Note that this is a list of bugs present in the base game, not the mod. It is intended to limit duplicate reports and for me to keep track of issues that have been reported so they don't get lost on the comment section.
Spoiler:
Show
Actors:
Ancient AI disappears from Hyperion post-Meridian.
There's a group consisting of 3 humans in the Nexus Common Area that uses varying voice sets. Seems like the group is supposed to change depending on the topics discussed.
After finishing the unmarked quest related to him, Tech Danny Messier says he will go to Kadara but he turns up on Elaaden instead.
Jonah Park, a technician working on the irrigation system at the Elaaden colony, is doing so on top of a crate indoors. He's probably supposed to be somewhere outdoors where an irrigation system makes sense. [Video]
Kett building complexes like the one where you have to destroy power generator during quest Kett's Bane, have one enemy spawning in the wall, behind the console you interact with.
Captain Dunn and Kandros are floating above the floor.
Enemies underground at remnant site on Eos, north of the kett windmills. [Screenshot][Location]
Ryder's twin is nowhere to be found when you return to Meridian after going away for a while.
The NPCs that are supposed to be inside the building Boomerang is in, in the outpost on Elaaden, don't spawn.
Male turian at one of the landing pads in the Paradise is using a salarian voice.
The ryncol maker in New Tuchanka is using a male model and a female voice.
Enemies spawn in the ground/structure at remnant site on Voeld. Location is just a bit east, uphill from the most south-eastern monolith. [Screenshot]
After landing on Kadara the objective "Speak to the journalist" can get stuck on the screen.
The unread mark fails to show up inside the journal when quests get updated even though it shows in the main menu. When this happens the "Mark all as read" button also fails to show up and you either have to manually find the quest to mark it as read or wait for another quest to get the unread mark so the button becomes available again.
Conversations and Cutscenes:
When testing drinks at the Vortex the glass Ryder is drinking from is sometimes invisible.
Dialogue between Kesh and Drack, regarding both krogan's worries about each other, repeats.
During "Hard Luck" Axius' dialogue when killing one of his crew keeps repeating.
Ryder keeps commenting on Remnant ruins on Eos, saying "This alien tech comes in all shapes and sizes, but what's it for?".
Effects:
There's a problem with the hologram shader, causing the eyes of characters standing behind a hologram to be rendered incorrectly. [Video]
Galaxy Map:
Scanning the kett satellite over H-065, in the Civki System, yields Milky Way Research instead of Heleus. It also uses a Milky Way model.
Initiative ship above H-599 uses an angaran shuttle model.
Satellites over Asiaq and Stodraan plays "Detecting ship wreckage" dialogue instead of the one for satellites.
The debris from Liam's loyalty mission can still be interacted with after the mission is completed.
During "Life on the Frontier", the Initiative shuttle in system Jiraider uses an angaran shuttle model.
Game mechanics:
Eye-adaptation effect is being applied when entering/leaving menus.
Key binding for the 4th weapon slot links to the 3rd slot instead.
When displaying subtitles the game doesn't take distance to NPCs into account and ends up displaying subtitles for everyone in the area, even if they are out of earshot.
Often during "Planetside" mission, the camera keeps wobbling as if it was drunk; reloading a save or restarting the game fixes the issue.
Facial reconstruction randomly causes the game to crash.
On ultrawide resolution the game switches from 21:9 to 16:9 at the start of conversations and switch back once they're finished. However, sometimes the game will erroneously also switch aspect ratio during the conversation. [Video]
Hazard level on Voeld remains unchanged after activating the vault.
On the loadout screen, when going through the different weapons, adjusting mods always selects the first weapon in the list.
Texture mapping for the tattoo on the left mandible of turian females is bugged. [Screenshot]
A typo in the materials for NPC underarmor (it says "Emissive_Intensity" while it should be "EmissiveIntensity") prevents lights on them from showning.
