I have uploaded the project files for the Frosty Editor to the files section
- Anyone who wants to modify this mod and re-upload it only to the Nexus is allowed to, and credit must be given (preferably by just linking to the original mod) - Using this mod as inspiration to make your own mod(s) does not require credit - Re-uploading this mod to other websites, modified or not, is not allowed
I have no intention of working on this mod any further myself, maybe one day I will, but right now it looks like I probably will not If you see fit to expand upon this mod, either by fixing its current issues or by adding more features to it, I am willing to either upload it to this mod page or add a link in the description to the so to say "updated" version of this mod Credit will be given where credit is due, message me on the Nexus if you wish to talk about it
Before you comment about them, here are some knowns:
- Neck seam between skin colour and head colour, theres nothing I can do about this, sorry folks. - Skin colour will not match colour of head variations, again theres nothing I can do about this. - Head variations will affect some other asari, but not all.
For everyone who can't get this to work with the Frosty Mod Manager i learned there is something called Frosty Fix and it works for me https://github.com/Dyvinia/FrostyFix
Does this still work with Patch 1.10 maybe I'm doing something wrong but I can't get it to work. Have it loaded into Frosty but when I launch it the mod seems to do nothing.
Has anyone with game version 1.10 managed to get the mod to work. It's not working for me. It gives this error right after the launch
The requested operation requires elevation at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at Frosty.ModSupport.FrostyModExecutor.ExecuteProcess(String processName, String args, Boolean waitForExit, Boolean asAdmin, Dictionary`2 env) at Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths) at FrostyModManager.MainWindow.<>c__DisplayClass13_0.<launchButton_Click>b__0(FrostyTaskWindow task) at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__8.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
will you be able to make other race mods like maybe kett that can be exalted from humans and a new mechanic to have a new dialogue with the cardinal to become exalted as well as everyone in ure squad?
Does anyone have the Asari face textures mod, it was deleted from the nexus and I've been searching for 2 days straight but can't find it anywhere I would really appreciate it
I know this is two years late and you may not even want this, but I managed to find this: https://meamodder.tumblr.com/post/182271462215/some-of-my-face-textures-for-asari-ryder-mod It's only a few of what I think were in a previous mod pack that was deleted, it also includes a Peebee face that blends perfectly with the body colour.
I guess the originals are forever gone? I'm looking for ones that aren't on your tumblr link, This is my old one but I don't have the file anymore https://i.imgur.com/4dmqeHf.jpg
how to use the tattoo from the screenshot Face10 and Default04?? And please how I can change the graphics of my game just like in the screenshots with vibrant colors? Im already using Ultra preset and 4K resolution :(
Anyone have experience with extracting / importing textures? I want to edit the asari tone to be lighter so it matches the body and edit some other stuff.
It's much harder to do using this mod, as the body texture used in this mod is Sara Ryder's texture but in a blue colour, while the head's colour is determined by Hex colour values affecting the mesh directly, in other words it's not easy to do. I'll be releasing a Base Asari Tweak, and I'll make sure to make a version that changes the Sara Ryder body texture to be the same as the base asari body texture, which should (hopefully) hide the seam as both the head and body will be the same colour; however, if you use that version, you'll only be able to use the variations of the Asari Ryder mod which uses the original blue as the skin colour as I can't make versions replicating the other skin colours.
Edit: Just took a look at the Asari Ryder files and Genamine (Mod Author) is genuinely telling the truth about not being able to do anything about the neck seam and colour difference, I've no idea if there is actually a fix for that without too much work. I'll also be releasing my retextures for Padme4000's Asari Sara mod, which that does pretty much sort this issue as her mod is a mesh port rather than a bundle mod (something like that, I'm more of a texturer than 3D Modeller lmao).
128 comments
- Anyone who wants to modify this mod and re-upload it only to the Nexus is allowed to, and credit must be given (preferably by just linking to the original mod)
- Using this mod as inspiration to make your own mod(s) does not require credit
- Re-uploading this mod to other websites, modified or not, is not allowed
I have no intention of working on this mod any further myself, maybe one day I will, but right now it looks like I probably will not
If you see fit to expand upon this mod, either by fixing its current issues or by adding more features to it, I am willing to either upload it to this mod page or add a link in the description to the so to say "updated" version of this mod
Credit will be given where credit is due, message me on the Nexus if you wish to talk about it
- Neck seam between skin colour and head colour, theres nothing I can do about this, sorry folks.
- Skin colour will not match colour of head variations, again theres nothing I can do about this.
- Head variations will affect some other asari, but not all.
https://github.com/Dyvinia/FrostyFix
The requested operation requires elevation
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Frosty.ModSupport.FrostyModExecutor.ExecuteProcess(String processName, String args, Boolean waitForExit, Boolean asAdmin, Dictionary`2 env)
at Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths)
at FrostyModManager.MainWindow.<>c__DisplayClass13_0.<launchButton_Click>b__0(FrostyTaskWindow task)
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__8.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
And please how I can change the graphics of my game just like in the screenshots with vibrant colors? Im already using Ultra preset and 4K resolution :(
Edit: Just took a look at the Asari Ryder files and Genamine (Mod Author) is genuinely telling the truth about not being able to do anything about the neck seam and colour difference, I've no idea if there is actually a fix for that without too much work. I'll also be releasing my retextures for Padme4000's Asari Sara mod, which that does pretty much sort this issue as her mod is a mesh port rather than a bundle mod (something like that, I'm more of a texturer than 3D Modeller lmao).