There's something weird with the way your mod is packaged which causes Frosty 1.0.5.9 to force close when using drag/drop
"Object reference not set to an instance of an object.
at FrostyModManager.Compression.SevenZipDecompressor.<EnumerateFiles>d__12.MoveNext() at FrostyModManager.MainWindow.<>c__DisplayClass26_0.<InstallMods>b__0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<InstallMods>d__26.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)"
I'm not sure what you mean by drag/drop? You unzip them and import them into FrostyMod Manager, then apply them. Each zip file contains the mod(s), screenshot(s), and a text file.
OK, I re-uploaded both of the mods; remember to only apply one Better Beard mod at a time. I re-zipped them as well. These should have worked the first time. I've run all of my mods in FrostyMod Manager 1.0.5.9. Let me know if you have anymore problems.
Insufficient memory to continue the execution of the program.
at System.Text.StringBuilder.ExpandByABlock(Int32 minBlockCharCount) at System.Text.StringBuilder.Append(Char value, Int32 repeatCount) at System.Text.StringBuilder.Append(Char value) at FrostySdk.IO.NativeReader.ReadNullTerminatedString() at FrostySdk.IO.DbReader.ReadDbObject(String& objName) at FrostySdk.IO.DbReader.ReadDbObject() at FrostyModManager.MainWindow.VerifyMod(Stream stream) at FrostyModManager.MainWindow.<>c__DisplayClass26_0.<InstallMods>b__0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<InstallMods>d__26.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
The mod works for me, so it's play tested. I made the mods on Windows 10, using Frosty Editor 1.0.5.9. and I bought the game on Origin. So, I have a few questions. Which version of FrostyMod Manager are you using? What operating system are you using? What gaming platform did you buy MEA on?
I don't know what is wrong but when I try to load this mod it just causes frosty ModManager broken and when I reopen frosty I cannot find this mod. However, I also cannot reload this mod, it shows The file 'Mods/MassEffectAndromeda/ScottBetterBeard.fbmod' already exists.
I've made my mods in Frosty Editor 1.0.5.9. All I've done is photoshop the images I exported, and then imported them back in. Some people have an issue with Frosty. I wish I knew how to fix it.
I made the mods on Windows 10, using Frosty Editor 1.0.5.9. and I bought the game on Origin. So, I have a few questions. Which version of FrostyMod Manager are you using? What operating system are you using? What gaming platform did you buy MEA on?
13 comments
"Object reference not set to an instance of an object.
at FrostyModManager.Compression.SevenZipDecompressor.<EnumerateFiles>d__12.MoveNext()
at FrostyModManager.MainWindow.<>c__DisplayClass26_0.<InstallMods>b__0()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at FrostyModManager.MainWindow.<InstallMods>d__26.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)"
Each zip file contains the mod(s), screenshot(s), and a text file.
Insufficient memory to continue the execution of the program.
at System.Text.StringBuilder.ExpandByABlock(Int32 minBlockCharCount)
at System.Text.StringBuilder.Append(Char value, Int32 repeatCount)
at System.Text.StringBuilder.Append(Char value)
at FrostySdk.IO.NativeReader.ReadNullTerminatedString()
at FrostySdk.IO.DbReader.ReadDbObject(String& objName)
at FrostySdk.IO.DbReader.ReadDbObject()
at FrostyModManager.MainWindow.VerifyMod(Stream stream)
at FrostyModManager.MainWindow.<>c__DisplayClass26_0.<InstallMods>b__0()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at FrostyModManager.MainWindow.<InstallMods>d__26.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Which version of FrostyMod Manager are you using?
What operating system are you using?
What gaming platform did you buy MEA on?
I made the mods on Windows 10, using Frosty Editor 1.0.5.9. and I bought the game on Origin. So, I have a few questions.
Which version of FrostyMod Manager are you using?
What operating system are you using?
What gaming platform did you buy MEA on?