The left hand plate on the male version of the N7 Armor is rotated 90 degrees. The left leg armor is also placed wrong, causing the underarmor to clip through. [Link]
Quests:
Out of the Frying Pan; quest cannot be completed if the objective "Speak to the Warden" has not been completed before Sloan has been killed since the NPC you need to talk to is no longer there.
Aspirations; multiple inconsistencies during the aftermath of the quest.
Meridian: The Way Home; quest sometimes doesn't progress if you push enemies off the ledge inside the control center.
Task: Cache Flow; there is a door inside the final facility that is supposed to open once the group of enemies in front of it is killed however one enemy sometimes spawns behind the locked door.
Task: Traitor or Victim?; if you scan the body before receiving the quest you will get an e-mail from the quest-giver thanking you despite him still being in Operations, asking for help when you talk to him.
Ryder Family Secrets; quest cannot be completed post-Meridian.
Task: An Exile Raid; markers on the map relative to medical supplies don't disappear until you have completed the task.
From the Dust; the map markers pointing to the code snippets don't disappear until you have completed the quest.
Trading Favors; on Voeld, when you have to defeat the kett ambush, the quest sometimes doesn't progress even though all enemies are defeated.
Skills and Profiles:
Assault turret will sometimes disappear immediately after being summoned without triggering a cooldown.
The Remnant VI sometimes becomes passive.
Subtitles:
During Task: Subjugation, after several kett devices have been destroyed, SAM will report that his analysis is at 85% complete, but subtitles show it as him saying 84%.
One of Liara's audio excerpts; the subtitle says "I'm Dr. Liara T'soni", but it should be "I am Dr. Liara T'soni". This is from the datapad on the table beside the lamp nearest the bed.
On Eos at Site 2: Resilience, when you open the door there is a conversation. Ryder says "It would keep something in" but the subtitle says "It'd keep."
First conversation with Liam in Vortex; the audio says "There we go", and the subtitle says "There we go, there we go".
During the task Excess Baggage, Kallo starts discussing his friend Lucille. The subtitle says "She… broke her back" but he says "She broke her back" without the pause that the subtitle indicates.
Weapons:
Weapons with a vintage heat sink cause ammo crates to get drained.
World Objects:
On the entrance to the kett base on Voeld, there is a giant black textureless rock right after going through the cave to the base. There are several others also on the planet sharing the same model and accompanying bug. [Screenshot][Location]
Terrain issue at the entrance to the kett base on Voeld. [Screenshot]
There are multiple boxes clipping into other objects on Kadara, on both levels of the building Christmas Tate is in. [Screenshot][Screenshot][Screenshot]
Maintenance panel in Pathfinder HQ is not connected to the wall, but is hovering a foot in front of it. [Video]
The "terminal" you get the location for the outlaw camp from during "Task: Cold Hard Cache" is actually a datapad.
Two remnant sites on Eos are not marked as cleared on the map. [Location][Location]
There is an Iridium ore vein behind/in wall of ice at Kett camp on Voeld, between Initiative outpost and Techiix. A container that cannot be looted is also in that camp. [Screenshot][Screenshot]
On Voeld, just south of easternmost drop location during quest Medical Caches, there is a wall of ice with some dark artifacts. [Screenshot]
During "Behind enemy lines", the crashed angaran shuttle you find when you begin hunting down the kett uses an Initiative model. (Needs crashed angaran shuttle model.)
Some issues that have been reported but I couldn't reproduce. If anyone has more information on these I'd appreciate it.
Spoiler:
Show
Items:
Bio-Converters, once researched/crafted, don't actually drop out in the world. So you get one and then none ever again
Quests:
Fact or Fiction; trouble detecting/disabling consoles.
A Better Beginning; once the vault on Eos has been activated, the door to the vault remains unlocked. Re-entering the vault will trigger the mission again, but with Peebee missing from the cutscenes. [Video]
Hi, I apologize in advance if this has been resolved or laid to rest, but... I am having problems with Task: Gone Dark. In the mod description it says "- Task: Gone Dark; angaran bugs inside kett camps on Voeld are now always scannable. (May not work if the quest was already started.)" I have indeed acquired the quest before launching with the Fixpack and am indeed having problems scanning the bugs (they spawn, get the icon, SAM comments, they get highlighted in the scanner but I can't scan them).
