I very much like the Savoa.. It's quite unique. Only problem is.. It can't seem to equip the Full auto augment? Is it possible to 'fix' this? Or is it not possible? On the flip side is it possble to just make it full auto by modifying gunstats?
Yes, it is. Tried it myself once. Problem is, there are only a limited number of research projects that can be changed and there are 10 ranks for each of the three for each weapon (and Bulwark might not work). If you want to do it yourself: Open the research project of the weapon you want to replace (the filelist of my mod shows you where to find them). Now navigate to the weapon you want ( they are under postlaunch) and select the (and open) the weapon file. While the new weapon is highlighted, change the reference for the produced object in the research project by clicking on the arrow at said entrance. Finally you will want to copy the name and description (not sure about the later) into the research project file (not nessecary but better for consistency; when you select the text you will get a number, copy this number as it is the reference to the text). I might make a proper tutorial about this at some point.
I was unable to deconstruct the Sovoa assault rifle to reclaim the augmentations and materials used to build it. Is this a conflict/bug of some kind, or are the guns not set up to be deconstruct-able? It only gave me the option to 'destroy.'
It's a bug. KrrKs fixed it in his rebalance of said weapons: https://www.nexusmods.com/masseffectandromeda/mods/596?. When I am rebuilding this mod once bundle editing becomes avaiable, I will include this fix myself.
First thank you for these weapons, like them very much
Right now I use the Sonia and the Kishock in single player mode Did not saw any trouble till weapon level 6 but at this level both weapons does not propose receiver mod anymore (culasse in french, the one that extend deepness range behind shelters) even if you have bough them and are present in the inventory. Am I the only one? Maybe it is due to the fact level 6 to 10 are on a different 'extended' construction plan line in the research station
I will look into this when i rebuild this mod once we get bundle editing. Thing is, with the sovoa it makes sense that you cant use a receiver because its an explosive weapon. Did you try this with the multiplayer version as well? Because this bug should appear in multiplayer as weel.
I think I found a bug..for some reason Kishock sniper can't be missed with SR Receiver. The mods simply don't show on the placeable mods list. Did anyone else have this problem or is it just me?
Did you also try this in MP (if yo have the weapon)? Because if it happens there as well, its a fundemental problem of the weapon and not my mod (my mod does in fact modify no files of the weapons, just crafting recipes). It might also be a design decision by the developers because it it fires special, non bullet ammuniotion (same with the explosive weapons).
I would need to add new files to the game, which is problematic because the game saves them as bundles (similiar to zip archives (oversimplified)). With the current version of the modding tools it is impossible to create new bundles or add files to existing ones. It will take a while before that is possible.
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If you want to do it yourself: Open the research project of the weapon you want to replace (the filelist of my mod shows you where to find them). Now navigate to the weapon you want ( they are under postlaunch) and select the (and open) the weapon file. While the new weapon is highlighted, change the reference for the produced object in the research project by clicking on the arrow at said entrance. Finally you will want to copy the name and description (not sure about the later) into the research project file (not nessecary but better for consistency; when you select the text you will get a number, copy this number as it is the reference to the text).
I might make a proper tutorial about this at some point.
When I am rebuilding this mod once bundle editing becomes avaiable, I will include this fix myself.
Right now I use the Sonia and the Kishock in single player mode
Did not saw any trouble till weapon level 6 but at this level both weapons does not propose receiver mod anymore (culasse in french, the one that extend deepness range behind shelters) even if you have bough them and are present in the inventory.
Am I the only one?
Maybe it is due to the fact level 6 to 10 are on a different 'extended' construction plan line in the research station
Did anyone else have this problem or is it just me?
It might also be a design decision by the developers because it it fires special, non bullet ammuniotion (same with the explosive weapons).