Changelog

Citadel Hub

    • Dark Star Advertisement actors will no longer turn their backs to the camera under certain circumstances.

Illium Hub

    • Bar owner’s reaction to Conrad Verner adjusted for consistency with ambient dialogue (0.9 bugfix).

Omega Hub

    • Further fixes to missing props and misaligned light sources.

Tuchanka Hub

    • Guards near the landing pad have guns correctly attached.
    • Racht’s comments about Urz following Shepard will fire at appropriate times.
    • Ambient audio from the Krogan tussling on the upper level with only fire when those Krogan are present.
    • Enabled additional bugged streaming state in the medical centre.

Normandy Hub

    • Additional prop corrections in the Kitchen/Medbay area.
    • Tali’s line about upgraded shields will now trigger correctly.
    • Jack’s comment about the fate of the Collector Base will trigger consistently.
    • Fixed crash to desktop when talking to Jack (French language only, 0.9 bugfix)
    • Grunt’s comment about the fate of the Collector Base will only trigger once.
    • Fixed misaligned camera angles during EDI’s exposition about Cerberus’ resources and structure.
    • Researching Probes and Fuel upgrades will no longer be inverted on the hologram in the CIC.
    • Disco chair in the bar area now consistently rainbow-coloured.
    • Removed datapad incorrectly added to Zaeed’s quarters (0.9 bugfix).
    • Glass and wood reflections now rendered in 2k in line with reflections elsewhere in the game.

Prologue

    • Ashley’s hair will no longer clip through her helmet
    • Cerberus scientist will not rise from the grave after being killed by a mech (0.9 bugfix)

Freedom's Progress

    • Restored missing junk at the shuttle landing site.

Collector Ship

    • M-98 Widow image will display correctly on the mission results screen.
    • Further corrections to audio filters and camera angles when EDI reveals the fate of the protheans (English and Italian language only, 0.9 bugfix)

Suicide Mission

    • Fixed possible softlock if Samara is not in the party (0.9 bugfix)
    • Correction to material used by the damaged Normandy in when picking up Shepard (0.9 bugfix).

Recruitment Missions

    • [Garrus] Additional corrections to props, architecture, lighting channels, blocking volumes, wrongly assigned materials, streaming corrections to fix vistas, unlit NPCs and NPC pop-in.
    • [Garrus] Dialogue wheel will not refer to Morinth instead of Mordin when choosing a squadmate to defend Garrus (French only).
    • [Mordin] Restored alternate debrief line from Jacob if Mordin is recruited last.

Loyalty Misisons

    • [Jack] Two-way mirror reflections rendered at 2k in line with reflections elsewhere in the game.
    • [Jacob] Lighting corrections during debrief scene.
    • [Legion] Post-loyalty mission dialogue no longer allows inconsistent progression of Legion’s regular conversation track (in line with other squadmates)
    • [Miranda] Correction to floating datapad screen.
    • [Samara] If not in the squad, Samara will leave Diana’s apartment, as she says she will, to meet Shepard at Afterlife.
    • [Samara] Fixed autosave so that Samara does not need to be approached before entering the club.
    • [Thane] Thane’s lines will not be subtitled as “Shepard” at the end of the catwalk sequence.
    • [Thane] Corrections to floating and clipping props, missing datapad screens, and additional NPC materials corrections.
    • [Zaeed] Corrections to floating and poorly lit props.
    • [Zaeed]Fixed flames appearing before the explosion during the first confrontation with Vido.

N7 Missions

    • [Abandoned Mine] Missing datapad screen restored.
    • [Blue Suns Base] Corrected position of sinking corpse.
    • [Blood Pack Base] Fixed missing lighting channels on datapads.
    • [Hahne-Kedar Facility] Fixed more sunken corpses.
    • [Imminent Ship Crash] Fixed sunken corpses and ensured their heads did not blink in and out of existence on approach.
    • [Strontium Mule] Fixed floating computer consoles and datapads and misaligned medigel dispensers.
    • [Wrecked Merchant Freighter] Corrections to floating and poorly lit props.

Overlord DLC

    • Corpse no longer stuck in a wall.

Lair of the Shadow Broker DLC

    • Corrections to numerous floating and clipping props and screenless datapads in Liara’s apartment.
    • Sekat no longer changes appearance after death.
    • Prevented non-English localisations from skipping sections of the cutscene following the Shadow Broker’s defeat.
    • All of Liara’s facial animations and sound effects will now play correctly when playing as Female Shepard.
    • Non-English subtitles will no longer break when zooming into or moving to the next surveillance video.
    • Music from the Shadow Broker’s ship will not play during Liara’s cabin visit.

Arrival DLC

    • Corrected subtitled speaker names during the final evacuation at the comm relay.
    • Corrected poorly-fitted windows.

Project Firewalker DLC

    • Medigel dispenser alignment issues fixed on Zeona.