Does the description suggest that the fix isn't being applied, or that I'll be unable to finish the quest ever?
a quick update: with the mod installed, found around 10 devices that i was unable to scan. Playing without the mod I found much fewer devices, but also fewer unscannable ones, and so I was able to complete the quest.
One ore more symbolic links could not be created, please restart tool as Administrator and ensure your storage drive is formatted to NTFS (not exFAT). en Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths) en FrostyModManager.MainWindow.<>c__DisplayClass13_0.<launchButton_Click>b__0(FrostyTaskWindow task) en System.Threading.Tasks.Task.Execute() --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción --- en System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) en Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__8.MoveNext() --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción --- en System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() en System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) en System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Why? I run it on administrator and i have correct versions
Here's couple of bugs that could be fixed + some pretty minor stuff:
Turned out to be quite a lot of stuff I noticed:
I also managed to reactivate the mission where you activate the Eeos vault. Also, what happened after that was that when I tried to load the autosav that came up after exiting the mission, it just left me hanging forever, so I had to load an autosave that came up when you gotta run away from the purification field.
Could you take a look at why the hell does it take 2+ minutes to load the game only if the game gets auto -or manually saved when I'm in the Nomad only on Voeld? Takes me maybe 3 seconds max when I'm on foot. It's so frustrating.
- The camera angles are completely broken with the final part of the quest where you track down the woman infected the TH-whateverit'scalled -disease. And you can't even hear what the SPOILER is saying. - The stairs that lead up to the basement room of the residence on Kadara where the turian is keeping a motel of sorts cannot be just walked over, but you have to climb on it as if the base of the stairs is in the air. SPOILER: (the same place where you track down who mass-murdered the Angarans next door over the hills) - The skybox with the cryo bay of Hyperion is showing the Scourge from the intro of the game even when you're docked with the Nexus. The skybox is normal when you enter the bridge section of the Hyperion and shows the correct blue eezo clouds. - The music in Liam Costa's loyalty mission is extremely quiet even with the music volume at 100%. It's totally normal and to be honest sometimes way too loud everywhere else. - There's some kind of white powder in the Kadara port that disappears when you get too close. It's next to a light-blue canister opposite the Salarian mod merchant's store. (LOD issue) - When you enter the Kadara port and go down the stairs to the merchant area, there's some kind of power line going to the stores. There's a lantern or something hanging on that cable and the rope it's hanging with disappears when you put distance on it. Tt should be quite visible since the playable area isn't even large. * Related to the previous ones. There are some orange plants on a cliff at that port and their stalks also disappear. I feel like that's something wrong with the engine more like. * At the Kadara port, there's a Initiative shuttle that flies outside the map to the right side of the market area. When it flies off, it just disappears before it enters the cloud. There's another ship that properly flies to the same direction into the cloud and you can't see it just vanishing. * There's a purple wall piece missing textures in Drack's loyalty mission behind some stairs after you encounter the Arkane guy the first time * Cloud's are missing from the sky in the same mission despite it raining * The ground textures on the lower landing pads in New Tuchanka look like ice * In the crashed Remnant ship on Eladeen, after you make it through the first door after the turrerts and the bots fighting each other, there are some spikes on the right side that are also purple and missing textures. ** There's also a krogan body within the ground right outside the same door. *Shooting at the Architecht's head doesn't show hitmarkers *I forgot her name, but after you clear the Kett main camp on Voeld, a female Angara appears there and you can talk to her. When you travel to the Angaran ice cave base which name I forgot, that same Angara will be there. However, when you enter through the door of the building where she's at, her dialogue with some other Angaran via her omni-tool constantly repeats when you go through the door next to her. Also, I noticed that when you move at a spesific location at that door, you can reactivate the exact same dialogue she has after you clear the formerly mentioned Kett base. And what's weird is that the dialogue prompt will disappear if you move away from that exact spot. *Not sure if anyone else has this issue, but when you talk to Evfra or the Moshae on Aya, after ending the conversation, they will walk towards you, then teleport to their intended location.
