Mass Effect Legendary Edition

Hey everyone!

It's been a while since I've shared an update on LE1 Diversification Project. This mod is of course a huge undertaking, but even with the Citadel update done, there's still a long way to go.

The next feature update will be for Noveria, which features the only other true 'hub' areas in the game outside the Citadel. Feros technically has Zhu's Hope, which will of course be covered in the Feros update, but Noveria is the only one with any real substance to it.

There's also a lot of room for improvement with Noveria - mainly centered around immersion and mood. MELLO has done a fantastic job restoring the atmosphere of the planet, but I feel that some ambient decorative design is in order. So here's a taste of what will be coming when Feature Update #2 drops later in February in March.

The Grizzly rover that you could take control of in the Port Hanshan garage in OT has been restored!

A classic feature from ME1Recalibrated: the creatures encountered on Noveria will now be labeled as 'Unknown' until someone tells you what they are.

A whole new cutscene with Tartakovsky has been restored - his wounds have been edited to make this conversation possible (he gets to keep his lungs this time haha)


The alarm system at Peak 15 has been overhauled. Red lights will flash if the station turns hostile. Activating the Neutron Purge will also activate this alarm (but with a different sound + restored Mira line)

Asari Commandos have been given a makeover, with a more detailed mesh taken from ME3 MP, and retextured by hand for more outfit variety (currently 4 variations).

The Binary Helix logo never saw use in ME1 despite it being in the files, so it's been added along with the ERCS logo for some background lore POIs.


Salarians have been added to ERCS, and new animations for Alestia to improve immersion.


In order to reinforce the sense of dread, more ambient corpses have been littered across Peak 15. These ones were lucky enough to be laid to rest under a tarp.


These poor souls at Central Station....not so much.


A massacre at the Tram...

The Asari overhaul continues, with Mallene Callis and Alestia Iallis receiving facial overhauls and conversation lighting edits.

Mira now has a new, unique hair mesh.


On top of this, you can expect:

  • Over 100 lines of restored dialogue
  • Port Hanshan hub overhaul, particularly the NPC population
  • Peak 15 immersion pass with more gore and corpses
  • Dynamic Rift Station alarm system
  • Almost every single conversation improved with new manually placed dynamic lights to improve mood/illuminate unlit NPCs
  • And much more, which will be revealed when the update drops next month!

See you then!

- Audemus

Article information

Added on

Edited on

Written by

Audemus

10 comments

  1. SDeden
    SDeden
    • member
    • 4 kudos
    A wild question, but years ago the devs mentioned that early on Captain Ventralis was intended to be a turian woman. Any slim chance that someday that could be implemented if a voice actor for a female turian could be found? 
    1. Audemus
      Audemus
      • Moderator
      • 261 kudos
      Sure, it's definitely possible to do. I'm not a fan of recasting characters, but if someone else found a great VA to do it, it could be cool to see.

      I'm looking into the possibility of having some voiced female turians in the mod, but that's a consideration for later.
  2. Colll
    Colll
    • premium
    • 2 kudos
    this is great  really bring out the Scary creepiness of peak 15 experiment gone wrong  
  3. iakrus
    iakrus
    • premium
    • 0 kudos
    when is the update if you dont mind me asking? im just about to start novaria in my play through and im wondering if i should put it off...
    1. Audemus
      Audemus
      • Moderator
      • 261 kudos
      I'm not sure. I'm aiming for release at the end of the month but there's still a lot left to test so it may end up releasing in March. Up to you if you want to wait.
  4. rafallagow
    rafallagow
    • supporter
    • 0 kudos
    As always amazing work! Thank you so much for putting this much work and dedication to make my favorite ME game even better.
  5. Tydeous
    Tydeous
    • premium
    • 202 kudos
    That sounds amazing, nice one!
  6. szaumoor
    szaumoor
    • premium
    • 104 kudos
    This is Godly, sir/ma'am. Thanks for your contributions!
  7. VonAether
    VonAether
    • supporter
    • 1 kudos
    You know, it took me so many playthroughs to find that Grizzly cannon in the original ME, I just figured I was having a hard time finding it again when I was doing my LE playthroughs. That combat only lasts about 30 seconds anyway, so it's understandable I just overlooked it in the short time I had before combat ended.

    Now, finding out that LE had it removed? That explains a lot. I'm glad it's coming back!
  8. onedownyeahs
    onedownyeahs
    • premium
    • 1 kudos
    Wow! This is all amazing, I really think this will push Peak 15 to be the tense "survival horror" part of ME1 that it was supposed to be. Your work is fantastic, can't wait to play this!