Miscellaneous

    • Default Male Shepard’s neckline will no longer clip with the Capacitor Armor torso.
    • Standardised resolution and framerate of screens and holograms throughout the game, to meet Legendary Edition remaster defaults.
    • Corrections to the material used by Ashley’s hair (0.9 bugfix)
    • Flashbang Grenade VFX now rendered in 1080p.
    • Alliance Shuttle model is no longer incorrectly labelled the Kodiak UT-47.
    • Additional typos.

Omitted from 0.9 Changelog in Error

    • Corrections to broken floor materials and meshes during the Overlord DLC.
    • Grunt will now recall Shepard’s response to Uvenk during his loyalty mission, and respond accordingly after returning to the Normandy.

New Files

Files Added to 0.9.1

These files were not present in 0.9. None of these files have patch dependencies. LOC* refers to all localised versions of a file.

BioA_CitAsL_110 
BioA_Exp1lvl1_100Apartment 
BioA_Arvlvl3_110ShepardLabRoom 
BioA_JunCvL_210MirrorWest 
BioA_ArvLvl1_605PrsnKenson 
BioA_N7BldInv2_100 
BioA_N7Spdr2_300 
BioA_N7Spdr2_400 
BioA_N7Spdr3_300 
BioD_N7Spdr1_500 
BioA_N7VIQ1 
BioA_Nor_105 
BioA_Nor_110
BioA_OmgGrA 
BioA_OmgGrA_123BlueHall 
BioA_OmgGrA_124BlueRoom 
BioA_OmgGrA_201_AlamoOnly 
BioA_OmgGrA_304BaseGarage 
BioA_OmgGrA_305UtilityHi 
BioA_OmgGrA_304BaseGarage 
BioA_OmgHub400_barhall 
BioA_ProFre_101Landing 
BioA_ZyaVtl_310Gate 
BioA_ZyaVtl_320FireHouse 
BioD_ArvLvl1_600PrsnLwr
BioD_Arvlvl3_210 
BioD_Arvlvl3_220 
BioD_Arvlvl3_230_Mainframe 
BioD_ArvLvl4_200_Lab 
BioD_ArvLvl4_300_Entrance 
BioD_ArvLvl5_100_Spacewalk 
BioD_ArvLvl5_300_ComTower
BioD_CitHub_DLC_500Thief 
BioD_CitHub_Embassy 
BioD_EndGm1_310Huddle
BioD_EndGm2_410HoldTheLine.pcc [not changed since 0.9e hotfix] 
BioD_Exp1Lvl1_250AtriumAirlk 
BioD_Exp1Lvl1_600LiaraReveal 
BioD_Exp1Lvl4_Stage1 
BioD_Exp1Lvl4_Stage2_Out_LOC*
BioD_Exp1Lvl5_Dossier_LOC*
BioD_JnkKgA_300Labs 
BioD_KroHub_100MainHub_LOC_INT 
BioD_KroHub_103LoadTunnel 
BioD_N7Mmnt8_200 
BioD_N7Mmnt10_100
BioD_N7VIQ1 
BioD_Nor_110DebriefLeadVixen
BioD_OmgGrA_411CDFLancers 
BioD_OmgHub_460MwL_Victim 
BioD_PtyMtL_310RoadA 
BioD_PtyMtL_320Storage 
BioD_PtyMtL_330RoadB 
BioD_PtyMtL_350LoadingBay 
BioD_QuaTlL_502MainLab
BioD_RprGtA00 
BioD_ShpCr2_170HubRoom2 
BioD_ShpCr2_200Normandy 
BioD_SunTlA_202BaseCamp 
BioD_TwrAsA_050ShuttleRide
BioD_TwrVxL_203MazeCombat01 
BioD_Unc1Base4_100Cerbase 
BioD_Unc1Base4_200Virtual 
BioD_Unc1Base4_220GethLab 
BioD_Unc1Base4_300VICore 
BioD_Unc1Base4_310BossFight 
BIOG_HMM_ARM_SHP_R 
BioH_SelectGUI 
BioP_ArvLvl2 
BioP_ArvLvl3 
BioP_Exp1Lvl1 
BioP_Exp1Lvl2
BioP_Exp1Lvl4
BioP_N7BldInv2 
BioS_Exp1Lvl5
SFXPower_KasumiUnique_Player 

Files Updated in 0.9.1

These files were present in 0.9, and have been updated to include additional fixes. LOC* refers to all localised versions of a file. Dependencies are noted in square brackets. For dependencies other than .tfc, files built on 0.9 will continue to function. Fixes will be lost but no new bugs should be introduced. 

For files where the dependency is the .tfc, it was unfortunately necessary to recompact the patch .tfc file for 0.9.1. This means all files with texture dependencies are on this list, and files built on 0.9 must be updated or there will be broken texture references. We have plans to avoid the need to do this again in future. 

