Just checked to make sure, it works for me. Do you have other mods that are working correctly? If so, try starting with only this mod to make sure there aren't any conflicts (although I haven't heard of a conflicting mod).
Would it be possible to create a mod to completely remove travel between planets?
What I mean is:
1. Arrive in the system 2. Click on a planet --> instantly shows the planet in final zoomed position without any animation / flying 3. Press space to go back to the system
That flying crap is literally the most annoying part of the game.
Does this mod affect the departure of a planet? As the departure screen will be at the zoomed in place before transitioning to the departure cinematic.
does it also remove you zooming in to previous planet you were at before going to next one you chose? that part alas always annoyed me and wastes so much time it'd be great if one mod removed all that unnecessary hassle :)
Besides of dizzy zooming your mod helps with another issue: my game often crashes during exploring on galaxy map. I think it's because planet animation overloading my graphic card and looks like your mod helps a little. Thank you!
I was always bothered by the odd zooming in/out, and I was so excited to install this. Unfortunately it doesn't quite work as described. While it does alter the camera motion, it doesn't smooth the approach and instead causes the departure to sort of stutter/jump. When departing the planet the camera appears to leap/skip to the departure shot.
I'm running Frosty Mod Manager 1.0.5.9 I don't know if it makes a difference, but I am running an ultrawide 3840 x 2160 res.
Thanks for your work though. Really loving the minimal galaxy map display. <3
Frosty mod manager 1.0.3.1 give me this error when I try install the mod:
Unable to cast object of type 'System.Boolean' to type 'FrostySdk.DbObject'.
at FrostySdk.IO.DbReader.ReadDbObject() at FrostyModManager.MainWindow.VerifyMod(Stream stream) at FrostyModManager.MainWindow.<>c__DisplayClass25_0.<InstallMods>b__0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<InstallMods>d__25.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
22 comments
Bad news is : even with only your mod active, it has no effect on planetary approach.
What I mean is:
1. Arrive in the system
2. Click on a planet --> instantly shows the planet in final zoomed position without any animation / flying
3. Press space to go back to the system
That flying crap is literally the most annoying part of the game.
I'm running Frosty Mod Manager 1.0.5.9
I don't know if it makes a difference, but I am running an ultrawide 3840 x 2160 res.
Thanks for your work though. Really loving the minimal galaxy map display. <3
Unable to cast object of type 'System.Boolean' to type 'FrostySdk.DbObject'.
at FrostySdk.IO.DbReader.ReadDbObject()
at FrostyModManager.MainWindow.VerifyMod(Stream stream)
at FrostyModManager.MainWindow.<>c__DisplayClass25_0.<InstallMods>b__0()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at FrostyModManager.MainWindow.<InstallMods>d__25.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
It's a small but a musthave change.