- Added Jaal's Monocle Remover for Jaal Casual Outfit, this will leave the monocle intact for his armor while removing it on the tempest or other places that he is not in combat, can be used with my armor mod or standalone, you should pick the version that match the casual outfit if you have my armor installed, then install after the main file.
UPDATED ALL MAIN FILES for latest Frosty Mod Manager version 1.0.5.9, the latest version we got. Addon files no need to be updated, they should work fine because you have to install them along with the main files or they won't work.
All should be working now as intented without infinite loading on the loadout and such, bear in mind fix mods for some scenes still needed to be installed.
All should work fine till we get a new Frosty Version, with a new version mods will get broken again, I'm afraid.
* I suggest to not load autosaves for any of my armor mods, sometimes they won't work and will make the game crash while loading a manual save in the same place will work fine, that's the beautiful world of bundle editing in frosty engine and I can do nothing about it :/ .
* Do not pay attention to the "Conflict tab" saying my mods are conflicting between each other, it means nothing for my mods, in fact they work that way.
Sorry it get too long to get updated, but now enjoy !!.
Mod is broken again because new Frosty version -_- , bear in mind that every time a new Frosty is released this mod is likely to be broken so I have to update like 50 files again and that's not fun, be patient
My apologies for the wait, my mods getting broken with updates of the tool discouraged me, it wasn't only something to do with the loadout images, it was all completely broken because when I did them it involved some hex editing manually on the files so new versions didn't recognize some paths. To summarize, I had to rebuild all from scratch and when you have like 50 files to edit that's crazy. I hope it won't get broken again.
All main files are updated for the latest version of the mod manager, all should work as intended without getting infinite loading screen on the loadout and such ( you still have to install the fixes for some scenes, that's something we can't fix because it seems that mesh importing will never come )
Thanks for your understanding and happy modding .
- I only updated Main files because they are the core of the mod, addon files should be working fine.
New Jaal armor:
- Now Jaal has a new functional armor as I promised, it comes with two versions one with his original casual outfit and other that changes his cape to a scarf that most Angara wear.
- I tried to give him a full covering helmet but it has a lot of issues with his head, if I hide his head then you can't remove the "Don't show squadmates helmet" because he will have an invisible head on combat maps, so if anyone want it despite that incovenience I will uplodad it.
- I added a fix file for Vetra and Jaal to appear with their armor in he ending scene as Peebee has.
- Jaal and Vetra should be compatible with mods that remove their visors or cape via mesh.
Always read the sticky below because it has all information you need to know about the mods to make them work properly, thank you.
THE MOD APPARENTLY DOESN'T WORK WITH NEW VERSION OF MOD MANAGER 1.04 AND ABOVE, IT BREAKS THE MOD, USING VERSION 1.0.3 FIX THIS!!. THE MOD WAS WORKING JUST FINE BEFORE THE NEW VERSION. THANKS ENCRYPT FOR CHECK IT
- Due Mass Effect Modding being a pain in the ass to mod for npcs and such because the stupid bundles that makes everything even worse and now it seems new versions of the Frosty Mod Manager breaks old mods I'm putting myself on ice on modding MEA. Jaal mod was almost done so it will be the last mod I'm going to release for now till mesh import but it will have to wait a little more. -
V1.2 (Peebee) is now up! - Fixed Sloane Underarmor, it will be its original color as normal. - Fixed Ryder Andromeda Initiative Chest when you start a new game, it will be its original color as normal. - Added a Squadmate Selection Icon for Peebee to match with her new armor.
v1.0.5.7 is now up (Matching its frosty mod manager version): - Mod got broken with latest Frosty Mod Manager versions, now all should work as intended without getting infinite loading screen on the loadout and such. - Added Jaal armor.
Read this before installation it summarizes how it works:
New Vetra armor:
- She uses her original scarf and cloth from her original armor in this new one, and because her scarf comes with her belt (they are one) the belt will clip a little. - She will have a new icon on the squad selection to match her new armor. - Only a version that uses her original armor as casual is available for now.
