You can place it at the very end but no, the order doesn't matter if you have the latest version of the game. However, you should open FrostyModManager.ini and check if the load order and active mods are exactly the same as your profile.
Coming back to Andromeda after not having played for a few years. Forgot how awkward the camera is in those conversations, of which there are so many. Really helped my immersion as I was no longer distracted by this particular technical choice from the base game. Thanks for the mod!
Great mod! I love the screenshots where Ryder is fully visible, but the 16:9 version is still cut off quite a lot. Any chance you'd be open to make a 16:9 version where Ryder isn't cut off?
Thank you. Perhaps I'll try at some point. But if we go too far to the left or behind Ryder's back, I don't think it will work well — for example, if you look at the "limit [back]" screenshot, the NPC in front of Ryder is just visible. And by shifting the starting position, you need to change the settings for all the rotation of the camera. Another way would be to increase the field of view, but the NPCs will seem too far away. Not recommended.
I uploaded some optional files on the page of my parallel mod — Push Down Camera. Pick the good one for you. If you use another mod that alters the settings of the camera in combat, it may not work as expected. I hope it helps because you are in the credits now :)
Oooh thank you! I hope I'm not stepping on your toes by asking you this, but do you still have the .fbproject for it? If so, could you add it to the archive? I use your push down camera mod in conjunction with the Ultimate Combat Camera mod, and so I'd like to tweak the blink fov to fit the one from that mod.
Well, that trick is simple. So, I choose to explain it here. There is an unknown factor, though ...
Spoiler:
Show
— You need to find a way to discover the FOV impose by the other mod for the "playercombatcamerarig" file, active when Ryder drew a weapon. game cameras rigs playercombatcamerarig Controllers [0] FOV Override Value --> 45 (vanilla) / ?? (other mod) Value --> 45 (vanilla) / ?? (other mod)
— The four values below (hotfix mod) must be identical to the previous ones (other mod). Of course, you have to replace the "vanilla" values ;-) game cameras rigs playerteleportevadestartcamerarig Controllers [0] FOV Override Value --> 55 (vanilla) / ?? (hotfix mod) Value --> 55 (vanilla) / ?? (hotfix mod) playerteleportevadetravelcamerarig Controllers [0] FOV Override Value --> 60 (vanilla) / ?? (hotfix mod) Value --> 60 (vanilla) / ?? (hotfix mod)
— As you can see, in "vanilla", three different values occurs for this ability @_@.
By the way, if the other mod changes also the position of the camera, for a good transition I'm afraid you have to do the same thing with the two files mentioned ...
21 comments
However, you should open FrostyModManager.ini and check if the load order and active mods are exactly the same as your profile.
But if we go too far to the left or behind Ryder's back, I don't think it will work well — for example, if you look at the "limit [back]" screenshot, the NPC in front of Ryder is just visible. And by shifting the starting position, you need to change the settings for all the rotation of the camera.
Another way would be to increase the field of view, but the NPCs will seem too far away. Not recommended.
I can't do that in the blink of an eye, but I keep that in mind. Thank you.
If you use another mod that alters the settings of the camera in combat, it may not work as expected.
I hope it helps because you are in the credits now :)
game
cameras
rigs
playercombatcamerarig
Controllers
[0]
FOV
Override
Value --> 45 (vanilla) / ?? (other mod)
Value --> 45 (vanilla) / ?? (other mod)
— The four values below (hotfix mod) must be identical to the previous ones (other mod). Of course, you have to replace the "vanilla" values ;-)
game
cameras
rigs
playerteleportevadestartcamerarig
Controllers
[0]
FOV
Override
Value --> 55 (vanilla) / ?? (hotfix mod)
Value --> 55 (vanilla) / ?? (hotfix mod)
playerteleportevadetravelcamerarig
Controllers
[0]
FOV
Override
Value --> 60 (vanilla) / ?? (hotfix mod)
Value --> 60 (vanilla) / ?? (hotfix mod)
— As you can see, in "vanilla", three different values occurs for this ability @_@.