The changes you make to any configs located in the mod manager's folder will only take effect when you apply the mod through the manager. In this case, we can just make the needed changes by directly editing the same file located in the game's directory under ME2->BioGame->DLC->DLC_mod_AsariDash->CookedPCConsole->BioInput.ini
    1. Alphie9
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      Thank you for posting this! Helped me!!
      Also, for anyone needing more clarification, your "BIOInput.ini" should look like the author's last screenshot. They mention that all of the above lines can be removed so just edit everything according to that screenshot.

      The game feels so much smoother and easier now!!
    2. Tajfun403
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      Damn Nexus notifications for articles comments are broken - it told me I had a comment, but it did not tell me where. The first comment got no notification at all, sorry lol.

      Updated the main guide with that info.