Mass Effect Andromeda
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oPequenoVitor

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pequenovitor

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21 comments

  1. Zer19280
    Zer19280
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    whenever i try to give the mod to frosty it tells me that there is no archive component, what should i do to fix that?
    1. expiredmm
      expiredmm
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      • 1 kudos
      Frosty has a hard time processing .7z files. So you can extract the files and drag and drop the extracted files on Frosty directly.

      Or to keep things neat, extract the files then compress again as .zip file, then drag and drop on Frosty :)
  2. Banadan
    Banadan
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    Too bad it doesn't work, when trying to install it with Frosty Mod Manager it gives an error and that's that.
    1. JimmyRJump
      JimmyRJump
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      That's because Frosty has a problem with some .7z files. Download the file, unpack and then make a new folder named like the mod. Transfer the unpacked files into the newly made folder and then zip that folder (right-click the new folder and choose "send to" and "compressed (zipped) folder" in the context menu).

      Now import the newly made and zipped folder in Frosty. Problem solved
    2. Docholliday7946
      Docholliday7946
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      This helped me get your mod as well as several others working, thank you.
    3. GetAmpt
      GetAmpt
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      @JimmyRJump you brilliant son of a b&@*$
    4. northsidedown
      northsidedown
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      You can also drag the .fbmod and .archive straight out of 7-zip and drop right into Frosty's mod list.
  3. Cullenite
    Cullenite
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    Hi, I really wanted this mod, so I made an updated version with the project-files for personal use. I can send it to you if you want, in case you want to upload it?
  4. unkind77
    unkind77
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    You just saved my fucking game. It's so dumb that we have to start from scratch to build weapons from a technology that we already FUCKING OWN. 
    Who the f*#@ designed that ? I know you have to grind in a video-game, but not when it doesn't make any sense. Especially in a Mass Effect game. 

    It works on 1.10 with FMM 1.0.5.9 btw. Thanks a lot. 
  5. Guba666
    Guba666
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    I'm not using this mod, but I have a request to submit.
    You seem very capable, so could you make a mod to hide the lower versions of the blueprints from the list ?
    I mean, If I have a Level 10 Weapon blueprint, why go on showing the lower levels 9, 8 etc. etc ?
    I think that it could be nice if would be possible to hide all the useless low level blueprints from the whole list that would result cleaner and easier to use.
    Thanks for any reply.

  6. Apex720
    Apex720
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    Does this mod currently work with Frosty MM 1.03?
    1. Casinthelion
      Casinthelion
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      • 3 kudos
      I get a crash when trying to enter the Research window with this mod active, so I'ma assume no.
  7. helenndp
    helenndp
    • supporter
    • 0 kudos
    Hi
    I am having the following problem.
    My mod is installed on v1.0.0.4 version of the game and with ModManager 1.0.4.2. But after launch I get the following error.

    Access to the path 'ambsibling.sb' is denied.

    Please let me know what to do.

    Thanks
  8. TiFeRi
    TiFeRi
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    Frosty Mod Manager v 1.0.4.2 : when i do import your mod, FMM has been crashed in the "Invalid Parameter". fix this pls.
  9. aimoperative
    aimoperative
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    My game is having problems whenever I use this mod. Currently I am unable to access Havarl or Voled. What happens is that when I try to land, I cannot see any of my weapons in my loadout and my companions are loading circles. Pressing ESC to land puts my game into eternal loading screen (black with the small circle in the bottom right corner). Any help on this problem?
    1. pequenovitor
      pequenovitor
      • supporter
      • 7 kudos
      I've been away, but I can tell you that this is a minor and very non-invasive mod, it shouldn't be doing what you're describing to your game. May be on your end, but it could also be an update issue: they may have changed file structure, causing the bug, but I would seriously doubt it. Will test it out soon and let you know.
  10. PhoenixTsutanai
    PhoenixTsutanai
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    Does this require a fresh save to take effect?
    1. JimmyRJump
      JimmyRJump
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      Should work on an ongoing game. The mod doesn't alter anything besides the ability to make items you previously couldn't. Has the same efect as finding blueprints under "normal" circumstances.