Mass Effect Andromeda
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deleted48162018

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deleted48162018

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  1. RevReese
    RevReese
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    Firstly, thank you so much for this mod!
    In the Description, it states not to use Better Squad, i use this and i also use Balanced Guns, Melee Weapon Boost and Powers Boosted 1 and 2 by Forkinator, are they also  incompatible with this mod?
    I can apparently load my game no problem and everything seems to work with all of these mods active, but these mods have not been updated in years.

    I cannot see any conflicts in Frosty with my existing mods, but then again even if i check Better Squad (which is incompatible according to the description) it still does not show any conflicts with my existing mods (including those mentioned above) so i am not sure if i am reading it right.
    Thanks again for your work, i look forward to many more hours of modded gameplay! i just wanted a little clarification.
    1. deleted48162018
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      =====================================
      Installing mods!
      =====================================
      (Remember to delete my old previous version.)
      Remember to turn off the "Steam" and "Origin" applications each time you add a mod, and then launch our Frosty Mod Manager v1.0.6.1. Don't forget to turn off Antivirus! Always run FrostyModManager.exe as Administrator!

      Remember every time you add a new mod! do that all the time!
      Go to the place with the installed game, delete the folder: "ModData".We enter our program: Frosty Mod Manager v1.0.6.1Folder: "Caches" delete the file -> "masseffect.cache"Finally, delete the entire folder:FrostySee: "C:\Users\Peter\AppData\Local\Frosty"

      Remember to always use "Frosty Mod Manager v1.0.6.1"
      or a newer version, because it will definitely come out!

      My modification I am doing  on the latest: "Frosty Editor v1.0.6.1" Be sure to use this version and not an older one!
      Old modifications made on an old program: "Frosty Editor!" Always use them on the current or latest "Frosty Mod Manager". Remember to update!
      =====================================

      For example Newer mods made on "Frosty Editor v1.0.6.1" have only one file: ".fbmod" !

      Old modifications made on the program: "Frosty Editor v1.0.4.5" They have two files: ".fbmod" and ".archive". Remember to copy both to your package, as we use an old mod!
      This often causes problems because the file from the old modification is missing.
      =====================================

      Remember to always choose the right modifications!
      some mods have the same files and may cause the game to crash or worse.
      Example my mod "Trained Squad Team MEA v1.3" cannot be used together with the mod: "Better Squad" Use include only one file!

      There are the same files in these mods!, example
      "power_charge_cora.bin" file belongs to Cora! if any mod has it and it was Edited! modification will crash!
      =====================================

      Check in Frosty Mod Manager if there are any conflicts with other mods, if any, uncheck them!

      ATTENTION:
      Frosty Manager since version 1.0.6.0 has a built-in option to choose which platform you are using:
      1. Choose your game
      2. In the menu, select Tools -> Options
      3. On the right, select the Boot Options tab
      4. Check the box (I think default: Origin)
      5. Select EAdesktop or what you are using from the drop-down menu
      This half minute video shows the simplicity of the solution: https://www.youtube.com/watch?v=IQDsu2o6rhk
      I hope it will help!

      Installation: Remember to start the game again.
      Check in Frosty Mod Manager if there are any conflicts with other mods, if there are, uncheck them!

      Correct installation of mods!
      1. Remember To Make Fresh ! a copy of the files: "MassEffectAndromeda.exe", "MassEffectAndromedaTrial.exe" and folders: "Core", "Patch", "Scripts", "Update". We back up the files as soon as we have a new game installed. Because the files are not touched!
      2. Go to the place with the installed game and delete the folder: "ModData" if we have it!
      3. We go to our Frosty Mod Manager / folder: "Caches" delete the file: "masseffect.cache" as we have something!
      4. Delete our folder: "Frosty" Example: "C:\Users\Piotr\AppData\Local\Frosty" there is all the configuration.
      5. Let's remember! o Disabling antivirus protection, Microsoft Defender.
      6. And finally, we launch our mods with: "Frosty Mod Manager",
      remember to run "FrostyModManager.exe" as Administrator!

      Then the conflicts are displayed correctly! we check if we have them! because each of us has a lot of unnecessary modifications! must be unchecked! because they have the same files, e.g.

      This way you won't damage your save! Well, unless you've done it before xD Proven correct system!
      =====================================
    2. deleted48162018
      deleted48162018
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    3. RevReese
      RevReese
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      Hi Rambo1988, my apologies for the late reply.
      Thank you for your advice, i removed the other mods in the end and just use yours and everything seems great! :)
    4. deleted48162018
      deleted48162018
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      Thank you very much and I wish you good health my friend! there will be new mods for sure, I work in my free time! I just write mods for fun. Most people give project files! why study! and let others benefit from science! I also give these files I'm not bad best regards

      I recommend you to test the mod!
      mod: "Rebuilt Fusions and Augmentations MEA"   :):)

      read descriptions about it!
    5. RevReese
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      I have that mod installed and working great!
      I did notice that the Unofficial Patch MEA 1.5 now seems to have been deleted, are you planning on re-releasing it or is it gone for good?
      I hope there are no problems with having the last version installed.
      Do you recommend to delete the Unofficial patch from my game?
  2. deleted48162018
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  3. Somnolentone
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    Thanks so much for this mod - it's much better balanced than the more popular mods. I was noticing that even with the Larger Enemy Groups mod I was hardly able to participate in the fights because my squadmates were killing everything before I had the chance to do much - on Insanity! This feels perfect. My squadmates do respectable damage and don't die all the time, but they're not carrying me. Cheers!
    1. deleted48162018
      deleted48162018
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      I invite you to support me and download new ones thank you! my friend :)
  4. deleted48162018
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  5. BUCKinFL
    BUCKinFL
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    Really liking what I see in your mods.  I appreciate the work all modders put into their work, but yes, I see that you are trying to keep the game interesting, while making it better.