To help, we have provided exact export references so that mod devs can clone the export data rather than rebuilding their files from scratch. For a majority of files, the texture reference is the only update to the file and updating this is all that’s needed. Where the .tfc is noted as a dependency along with “other edits”, we have still provided the export number since this is the most critical issue to address in order to prevent broken textures, but there are other changes in the files as well.

BioA_EndGm1 [.tfc – export 64]
BioA_EndGm1_100 [.tfc – export 1055] 
BioA_Nor_200 
BioA_Nor_230 
BioA_Nor_310 [not changed since 0.9b hotfix]
BioA_OmgHub300_barone 
BioA_ProFre_500IlluMan [.tfc – export 821]
BioA_ProFre_501Reveal [.tfc – export 1945]
BioD_CitAsL [.tfc – export 8834 & other edits]
BioD_CitAsL_230Store
BioD_CitAsL_240ClosedMarket [.tfc – export 3816] 
BioD_CitGrL_300MeetTheMole [.tfc – export 9500] 
BioD_CitHub
BioD_CitHub_200MainRoom 
BioD_CitHub_300UpperWing 
BioD_CitHub_310Lounge [.tfc – export 2795] 
BioD_CitHub_400LowerWing 
BioD_CitHub_420LowerSouth 
BioD_EndGm1_115IllusiveConv (update)
BioD_EndGm2_200Factory [.tfc – export 9965 & other edits] 
BioD_EndGm2_430FinalDecision
BioD_EndGm2_440Normandy 
BioD_Exp1Lvl1_100Apartment [.tfc – exports 6481 - 6482 & other edits] 
BioD_Exp1Lvl1_200Leadup [.tfc – export 6957]
BioD_Exp1Lvl5_100Stronghold
BioD_HorCr1_201Village_A [.tfc – export 3927 & other edits]
BioD_HorCr1_303AshKaidan
BioD_JunCvL_100Landing 
BioD_JunCvL_102MorgueStairs 
BioD_JunCvL_202HoldingCells
BioD_JunCvL_204MainCell [.tfc – export 5148] 
BioD_KroHub_100MainHub 
BioD_KroHub_104MedLab
BioD_KroPrL_275trans [.tfc – export 3986] 
BioD_N7BldInv2_100 
BioD_N7Mmnt4 
BioD_N7NorCrash [.tfc – exports 6318 - 6325]
BioD_N7Spdr2 
BioD_N7VIQ3_200 
BioD_Nor_101Cockpit_LOC* 
BioD_Nor_104aCommIM 
BioD_Nor_110DebriefLeadVixen_LOC* [.afc]
BioD_Nor_113DebriefProfessor_LOC*
BioD_Nor_115DebriefConvict_LOC*
BioD_Nor_221ConflictMiranda_LOC*
BioD_Nor_250Henchmen_LOC* [.afc]
BioD_Nor_350Henchmen_LOC* 
BioD_OmgGrA_109BlueSunsHall 
BioD_OmgGrA_202Wave2 [other patch files]
BioD_OmgHub_500DenVIP 
BioD_OmgPrA_103Apartment5 [.tfc – export 2197]
BioD_ProCer_200Catwalk [not changed since 0.9a hotfix] 
BioD_ProFre_500Warhouse [.tfc – export 9377]
BioD_ProFre_501Veetor 
BioD_ProNor 
BioD_PtyMtL_300Vault
BioD_PtyMtL_510CDResolution [.tfc – export 4650]
BioD_QuaTlL_500TheAlarei
BioD_ShpCr2_200Normandy_LOC_INT [not changed since 0.9e hotfix] 
BioD_ShpCr2_200Normandy_LOC_ITA [not changed since 0.9e hotfix] 
BioD_TwrHub_502LiaraIntro 
BioD_TwrHub_604LoungeStair1_LOC*
BioD_Unc1Base1_150Entrance 
BioD_Unc1Base1_180DishCtrl 
BioD_Unc1Base2_00Narrative [.tfc – export 13650] 
BioD_Unc1Explore [.tfc – export 19660]
BioD_ZyaVTL_520Conveyor 
BIOG_HMM_ARM_CTH_R [.tfc – export 1252] 
BioH_END_Mystic_00 [other patch files]
BioH_END_Mystic_01 [other patch files]
BioH_END_Thief_00
BioH_END_Thief_01
BioH_Mystic_01 
BioH_Thief_00
BioH_Thief_01
BioP_ArvLvl1 
BioP_BchLmL [.tfc – export 7955] 
BioP_EndGm3 
BioP_Exp1Lvl3
BioP_OmgHub [.tfc – export 11872] 
BioP_ProCer [.tfc – export 20409] 
BioP_RprGtA [.tfc – export 16597] 
BioP_Unc1Base1 [.tfc – export 11539] 
BioP_Unc1Base4 [.tfc – export 8676] 

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