That's because Frosty has a problem with some .7z files. Download the file, unpack and then make a new folder named like the mod. Transfer the unpacked files into the newly made folder and then zip that folder (right-click the new folder and choose "send to" and "compressed (zipped) folder" in the context menu).
Now import the newly made and zipped folder in Frosty. Problem solved
Hi, I really wanted this mod, so I made an updated version with the project-files for personal use. I can send it to you if you want, in case you want to upload it?
You just saved my f*#@ing game. It's so dumb that we have to start from scratch to build weapons from a technology that we already f*#@ing OWN. Who the f*#@ designed that ? I know you have to grind in a video-game, but not when it doesn't make any sense. Especially in a Mass Effect game.
It works on 1.10 with FMM 1.0.5.9 btw. Thanks a lot.
I'm not using this mod, but I have a request to submit. You seem very capable, so could you make a mod to hide the lower versions of the blueprints from the list ? I mean, If I have a Level 10 Weapon blueprint, why go on showing the lower levels 9, 8 etc. etc ? I think that it could be nice if would be possible to hide all the useless low level blueprints from the whole list that would result cleaner and easier to use. Thanks for any reply.
Hi I am having the following problem. My mod is installed on v1.0.0.4 version of the game and with ModManager 1.0.4.2. But after launch I get the following error.
My game is having problems whenever I use this mod. Currently I am unable to access Havarl or Voled. What happens is that when I try to land, I cannot see any of my weapons in my loadout and my companions are loading circles. Pressing ESC to land puts my game into eternal loading screen (black with the small circle in the bottom right corner). Any help on this problem?
I've been away, but I can tell you that this is a minor and very non-invasive mod, it shouldn't be doing what you're describing to your game. May be on your end, but it could also be an update issue: they may have changed file structure, causing the bug, but I would seriously doubt it. Will test it out soon and let you know.
Should work on an ongoing game. The mod doesn't alter anything besides the ability to make items you previously couldn't. Has the same efect as finding blueprints under "normal" circumstances.
21 comments
Or to keep things neat, extract the files then compress again as .zip file, then drag and drop on Frosty :)
Now import the newly made and zipped folder in Frosty. Problem solved
Who the f*#@ designed that ? I know you have to grind in a video-game, but not when it doesn't make any sense. Especially in a Mass Effect game.
It works on 1.10 with FMM 1.0.5.9 btw. Thanks a lot.
You seem very capable, so could you make a mod to hide the lower versions of the blueprints from the list ?
I mean, If I have a Level 10 Weapon blueprint, why go on showing the lower levels 9, 8 etc. etc ?
I think that it could be nice if would be possible to hide all the useless low level blueprints from the whole list that would result cleaner and easier to use.
Thanks for any reply.
I am having the following problem.
My mod is installed on v1.0.0.4 version of the game and with ModManager 1.0.4.2. But after launch I get the following error.
Access to the path 'ambsibling.sb' is denied.
Please let me know what to do.
Thanks