    There is one mod I would love for you to make.  How hard would it be to go into the code, and find the character ID codes for Suvi, and Cora, and swap them, so that Suvi is Cora, and Cora is Suvi.  Naturally this would only be the way they look.  Suvi's face would now belong to Cora, and Cora's face would belong to Suvi.  I also understand that this would likely break texture mods for those two, so you would likely need to do new texture mods for them.  I have one that makes Suvi prettier, which I like.

    I want to romance her, but you can't.  Yes, you can use the Romance for All mod, and that mod maker did an amazing job, but he can't modify what is not there, and Scott Ryder has no romance dialogues for Suvi, so the best way to romance Suvi, is to turn her into Cora.

    Again, the only problem I see with this is that it would likely break texture mods for those two characters, because it would try  Suvi textures to the new Suvi who is now Cora, and Cora textures to the New Cora who is not Suvi.  It wouldn't break things like Luch Lashes, or Izzy's Eyes, etc...They likely use the same body, so armors and clothes would likely not be affected.  It's just the face and head that would change.

    What are your thoughts?
  6. deleted48162018
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  7. deleted48162018
    deleted48162018
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    Please test my modification, I decided to do it because other projects are greatly exaggerated. I put my heart on there, I kept my distance and balance. Best wishes

    Please write if you have any suggestions for changes. :)
    1. FrangoestoOz
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      Yo bro again. I do hope you're doing fine. Q for you. Does this mean that when I start the game over, my crew has been trained to the maximum and I'm able to choose their profile?
    2. deleted48162018
      deleted48162018
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      no ! I just started playing and chose skills! all characters are originally from scratch!

      I experimented with skills for a long time, applied corrections .. It's very good, every path is different ... the choice is yours :) 
      each character does something and is useful, choose it according to your companion..

      Originally, what the developers did in Adromeda, it goes beyond the norm and intelligence
    3. FrangoestoOz
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      That's cool. My current playtrough is quite advanced, but the quick test shouldn't be a problem, especially that I like the prologue. As for logic and insulting intelligence, don't forget please that each player has different preferences. In extreme cases, they don't even want they to be mapped too closely, because they want to fly away. The middle way seems to be the only one that makes sense to devs, imho. Now it's your turn, LOL.

      Edit:
      And the prologue behind me. I've used your mods (Fix & Team) - among others, but at the top. Now I understand better what is going on and to some extent I like your philosophy of approach to the team training. I have a slightly different view on this, but I respect your work and I sincerely thank you for it.

      I mean especially the issue of cost and effect and the use of the Fibonacci sequence on this occasion (you know: 0,1,1,2,3,5,8,13... and so on).

      I'll give you an example. You start the game as a rookie. It is how it is. If they were all champions at the start of the game, where would be the fun of developing your teammates, right? At least for me, this would be unacceptable. Okay, keep in mind that we're talking about Military Training. So we have: weapons (damage, force, accuracy and stability), power (damage, force, recharge), damage (vs. shields, vs. armor, duration and per second) and bonuses. 

      What to spend 1 point on and what is worth giving as much as 6 points? Or maybe not 1,2,3,4,5,6 but fe. 1,1,2,3,5,8. Just an example or observatin, as you wish - be that as it may. 

      I would give 1 point for all weapon abilities (13%). Then 1 point for all damage (13% & 13 damage per sec and duration). 2 points for all power abilities (13%). Then we have two branches and you must choose. 3 points for a mix: weapon/power (21%) OR 3 points for a mix: weapon/damage without damage pre sec and duration (21%). 5 points for bonuses for damage vs. armour or shields - just like you've done but 34% . Finally 8 points for all weapon or all power abilities (55%).
    4. deleted48162018
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      my friend I will develop it, but so far I'm falling after work! thanks for your suggestion...

      in the future I want to refine and reduce some damage! it's okay anyway! because in other mods, everything at 250% or 300% is crazy.

      Thanks again for testing it! 
    5. FrangoestoOz
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      My pleasure. Seriously. It's good to know someone who really cares and... feels what all about is. This game deserves it. See you anon (do rychłego;)))
    6. rickytws
      rickytws
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      Thanks alot Rambo1988 
      You done a gd job, and thank again for the hard work
  8. theshepard224
    theshepard224
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    heres a ?,is this compatible with Kahmu's Power Overhaul Mod cuz if it is that could be kewl, if not then boooo!
    Edit: Why is the download so darn big?!
  9. Jurigag
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    Thanks for this! Better Squad after installing it felt immediately like too strong. Drack had alike a crazy amount of HP, this feels much more balanced but will see after few hours.