Couldn't get them to work together so I made an optional file with some camera adjustments for combat. I really like the "Camera Mod - FOV (Field of View) and Camera Position Adjustments" shame that it wasn't easy to pair them. I don't know if I could clean up the excess off so it would only apply the one setting per camera profile. Just started modding.
"Game/Cameras/Rigs/" contains the camera profiles that change according to what you do in game.
ContactCamera.InputControllerData/Strategies/0/PitchAxisInputData/Speedratio "1". For the sensitivity. Yaw is mostly already set to 1 but pitch is out of wack in every "profile" (PlayerCombatCameraRig, PlayerAimCameraRig, PlayerAimSniperCameraRig, playerjumpaimcamerarig..etc).
The field of view side of things seems to take a lot of work to get it unified and seamless.
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Any ideas?
Had to unzip and select the .fbmod file when adding the mod
Worked perfectly.
Had to unzip and select the .fbmod file when adding the mod
Worked perfectly. The only solution to the atrocity that is the different x and y sensitivity, that I've found so far. Thanks.
I don't know if I can use both or not; only started modding MEA today.
"Game/Cameras/Rigs/" contains the camera profiles that change according to what you do in game.
ContactCamera.InputControllerData/Strategies/0/PitchAxisInputData/Speedratio "1". For the sensitivity.
Yaw is mostly already set to 1 but pitch is out of wack in every "profile" (PlayerCombatCameraRig, PlayerAimCameraRig, PlayerAimSniperCameraRig, playerjumpaimcamerarig..etc).
The field of view side of things seems to take a lot of work to get it unified and seamless.