Mass Effect Andromeda
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watafuzz

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watafuzz

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75 comments

  1. watafuzz
    watafuzz
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    Sticky
    Update 1.1 released, all outstanding bugs should be fixed.
    Update 1.2, turns out I created a new bug, now fixed.
    Update 1.3, obviously, putting the cooldown on power activation then allowing the power to be activated while on cooldown will result in... a second cooldown, fixed. + some turbocharge cleanup.
    Update 1.31, fixed a small incompatibility with MEA Fixpack and the sprinting bug for fortify in the MP powers in SP patch.

    Still, the bulk of this mod is carrying over a not insignificant amount of stats and I may have missed some so if you notice some weirdness leave a comment or bug report.

    MP powers in SP patch is up and out of beta, turns out the only problems with shield boost and stealth grid were ones I myself created.
    1. WizKrafts
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      I got a request from users here to make this mod compatible with my Unyielding Ascension mod.
      Can you please PM me to discuss ? Thanks
  2. SMB92
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    FYI for anyone interested, this mod causes an infinite load screen upon starting the game up (load or new game), at least on the Deluxe Edition. Ofc endorsed anyway, I'm sure it is a good mod in any case. 
    1. watafuzz
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      Working fine over here, new game or load. Try extracting the files before installing in Frosty. If that doesn't work then I don't know what's going on.
    2. watafuzz
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      Or try this:

      https://cdn.discordapp.com/attachments/412582927344336896/798178923510497310/Favorites_Overhaul.fbmod

      Exported the project using updated Frosty, maybe that could fix whatever the problem is.
    3. Nothatimportant
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      works fine here with deluxe too, might want to recheck for any conflicts?
    4. MMaya
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      you probably didn't unzip the files before use.. standard mistake. don't use rar and zip in frosty. unzip the files and use only .fbmod and .archive files, that is proper way to use Frosty
    5. ruan2br
      ruan2br
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      I have the same problem. and no, I didn't put the file without unzipping, as you can see in the image.

      I tried using this file that you put in the comments, but it didn't work either. and yes, I tested your mod without the "Power Overhaul".

      edit: I solved the problem! It was just my game that wasn't updated to version 1.10. Furthermore, you must also download two files called (AnselSDK64) and (AnselSDK64_org) for the mods to work in Frosty.

      I no longer have the link from where I downloaded these 2 files, however I will put a link to a folder of mine where there are these 2 files. Just download the files (AnselSDK64) and (AnselSDK64_org) the other files in the folder will not be useful to you.
    6. bwblade05
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      Those two file are on Github .
      Google: MEAExplorer's github

      Game should work fine with that  AnselSDK64.dll file and Frosty.
    7. spillik
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      Downloaded those. Doesn't sovle the problem.
  3. TechnoPanda32
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    anway to make that the cooldowns for abilities persist between profiles. so when i switch to another profile the skills are ready
  4. Brennus411
    Brennus411
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    Idk if it's appropriate to ask, but would it be possible to have a version without the stuck cooldown ?
  5. Fuzius
    Fuzius
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    Edit: I finally found it haha.
  6. svwbm123
    svwbm123
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    Added a bug for reegar carbine. Can cause memory leak/crash. I tested with just this mod installed.
    1. svwbm123
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      If anyone else is having this issue, check the bugs page for a workaround I made using an autohotkey script.
  7. cyrus26
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    Does this conflict with Kahmu's Profiles Reworked? https://www.nexusmods.com/masseffectandromeda/mods/793
    1. watafuzz
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      Most likely. Most likely not, shouldn't post at 6 am.
  8. Juniiorr
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    do deployed constructs retain their buffs if you switch out the engineer profile?
  9. Elizabete2683
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    This is telling me that is is conflicting with Power overhaul https://www.nexusmods.com/masseffectandromeda/mods/812
    1. watafuzz
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      Yeah that's probably wildly incompatible. The author is right when they say to use No Profile Switching Cooldown instead.
    2. MrPMG
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      I realize this is an old comment, but it's still near the top, so I thought I should point out that there's now a patch for this mod on the power overhaul page.
  10. rootsnatty
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    I don’t know if you are even paying attention to this mod anymore, but if you are, a couple things are still not working for me:

    Tactical cloak > escape artist is canceled upon profile switch, and will not stay on if initiated by a melee kill in another profile. It will cloak for a second and then immediately turn off.

    Team support > life support Is canceled upon profile switch.

    I haven’t tested offensive tech > technical rounds, but I’m guessing it follows the same pattern.

    Anyway to fix this? Or can you tell me how to fix it in the Frosty Editor? I was able to get annihilation to stay on when escape artist procs, but I can’t get the above two issues figured out in the editor.

    Thanks! Seriously amazing mod.
  11. Valour549
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    Is the Remnant VI conflict with MEA Fixpack fixed? Because Frosty still indicates a conflict.
    1. LiquidBronze
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      Wondering this as well ^
    2. screwmancer
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      Conflict for me as well. How to get around?
    3. watafuzz
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      Frosty just indicates that the mods both modify the same file iirc. I forwarded all his changes so it does not conflict. Just put my mod lower than fixpack.