By default, the key used to trigger the evade is the same as in ME3 - that is, a short tap of the unified Use key (by default Space on PC, A on a Xbox Controller).
In case you are using a mod that splits the unified key into separate actions (such as Omni-Key Separator), or have any other reason due to which want to access it under a different keybind, you will have to set up the binding yourself through an ini file.
First, you need to locate the mod's folder. You can either edit the installed mod files directly in the game (which are stored inside Mass Effect Legendary Edition\Game\ME2\BioGame\DLC), or edit the mod in the Mod Manager's library (Right click on the mod entry -> Open mod folder) - in case of the latter, you will have to re-apply the mod after edit in order to update the game's files with the new changes.
Next, go to DLC_MOD_AsariDash\CookedPCConsole\BIOInput.ini file, you can open it with normal Windows notepad (I am using Notepad++ in the screenshots).
This is how it looks like by default:

First, the default Platform_Action keybind is being removed, and then a new one is being added under the same name, with evade trigger console command (usepower self asaridash) added at the end.
Those lines editing the default Action key can be safely deleted in case they cause issues with the particular Universal-Key separator mod you're using.
Now, you will want to create a separate, brand new keybind that calls the aforementioned command. It should exist within SFXGame.SFXGameModeDefault class, which holds basic keybinds used in the default combat state.
It should look somewhat like that:

The Name="" part should contain the name of the key which the right-side command will be triggered by. You can see the list of available keys in the Unreal Engine 3 documentation. Web archive page here in case the original would ever be taken down.
This is everything that is needed in order to set up a new keybind.
13 comments
I tried something like
Bindings=( Name="Console_UsePower5", Command="UsePower ThrowProjectile" )
Bindings=( Name="XboxTypeS_B", Command="Console_UsePower5" )
but it didn't seem to work
Moved my comment here, as I just realized you can comment on articles directly.
Edit: Figured it out. I was editing the file located in the mod manager directory instead of the game's directory. The changes you make to any configs located in the mod manager's folder will only take effect when you apply the mod through the manager. In this case, we can just make the needed changes by directly editing the same file located in the game's directory under ME2->BioGame->DLC->DLC_mod_AsariDash->CookedPCConsole->BioInput.ini
Also, for anyone needing more clarification, your "BIOInput.ini" should look like the author's last screenshot. They mention that all of the above lines can be removed so just edit everything according to that screenshot.
The game feels so much smoother and easier now!!
Updated the main guide with that info.