I'm not sure what I'm doing wrong but I can't get Frosty to apply mods. I downloaded the most recent version and I added the mods, no errors but when I launch the game with Frosty none of the mods have been applied
Same. Frosty works fine for other games, and looks like it should be fine for MEA; loads up ok, applies mods, launches no problem...but nothing. I've tried all different mods in all different load orders, and nothing.
There is a built-in option in Frosty Manager since 1.0.6.0 for decide what platform you use: 1. Select your game 2. In the menu select Tools ->Options 3. On the right side select Launch Options sheet 4. Tick the box (I think default: Origin) 5. In the drop-down menu choose EAdesktop or what do you use This half-minute video demonstrates the simplicity of the solution: https://www.youtube.com/watch?v=IQDsu2o6rhk Hope it will help!
Jaal's mission Friend or Foe is stuck at the last part for me. I defeated the Roekar and now it tells me to check email and accept Akksul's vidcon. The problem comes when after watching the video, the quest doesn't complete. Can you fix this bug? Do you need my save file?
Is that even a bug? If I remember correctly this is a quest with multiple parts that will continue later in the game. The game has a habit of leaving quests active for no real reason and then complete them later on when the next part starts.
According to the wiki the quest is put on hold again after the video message. Land on any planet and then return to the Tempest and you will get a new mail from Jaal. That will then complete the quest and start Jaal's loyalty mission.
hi, i'm trying to mod mass effect andromeda 1.10 but i can't get frosty mod manager to work. i've tried it with and without mods, as admin and tried basically every online fix i could find.
the modmanager simply doesn't launch the game, it creates a process but it never really launches.
Search for fixed AnselSDK64.dll (hook) for Mass Effect Andromeda (I mean web search). I don't know if it's allowed to post side links here... Or I could share if you're not afraid :)) Sent you a PM link to EA official
It sounds like your frosty mod manager can't find your game , If nothing else works just delete your game and reinstall it . Frosty mod manager should work after that , as long as you let Origin install it and don't try to put it somewhere else where Frosty can't find it .
747 comments
Note that this is a list of bugs present in the base game, not the mod. It is intended to limit duplicate reports and for me to keep track of issues that have been reported so they don't get lost on the comment section.
Actors:
Codex and Journal:
Conversations and Cutscenes:
Effects:
Galaxy Map:
Game mechanics:
Items
Meshes and textures:
Quests:
Skills and Profiles:
Subtitles:
Weapons:
World Objects:
Some issues that have been reported but I couldn't reproduce. If anyone has more information on these I'd appreciate it.
Quests:
or when you deplete an enemy shield ?
as the devs were too stupid to fix it up to now, 2024, so thought maybe some modders had fixed it ?
https://github.com/CadeEvs/FrostyToolsuite/releases/tag/v1.0.6.3
I apologize in advance if this has been resolved or laid to rest, but...
I am having problems with Task: Gone Dark. In the mod description it says "- Task: Gone Dark; angaran bugs inside kett camps on Voeld are now always scannable. (May not work if the quest was already started.)"
I have indeed acquired the quest before launching with the Fixpack and am indeed having problems scanning the bugs (they spawn, get the icon, SAM comments, they get highlighted in the scanner but I can't scan them).
Does the description suggest that the fix isn't being applied, or that I'll be unable to finish the quest ever?
(I am now sick of Voeld.)
en Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths)
en FrostyModManager.MainWindow.<>c__DisplayClass13_0.<launchButton_Click>b__0(FrostyTaskWindow task)
en System.Threading.Tasks.Task.Execute()
--- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción ---
en System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
en Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__8.MoveNext()
--- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción ---
en System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
en System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
en System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Why? I run it on administrator and i have correct versions
Here's couple of bugs that could be fixed + some pretty minor stuff:
Turned out to be quite a lot of stuff I noticed:I also managed to reactivate the mission where you activate the Eeos vault. Also, what happened after that was that when I tried to load the autosav that came up after exiting the mission, it just left me hanging forever, so I had to load an autosave that came up when you gotta run away from the purification field.