There are two issues with VETRA ARMOR mod READ THIS BEFORE INSTALL:
- It has infinite loading screen in her loyalty mission, I uploaded a fix for this, simply INSTALL this fix when you are going to do her mission and then UNINSTALL when it's done, I can't fix it on the main file for now(something like what happened with my large ponytail for Cora).
- It will freeze when you use the elevator from Kadara slums/suburbs to Kadara port but you can use it to go to the slums/suburbs just fine (for some reason Kadara is a pain in the ass with mods like this.. that part simply doesn't want to load the files so I can't fix it :/). What you should do with this? Simply always abandon Kadara Planet though the Nomad (the default key for it is pressing T while on Nomad, the same as you use to abandon Planet H-047c). Then when you are on the Tempest do a manual save and reload it if you want to land in Kadara again.
- Should work fine in the rest of the game, all I tested worked fine for me.
- Peebee Armor (requires Deluxe edition or the scavenger parts won't show up, however without it can look good too, take a look to the user screenshots to see it)
Peebee Armor Packs should be working fine in all the game without freezes and crashes. Jaal Armor Packs should be working fine in all the game without freezes and crashes.
New Armor for Peebee Workout for Some Scenes Addon Install this AFTER the MAIN FILE if you want her to appear with the new armor in Eos the first time you meet her, simply because she uses her casual outfit file in that scene and not her combat files.
Use this for the ending part scenes too when you are going to defeat the Archon, if you don't have her as squad she will appear with her normal armor when she helps you in the combat and the end secuence when you leave the vault holding your brother/sister, again this is because she uses her casual outfit file.
Same with the Workout file for Vetra and Jaal, use it for the ending scene
UNINSTALL after these scenes if you want them to appear in their normal casual outfit (their normal armor or whatever casual outfit you have installed) or they will have the armor as casual in all the game.
Issues:
- Some clipping.[/b]
- Bear in mind that custom outfits needs more time to load on the Tempest or other scenes so in some scenes they will appear invisible for 1 or 2 seconds if it's a scene that has little time to load the bundle. This is something that can't be fixed, the game needs more time to find their bundles because they are on a different bundle.
Let me know if you find a bug or if it crashes in any part, I tested it all as I can and all worked fine for me but it could be random or conflicting with other mods for you.
And if you want to upload some pics please, feel free to do it.
Quality mods, all of them! People like you save the day for (sadly) abandoned games with great potentional.
Bug Report: Reporting a bug, first flight entree, Vetra armor and ending mod. Kept getting stuck up to a point i found out it was the ending mod which caused it to freeze. Later tried it inside the Tempest and it also got stuck the moment it wanted to load the textures from Vetra's armor. So double downed it.
Info: I see you already commented on how to install the "ending" files for both Jaal and Vetra. ONLY install them the moment the end mission is about to start on a MANUAL save because AUTO saves seem to cause ocasional problems with saving external mod based texture data.
Cheers and keep up the awesome love for 3D creation, Accolyptus
Sidenote: Been modding this game to the teeth. Right now it's even better then the Mass Effect Trilogy Vanilla with the right modded angle which fixes allot of gameplay bugs, weird animations, freezes, crashes and all kind of things which made this game fall rockbottom on release. (They did a good job with the legendary Trilogy release) Thanks to all the people who been working on all these mods for Mass Effect Andromeda.
It's painfull to see devs abandon their project, even more painfull when these hard working people get underpayed for their professional effort by these money making machines which drive them. I think in overal the gaming industry took a dive with all these niche investors on the side with their crazy deadlines. Too much business & to less respect for creation/art. Individual devs got much more going for them even if it takes much more time to complete a title.
"New Peebee Armor Original Armor as Casual" definitely causes endless loading screen when I try to leave Kadara, both slums and nomad. (Frosty 1.0.6.3)
Got all the mods for Peebee and Vetra. Frosty have found the mods and i have listed as the should. (The Vetra loyal mission after main file as with Peebee first time met) But they do not seem to be working ingame. Does it only work with new game or im doing something wrong ? :)
It's 2023 and infinite loading screens derived from Kadara are still a major issue. Jumping into the Tempest does not fix the issue of bypassing the elevator.
