Mass Effect Andromeda
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Kahmu

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Kahmu

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22 comments

  1. Dorryn
    Dorryn
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    Doesn't work for me... Too bad.
    1. Kahmu
      Kahmu
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      What Frosty version are you using?
    2. Dorryn
      Dorryn
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      1.0.6.1
    3. Kahmu
      Kahmu
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      Just checked to make sure, it works for me. Do you have other mods that are working correctly? If so, try starting with only this mod to make sure there aren't any conflicts (although I haven't heard of a conflicting mod).
    4. Dorryn
      Dorryn
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      I have 21 other mods that work fine. I tried deactivating them and loading only this one, but after doing that my save won't load.
    5. Dorryn
      Dorryn
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      My mistake, the save does load, the loading is just way longer than usual.

      Bad news is : even with only your mod active, it has no effect on planetary approach.
    6. Kahmu
      Kahmu
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      Hard to say what the issue could be. What resolution are you using?
    7. Dorryn
      Dorryn
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      1920x1080
    8. Loxus
      Loxus
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      What version are you using (Epic, EA App, Origin...)? If not Origin, you might need FrostyFix
    9. Dorryn
      Dorryn
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      I'm using Origin.
    10. Rawr40k
      Rawr40k
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      Bump same issue in 2024.
  2. Felpas
    Felpas
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    Works well as of 2023!
  3. 4access69
    4access69
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    Would it be possible to create a mod to completely remove travel between planets?

    What I mean is:

    1. Arrive in the system
    2. Click on a planet --> instantly shows the planet in final zoomed position without any animation / flying
    3. Press space to go back to the system

    That flying crap is literally the most annoying part of the game.
  4. Asaritears
    Asaritears
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    Does this mod affect the departure of a planet? As the departure screen will be at the zoomed in place before transitioning to the departure cinematic.
  5. MMaya
    MMaya
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    does it also remove you zooming in to previous planet you were at before going to next one you chose? that part alas always annoyed me and wastes so much time it'd be great if one mod removed all that unnecessary hassle :)
  6. onedownyeahs
    onedownyeahs
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    Excellent mod, fantastic work!
  7. Jelin
    Jelin
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    Besides of dizzy zooming your mod helps with another issue: my game often crashes during exploring on galaxy map. I think it's because planet animation overloading my graphic card and looks like your mod helps a little. Thank you!
  8. cosmicunicorn
    cosmicunicorn
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    I was always bothered by the odd zooming in/out, and I was so excited to install this. Unfortunately it doesn't quite work as described. While it does alter the camera motion, it doesn't smooth the approach and instead causes the departure to sort of stutter/jump. When departing the planet the camera appears to leap/skip to the departure shot.

    I'm running Frosty Mod Manager 1.0.5.9
    I don't know if it makes a difference, but I am running an ultrawide 3840 x 2160 res.

    Thanks for your work though. Really loving the minimal galaxy map display. <3
  9. spawn741
    spawn741
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    Frosty mod manager 1.0.3.1 give me this error when I try install the mod:

    Unable to cast object of type 'System.Boolean' to type 'FrostySdk.DbObject'.

    at FrostySdk.IO.DbReader.ReadDbObject()
    at FrostyModManager.MainWindow.VerifyMod(Stream stream)
    at FrostyModManager.MainWindow.<>c__DisplayClass25_0.<InstallMods>b__0()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
    at FrostyModManager.MainWindow.<InstallMods>d__25.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
    at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
    1. Kahmu
      Kahmu
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      I'm using Frosty version 1.0.5.6, so you'll have to update to that (or 1.0.5.7).
  10. beelzebub2063
    beelzebub2063
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    OMFG thank you so much :)
    It's a small but a musthave change.