Not sure if it's just me... I am using this along with Power Overhaul mod, works well as I do see multiple detonations go off for lots of powers. The only oddity I'm seeing is.. i.e. I launch Singularity then Charge into enemy I see the biotic combo go off, enemy is still inside the Singularity field, then hit enemy again with Nova (which is set detonate via Power Overhaul) but the enemy doesn't seem to get primed again by Singularity after the first det. I need to test further but I seems that this is the case for me..
Upon further testing, it appears that what I was seeing before was, if A. too many detonations go off in rapid succession sometimes the on-screen notification ("Biotic Combo", "Fire Combo") doesn't have time to refresh but the detonation is still happening. and B. sometimes the enemy will literally have a sliver of life left the impact of the power itself kills the enemy sometimes the detonation won't go off and the enemy just dies anyway. The second scenario is rare but happens occasionally. So basically... No issues. Nothing wrong with the mod at all. endorsed! Thank you to Kahmu for all the great mods
Hi, I'm pretty new to the game and I want to install this mod but I was wondering if it's compatible with Favorite Swapping Overhaul ?https://www.nexusmods.com/masseffectandromeda/mods/693
Yes, the mods are compatible. You can actually see all conflicting files in the Mod Manager ("Conflicts", third tab on the right) if you have multiple mods installed. If there are no conflicts shown, everything should work fine.
1) Is the vanilla cooldown of 4 sec applicable to combos of the same type only, so it prevents two biotic combos in a row, but wouldn't prevent a fast biotic into a fire combo, correct?
2) If I use Incinerate 6B so two different targets are hit and set on fire, and I then hit them both with Lance, does it prevent two Fire Combos simultaneously, or does the vanilla cooldown of 4 sec only apply to the same enemy?
I did some testing (vanilla) with Energy Drain, Incinerate and Throw (all spec'ed to both prime and detonate).
Situation 1: ED ---> Incinerate ---> Throw. If you chain the combo without waiting, it only shows "Tech Combo".
Situation 2: ED ---> Incinerate ---> wait 3 seconds ---> Throw. Now it shows "Tech Combo" followed by "Fire Combo".
Even in situation 1, I know the fire combo did go off based on the animation on screen, it's just that the text doesn't show if you chain them too fast. Does your mod fix this issue?
This has bothered be as well. I have now implemented a fix. As this change only affects the HUD and is not directly related to the combo cooldown, I have integrated it into my mod Minimal Targeting HUD. If you only want the fix, use the file "Higher Combo Indicator".
Thanks! When will you upload version 1.4 of Enhanced Stats Mod (with the passive Tech Support fix), also did you end up moving the cap to 95% or left it at 100% like it was originally?
Hi there, is this missing a .archive file by chance? I get an error message when I try to open FMM with this in my mods folder and it runs normally once I remove it.
The latest update of Frosty no longer requires .archive files. If you're getting an error trying to install via a zipped file, unzip and import the .fbmod directly.
21 comments
Thanks for your work ! :)
If there are no conflicts shown, everything should work fine.
2) If I use Incinerate 6B so two different targets are hit and set on fire, and I then hit them both with Lance, does it prevent two Fire Combos simultaneously, or does the vanilla cooldown of 4 sec only apply to the same enemy?
2) The cooldown is separate for each enemy. However, Lance only triggers a combo detonation for the first enemy hit.
Situation 1: ED ---> Incinerate ---> Throw. If you chain the combo without waiting, it only shows "Tech Combo".
Situation 2: ED ---> Incinerate ---> wait 3 seconds ---> Throw. Now it shows "Tech Combo" followed by "Fire Combo".
Even in situation 1, I know the fire combo did go off based on the animation on screen, it's just that the text doesn't show if you chain them too fast. Does your mod fix this issue?
If you only want the fix, use the file "Higher Combo Indicator".
Aside from Higher Combo Indicator, I see the other files also had new upload dates. Were anything changed about them?