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KrrKs

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KrrKs

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Several small mods that don't need their full fledged own page or are just slight variations of already existing mods.

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This page is for all of these small mods that were not initially intended to be made publicly or do not warrant a full fledged own page. All of these mods are optional and independent of each other.

Files in the download Section are:

Gameplay Changes mod:
  • Cryo Debuff now also increases cryo-damage, to offset this, the debuff against armour is reduced to 30% from 50%
  • Cryo Debuff now also adds a 5% damage bonus against health.
  • Soldier Profile Rampage: initial window increased from 5s to 10s. Added up to 20 stack, each providing a damage bonus of 1/(2+SumOfStacks*) instead of a single 50% bonus (Bonus is additive).
  • Adept Profile: Secondary biotic exlosion damage radius now is half the original explosion radius. Was 2m+generic radius bonus before, instead of 2.5 + all applicable bonuses.
* SumOfStacks is updated with each application, so the damage bonus goes from 33% to 90.1%.

Fixes Addendum:
  • Fixed Cora's offensive5 soldier anti-armour bonus being always applied, even when the skill is not taken
  • Fixed Drack's Rage anti-armour bonus not being applied when his offensive5 veteran skill is not taken
  • Fixed Cryo and Incediary ammo not receiving the appropriate bonus provided by their boostin weapon augments.
  • Fixed incorrectly displayed SavingBarrier Health Threshold for Ryder and MP Chars. Also fixed saving barrier not taking the actual set value into account, but a default value.
I hope this one eventually becomes part of the amazing MEA Fixpack by Nightwolf. Until then, it is available here.
Note when trying to alter the SavingBarrier Threshold:
Spoiler:  
Show


Squad Changes:
This one was created over Christmas 2018, I didn't make notes so I only know that it was supposed to make Squaddies' weapons do more damage and prevent puny humans from having more health than a millennia old Krogan.
  • Drastically increases the gun damage of squadmates.
  • Drack now has 1.5 times the stock health, while most other squadmates instead saw a reduction of health bonuses.
  • To counter the decreased health, this mod increases given damage reduction, duration, or shields returned for some skill evolutions.
Note: If you use this and the Fixes Addendum together, let the SquadChanges overwrite the Fixes mod. (Needs to be lower in the mod list)

NonExclusive Vintage Heat Sink:
Made by request. This one is supposed to alleviate the implications of the Vintage Heat Sink being incorrectly specified as special augment instead of behaviour augment.
While crafting a weapon, select any other special augment before VHS.

Faster Detonation Cooldowns:
Almost exactly similar to Combo Cooldown Removal by zeugeney. But this version reduces the cooldown from 4 seconds down to 2 seconds, instead of 1 second.

Melee Priming Guarantee:
This mod sets the combo priming chance/strength of the Angaran Electric Firaan and the Kett Vakarsh to 100. Their original values were 35 and 75 respectively, which meant that at least 3/2 succsessful hits were necessary within a short timeframe (2/3 seconds) to prime the target for an elemental explosion.
The new value ensures priming with each hit.

Nova Detonator:
Again, almost exactly the same as Charge Prime Nova Detonate by Ooogen/zeugeney. Though this version only makes Nova a detonator and does not change charge.

At least Gameplay Changes, FixAddendum, and the Squad Changes have the project file included. I'm not sure if the other older ones do, too.
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