So these mods currently cause hangups (infinite loading) and CTD's with the 1.0.6.0 Alpha 5 of the mod manager. Attaching a debugger and parsing the dumps gives: - Breakpoint exceptions (0x80000003) - Execute on address 0 (and more zeroes after that)
Hope this helps with updating! Not the same without them
I'm a bit new to modding MEA but Frosty isn't recognizing the Peebee files. Even tried compressing it into a zip manually and it can't tell that it's a mod. The only one that's worked is the Cora variant but literally no other one will load.
144 comments
UPDATED ALL MAIN FILES for latest Frosty Mod Manager version 1.0.5.9, the latest version we got. Addon files no need to be updated, they
should work fine because you have to install them along with the main files or they won't work.
All should be working now as intented without infinite loading on the loadout and such, bear in mind fix mods for some scenes still needed to be installed.
All should work fine till we get a new Frosty Version, with a new version mods will get broken again, I'm afraid.
* I suggest to not load autosaves for any of my armor mods, sometimes they won't work and will make the game crash while loading a manual save in the same place will work fine, that's the beautiful world of bundle editing in frosty engine and I can do nothing about it :/ .
* Do not pay attention to the "Conflict tab" saying my mods are conflicting between each other, it means nothing for my mods, in fact they work that way.
Sorry it get too long to get updated, but now enjoy
Mod is broken again because new Frosty version -_- , bear in mind that every time a new Frosty is released this mod is likely to be broken so I have to update like 50 files again and that's not fun, be patient
My apologies for the wait, my mods getting broken with updates of the tool discouraged me, it wasn't only something to do with the loadout images, it was all completely broken because when I did them it involved some hex editing manually on the files so new versions didn't recognize some paths. To summarize, I had to rebuild all from scratch and when you have like 50 files to edit that's crazy. I hope it won't get broken again.
)All main files are updated for the latest version of the mod manager, all should work as intended without getting infinite loading screen on the loadout and such ( you still have to install the fixes for some scenes, that's something we can't fix because it seems that mesh importing will never come
Thanks for your understanding and happy modding
- I only updated Main files because they are the core of the mod, addon files should be working fine.
New Jaal armor:
- Now Jaal has a new functional armor as I promised, it comes with two versions one with his original casual outfit and other that changes his cape to a scarf that most Angara wear.
- I tried to give him a full covering helmet but it has a lot of issues with his head, if I hide his head then you can't remove the "Don't show squadmates helmet" because he will have an invisible head on combat maps, so if anyone want it despite that incovenience I will uplodad it.
- I added a fix file for Vetra and Jaal to appear with their armor in he ending scene as Peebee has.
- Jaal and Vetra should be compatible with mods that remove their visors or cape via mesh.
Always read the sticky below because it has all information you need to know about the mods to make them work properly, thank you.
THE MOD APPARENTLY DOESN'T WORK WITH NEW VERSION OF MOD MANAGER 1.04 AND ABOVE, IT BREAKS THE MOD, USING VERSION 1.0.3 FIX THIS!!. THE MOD WAS WORKING JUST FINE BEFORE THE NEW VERSION. THANKS ENCRYPT FOR CHECK IT
- Due Mass Effect Modding being a pain in the ass to mod for npcs and such because the stupid bundles that makes everything even worse and now it seems new versions of the Frosty Mod Manager breaks old mods I'm putting myself on ice on modding MEA. Jaal mod was almost done so it will be the last mod I'm going to release for now till mesh import but it will have to wait a little more. -
V1.2 (Peebee) is now up!
- Fixed Sloane Underarmor, it will be its original color as normal.
- Fixed Ryder Andromeda Initiative Chest when you start a new game, it will be its original color as normal.
- Added a Squadmate Selection Icon for Peebee to match with her new armor.
v1.0.5.7 is now up (Matching its frosty mod manager version):
- Mod got broken with latest Frosty Mod Manager versions, now all should work as intended without getting infinite loading screen on the loadout and such.- Added Jaal armor.
Read this before installation it summarizes how it works:
New Vetra armor:
- She uses her original scarf and cloth from her original armor in this new one, and because her scarf comes with her belt (they are one) the belt will clip a little.
- She will have a new icon on the squad selection to match her new armor.
- Only a version that uses her original armor as casual is available for now.
