Mass Effect Andromeda

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KitsumiKurauAmami

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Kitsumi

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  1. Kitsumi
    Kitsumi
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    Mod is broken again because new Frosty version -_- , bear in mind that every time a new Frosty is released this mod is likely to be broken so I have to update like 50 files again and that's not fun, be patient

    My apologies for the wait, my mods getting broken with updates of the tool discouraged me, it wasn't only something to do with the loadout images, it was all completely broken because when I did them it involved some hex editing manually on the files so new versions didn't recognize some paths. To summarize, I had to rebuild all from scratch and when you have like 50 files to edit that's crazy. I hope it won't get broken again.

    All main files are updated for the latest version of the mod manager, all should work as intended without getting infinite loading screen on the loadout and such ( you still have to install the fixes for some scenes, that's something we can't fix because it seems that mesh importing will never come )


    Thanks for your understanding and happy modding .

    - I only updated Main files because they are the core of the mod, addon files should be working fine.

    New Jaal armor:

    - Now Jaal has a new functional armor as I promised, it comes with two versions one with his original casual outfit and other that changes his cape to a scarf that most Angara wear.

    - I tried to give him a full covering helmet but it has a lot of issues with his head, if I hide his head then you can't remove the "Don't show squadmates helmet" because he will have an invisible head on combat maps, so if anyone want it despite that incovenience I will uplodad it.

    - I added a fix file for Vetra and Jaal to appear with their armor in he ending scene as Peebee has.

    - Jaal and Vetra should be compatible with mods that remove their visors or cape via mesh.


    Always read the sticky below because it has all information you need to know about the mods to make them work properly, thank you.
  2. Kitsumi
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    -> Check out my other armors for Liam and Cora along with other tweaks here <-

    THE MOD APPARENTLY DOESN'T WORK WITH NEW VERSION OF MOD MANAGER 1.04 AND ABOVE, IT BREAKS THE MOD, USING VERSION 1.0.3 FIX THIS!!. THE MOD WAS WORKING JUST FINE BEFORE THE NEW VERSION. THANKS ENCRYPT FOR CHECK IT

    - Due Mass Effect Modding being a pain in the ass to mod for npcs and such because the stupid bundles that makes everything even worse and now it seems new versions of the Frosty Mod Manager breaks old mods I'm putting myself on ice on modding MEA. Jaal mod was almost done so it will be the last mod I'm going to release for now till mesh import but it will have to wait a little more. -



    V1.2 (Peebee) is now up!
    - Fixed Sloane Underarmor, it will be its original color as normal.
    - Fixed Ryder Andromeda Initiative Chest when you start a new game, it will be its original color as normal.
    - Added a Squadmate Selection Icon for Peebee to match with her new armor.


    v1.0.5.7 is now up (Matching its frosty mod manager version):
    - Mod got broken with latest Frosty Mod Manager versions, now all should work as intended without getting infinite loading screen on the loadout and such.
    - Added Jaal armor.


    Read this before installation it summarizes how it works:

    New Vetra armor:

    - She uses her original scarf and cloth from her original armor in this new one, and because her scarf comes with her belt (they are one) the belt will clip a little.
    - She will have a new icon on the squad selection to match her new armor.
    - Only a version that uses her original armor as casual is available for now.


    There are two issues with VETRA ARMOR mod READ THIS BEFORE INSTALL:

    - It has infinite loading screen in her loyalty mission, I uploaded a fix for this, simply INSTALL this fix when you are going to do her mission and then UNINSTALL when it's done, I can't fix it on the main file for now(something like what happened with my large ponytail for Cora).

    - It will freeze when you use the elevator from Kadara slums/suburbs to Kadara port but you can use it to go to the slums/suburbs just fine (for some reason Kadara is a pain in the ass with mods like this.. that part simply doesn't want to load the files so I can't fix it :/). What you should do with this? Simply always abandon Kadara Planet though the Nomad (the default key for it is pressing T while on Nomad, the same as you use to abandon Planet H-047c). Then when you are on the Tempest do a manual save and reload it if you want to land in Kadara again.

    - Should work fine in the rest of the game, all I tested worked fine for me.

    - Peebee Armor (requires Deluxe edition or the scavenger parts won't show up, however without it can look good too, take a look to the user screenshots to see it)

    Peebee Armor Packs should be working fine in all the game without freezes and crashes.
    Jaal Armor Packs should be working fine in all the game without freezes and crashes.

    New Armor for Peebee Workout for Some Scenes Addon Install this AFTER the MAIN FILE if you want her to appear with the new armor in Eos the first time you meet her, simply because she uses her casual outfit file in that scene and not her combat files.

    Use this for the ending part scenes too when you are going to defeat the Archon, if you don't have her as squad she will appear with her normal armor when she helps you in the combat and the end secuence when you leave the vault holding your brother/sister, again this is because she uses her casual outfit file.

    Same with the Workout file for Vetra and Jaal, use it for the ending scene

    UNINSTALL after these scenes if you want them to appear in their normal casual outfit (their normal armor or whatever casual outfit you have installed) or they will have the armor as casual in all the game.