Could you take a look at why the hell does it take 2+ minutes to load the game only if the game gets auto -or manually saved when I'm in the Nomad only on Voeld? Takes me maybe 3 seconds max when I'm on foot. It's so frustrating.
- The camera angles are completely broken with the final part of the quest where you track down the woman infected the TH-whateverit'scalled -disease. And you can't even hear what the SPOILER is saying.
- The stairs that lead up to the basement room of the residence on Kadara where the turian is keeping a motel of sorts cannot be just walked over, but you have to climb on it as if the base of the stairs is in the air. SPOILER:
(the same place where you track down who mass-murdered the Angarans next door over the hills)- The skybox with the cryo bay of Hyperion is showing the Scourge from the intro of the game even when you're docked with the Nexus. The skybox is normal when you enter the bridge section of the Hyperion and shows the correct blue eezo clouds.
- The music in Liam Costa's loyalty mission is extremely quiet even with the music volume at 100%. It's totally normal and to be honest sometimes way too loud everywhere else.
- There's some kind of white powder in the Kadara port that disappears when you get too close. It's next to a light-blue canister opposite the Salarian mod merchant's store. (LOD issue)
- When you enter the Kadara port and go down the stairs to the merchant area, there's some kind of power line going to the stores. There's a lantern or something hanging on that cable and the rope it's hanging with disappears when you put distance on it. Tt should be quite visible since the playable area isn't even large.
* Related to the previous ones. There are some orange plants on a cliff at that port and their stalks also disappear. I feel like that's something wrong with the engine more like.
* At the Kadara port, there's a Initiative shuttle that flies outside the map to the right side of the market area. When it flies off, it just disappears before it enters the cloud. There's another ship that properly flies to the same direction into the cloud and you can't see it just vanishing.
* There's a purple wall piece missing textures in Drack's loyalty mission behind some stairs after you encounter the Arkane guy the first time
* Cloud's are missing from the sky in the same mission despite it raining
* The ground textures on the lower landing pads in New Tuchanka look like ice
* In the crashed Remnant ship on Eladeen, after you make it through the first door after the turrerts and the bots fighting each other, there are some spikes on the right side that are also purple and missing textures.
** There's also a krogan body within the ground right outside the same door.
*Shooting at the Architecht's head doesn't show hitmarkers
*I forgot her name, but after you clear the Kett main camp on Voeld, a female Angara appears there and you can talk to her. When you travel to the Angaran ice cave base which name I forgot, that same Angara will be there. However, when you enter through the door of the building where she's at, her dialogue with some other Angaran via her omni-tool constantly repeats when you go through the door next to her. Also, I noticed that when you move at a spesific location at that door, you can reactivate the exact same dialogue she has after you clear the formerly mentioned Kett base. And what's weird is that the dialogue prompt will disappear if you move away from that exact spot.
*Not sure if anyone else has this issue, but when you talk to Evfra or the Moshae on Aya, after ending the conversation, they will walk towards you, then teleport to their intended location.
when I launch the game with Frosty none of the mods have been applied
1. Select your game
2. In the menu select Tools ->Options
3. On the right side select Launch Options sheet
4. Tick the box (I think default: Origin)
5. In the drop-down menu choose EAdesktop or what do you use
This half-minute video demonstrates the simplicity of the solution: https://www.youtube.com/watch?v=IQDsu2o6rhk
Hope it will help!
According to the wiki the quest is put on hold again after the video message. Land on any planet and then return to the Tempest and you will get a new mail from Jaal. That will then complete the quest and start Jaal's loyalty mission.
the modmanager simply doesn't launch the game, it creates a process but it never really launches.