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Alpha2-250m
Enables better sniper gameplay by increasing the radius around common (medium3) enemie spawn locations wich blocks respawning of new enemies when some are killed.
I.e., Default radius was 45 metres, new radius is 250 metres. If Ryder is inside this radius when engaging enemy encampments, there will not be respawns for each killed foe.
Also increases (what I thought was) the distance those enemies will eventually try and follow the player to from 22.5m to 200m.