    Issues:

    - Some clipping.[/b]

    - Bear in mind that custom outfits needs more time to load on the Tempest or other scenes so in some scenes they will appear invisible for 1 or 2 seconds if it's a scene that has little time to load the bundle. This is something that can't be fixed, the game needs more time to find their bundles because they are on a different bundle.

    Let me know if you find a bug or if it crashes in any part, I tested it all as I can and all worked fine for me but it could be random or conflicting with other mods for you.

    And if you want to upload some pics please, feel free to do it.
  3. kwhite249
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    Your mod works, however I have Peebees outfit and armor replacer for my ryder and when your mod is active it disappears on my Ryder. When I disable your mod Peebees armor replacers works on my toon again. Not sure what to do.
  4. stringerb1212
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    Hey i love the mod the only issue i have is PeeBee wont use the casual outfit. im using the mod that her casual is her original outfit. any info would be much apreciated.
    I am using the cora, liam and Jaal mods from you aswell.
  5. kallasbr
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    Peebee’s armor doesn’t work for me, I’ve tried 3 different versions of the frosty menager (Frosy 1.0.5.6; 1.0.5.7 and 1.0.5.9), and they all give me the same error, eternal loading screen when I try to enter peebee skills screen.

    Can you give me some light?


    PS: I'm testing without any mod installed just peebee armor.
    1. InvisibleSeoh
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      Ah, that's the same problem I have...
    2. Kitsumi
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      Mod was updated for version 1.0.5.4 then they released new versions very soon from each other till 1.0.5.9 so it's broken again and need to update it, every time they release a new version it brokes the mod and I have to update like 50 files from both Armor overhaul mods
  6. squidney2k1
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    After the update, most of the files work. However, Vetra's armor change mod crashes my game when selecting her as a squadmate on Eos or Havarl.

    Frosy 1.0.5.9
  7. 01386612
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    Hi there Kitsumi,

    looking really good. Sorry if this was already addressed but Frosty is showing some conflicts for your files though (versions: 1.0.5.7).

    Alien Squadmates Overhaul files used:
    - New Jaal Armor Original Underarmor with a New Scarf as Casual
    - New Peebee Armor Original Armor as Casual
    Conflicting entries: "game/characters/ambient/paperdoll/amb_paperdoll_pathfinder_male_iconic".
    Side note: "game/items/gear/chest/appearances/appearanceitem_chest_andromeda_01_female" conflicts with Cora - EbenHawke's Unique Pattern but that's to be expected I suppose.

    Cora and Liam Overhaul files used:
    - Cora Asari Underarmor as Casual Outfit and Default Hair
    - Liam Default Casual Outfit and Default Hair
    Conflicting entries: "game/items/gear/appearances/appearance_chest_outlaw_02".

    I guess, first question(s) would be, is this intentional and if so, which ones to load first?

    Thanks!
    1. Kitsumi
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      Even if it says there is a conflict with other of my mods there is no problem, it simply replaces that "file". My mods used that method to update files with each other that's why I say some of my mods works as an "addon file", they simply update my main file with this method, basically first mods on the list simply takes priority over mods below.

      So I do not tend to pay attetion to the conflict tab at least for my mods, it simply says it's going to replace the same file/root, install them in the correct order and it will be fine as I state on the sticky, regards .
    2. 01386612
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      I'm sorry to be a bother, I can be a bit slow and/or perhaps blind as I fail to find related info in the sticky posts.
      Similar situation seems to be with Cora and Liam but lets focus on this mod page for now. Both Jaal and Peebee main files edit amb_paperdoll_pathfinder_male_iconic. So if I am understanding you correctly, it does not matter whether one loads Jaal before/above or after/below Peebee in FMM?

      Thank you for reply!
    3. Kitsumi
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      No problem , exactly, it doesn't matter with these mods
    4. 01386612
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      Got it, thanks. Take care!
  8. Belcechus
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    ¿Es necesario comprar el DLC que añade el contenido Deluxe para que la armadura nueva de PeeBee se muestre en el juego?
    1. Kitsumi
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      Para que aparezca la parte del pañuelo, pechera y bolsillos del cinturón es necesario tener la armadura de carroñero (scavenger armor) que viene con la version Deluxe si no la armadura tendrá otro aspecto, puedes ver como quedaría en las fotos que subió un usuario con la versión estándar.
  9. RafaelLiew
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    I'm getting the "Unable to cast object of type 'System.Boolean' to type 'FrostySdk.qQmnXYHsegLTyJGfbsNUleeqwC'." error when trying to import the mod to Frosty Mod Manager. I suspect the issue might be me using an older verson of FMM. Is it really a problem? And is it possible for me to update my FMM version while preserving my mod profiles etc?
    1. Kitsumi
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      Yes you need a newer Frosty Mod Manager version for this, copy your Mods folder from Frosty Mod Manager older version to the new one, this should preserve your mods list.
  10. Gabett
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    Wow, I didn't expect this mod to ever get updated again, so this is a very happy surprise indeed! Incredible work, thank you for sticking with it even despite all the issues you had!
  11. Veyron722skyhook
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    You've update it! :)
  12. DONKEYMILK
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    Thanks a lot for updating your mods.
    They look really good in the images.
    Great work !