If I try to use your mod with FMM v1.0.5.9, FMM crashes out completely and I am unable to load / apply the mod at all.
If I try to use your mod with FMM v1.0.6.0 it still says "this mod was made for a different version of the game..." and it does not increase any inventory / key stack sizes.
I unzipped the files and then selected the fbmod file when adding the mods in FMM.
sorry, i uninstalled the game to fit another then i moved and lost my login info to my origin acct. still unpacking may be awhile before that happens. again, my apologies
you can get your login details easy by going to the EA login site and going though the forgot password options as all your EA related stuff is now under the one account from old games like dragon age to this one and also their online ones its all a linked account now and your Origin launcher is also linked to that same info so you only need your email you signed with to first get the account so they can send the reset emails
I am sorry for the inconvenience. I have been away for awhile. I have looked into the issue and found i receive the same message, i think it is something to do with the FrostyMM again I am sorry
if you haven't already tried this, try loading the mod with frosty mod manager after extracting the file from .rar or .zip
You shouldn't list the editor as a requirement, which are intended for things essential to using the mod. Anybody wanting to make their own edits to your mod, knows they need the editor to do that, and that's if the mods project file is actually provided
You don't even include the Mods Project File, e.g. Super Uprgaded Inventory and Remnant Key Stacksize.fbproject
So even that dubious reason for listing an editor as a mod requirement doesn't exist. Listing it as a false requirement, will just confuse the inexperienced mod users.
Please remove it, it's not a requirement for using your mod.
sorry for the mistake, the original mod didn't have the inventory stacksize that it was suppose to... I have rectified this mistake and have reuploaded the mod with the correct values edited
has now been tested and both parts of the mod work thx
23 comments
I can't install it.
FMM keeps saying mod is empty.
Please help. How do I install this.
If I try to use your mod with FMM v1.0.6.0 it still says "this mod was made for a different version of the game..." and it does not increase any inventory / key stack sizes.
I unzipped the files and then selected the fbmod file when adding the mods in FMM.
Verified running v1.10 of the game
Please post issues in the "Bugs" tab in the future.
Thank you
again, my apologies
i am so sorry for the extended delay.
tried both zip and rar files.
again I am sorry
if you haven't already tried this, try loading the mod with frosty mod manager after extracting the file from .rar or .zip
the editor was NEVER REQUIRED for this mod to work, therefore it has been removed from the requirements list
thnx for the support
Anybody wanting to make their own edits to your mod, knows they need the editor to do that, and that's if the mods project file is actually provided
You don't even include the Mods Project File, e.g.
Super Uprgaded Inventory and Remnant Key Stacksize.fbproject
So even that dubious reason for listing an editor as a mod requirement doesn't exist.
Listing it as a false requirement, will just confuse the inexperienced mod users.
Please remove it, it's not a requirement for using your mod.
i am new to uploading mods, thank you for the helpful input
the original mod didn't have the inventory stacksize that it was suppose to...
I have rectified this mistake and have reuploaded the mod with the correct values edited
has now been tested and both parts of the mod work
thx