There are two issues with VETRA ARMOR mod READ THIS BEFORE INSTALL:
- It has infinite loading screen in her loyalty mission, I uploaded a fix for this, simply INSTALL this fix when you are going to do her mission and then UNINSTALL when it's done, I can't fix it on the main file for now(something like what happened with my large ponytail for Cora).
- It will freeze when you use the elevator from Kadara slums/suburbs to Kadara port but you can use it to go to the slums/suburbs just fine (for some reason Kadara is a pain in the ass with mods like this.. that part simply doesn't want to load the files so I can't fix it :/). What you should do with this? Simply always abandon Kadara Planet though the Nomad (the default key for it is pressing T while on Nomad, the same as you use to abandon Planet H-047c). Then when you are on the Tempest do a manual save and reload it if you want to land in Kadara again.
- Should work fine in the rest of the game, all I tested worked fine for me.
- Peebee Armor (requires Deluxe edition or the scavenger parts won't show up, however without it can look good too, take a look to the user screenshots to see it)
Peebee Armor Packs should be working fine in all the game without freezes and crashes.
Jaal Armor Packs should be working fine in all the game without freezes and crashes.
New Armor for Peebee Workout for Some Scenes Addon Install this AFTER the MAIN FILE if you want her to appear with the new armor in Eos the first time you meet her, simply because she uses her casual outfit file in that scene and not her combat files.
Use this for the ending part scenes too when you are going to defeat the Archon, if you don't have her as squad she will appear with her normal armor when she helps you in the combat and the end secuence when you leave the vault holding your brother/sister, again this is because she uses her casual outfit file.
Same with the Workout file for Vetra and Jaal, use it for the ending scene
UNINSTALL after these scenes if you want them to appear in their normal casual outfit (their normal armor or whatever casual outfit you have installed) or they will have the armor as casual in all the game.
Issues:
- Some clipping.[/b]
- Bear in mind that custom outfits needs more time to load on the Tempest or other scenes so in some scenes they will appear invisible for 1 or 2 seconds if it's a scene that has little time to load the bundle. This is something that can't be fixed, the game needs more time to find their bundles because they are on a different bundle.
Let me know if you find a bug or if it crashes in any part, I tested it all as I can and all worked fine for me but it could be random or conflicting with other mods for you.
And if you want to upload some pics please, feel free to do it.
Thanks allot Kitsumi,
Quality mods, all of them!
People like you save the day for (sadly) abandoned games with great potentional.
Bug Report:
Reporting a bug, first flight entree, Vetra armor and ending mod.
Kept getting stuck up to a point i found out it was the ending mod which caused it to freeze.
Later tried it inside the Tempest and it also got stuck the moment it wanted to load the textures from Vetra's armor.
So double downed it.
Info:
I see you already commented on how to install the "ending" files for both Jaal and Vetra.
ONLY install them the moment the end mission is about to start on a MANUAL save because AUTO saves seem to cause ocasional problems with saving external mod based texture data.
Cheers and keep up the awesome love for 3D creation,
Accolyptus
Sidenote:
Been modding this game to the teeth.
Right now it's even better then the Mass Effect Trilogy Vanilla with the right modded angle which fixes allot of gameplay bugs, weird animations, freezes, crashes and all kind of things which made this game fall rockbottom on release. (They did a good job with the legendary Trilogy release)
Thanks to all the people who been working on all these mods for Mass Effect Andromeda.
It's painfull to see devs abandon their project, even more painfull when these hard working people get underpayed for their professional effort by these money making machines which drive them.
I think in overal the gaming industry took a dive with all these niche investors on the side with their crazy deadlines.
Too much business & to less respect for creation/art.
Individual devs got much more going for them even if it takes much more time to complete a title.
definitely causes endless loading screen when I try to leave Kadara, both slums and nomad. (Frosty 1.0.6.3)
file as with Peebee first time met) But they do not seem to be working ingame. Does it only work with new game or im doing something wrong ? :)
EDIT: Looks like the loyalty mission fix works here too. So far no crashes after applying it.
- Breakpoint exceptions (0x80000003)
- Execute on address 0 (and more zeroes after that)
Hope this helps with updating! Not the same without them