Mass Effect Andromeda

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timasahh

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timasahh

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19 comments

  1. timasahh
    timasahh
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    I encourage people to please post any bugs or compatibility issues you come across so I can look into a fix.

    If anyone has any suggestions as well please feel free to post a request and i will look into it.

    Also apologies to anyone who may have wondered what happened to the other pages. Housing everything in one place is just easier for me to maintain and monitor for questions, and will ultimately easier for users too in my opinion rather than having to check each page for any updates.
  2. Glyptodon
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    I have a question: Does the Biotic Blink mod replace the Biotic Jumps and Evade ability of the Adept/Vanguard profile or do they work in parallel?
  3. dreamingspire
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    Not sure if it's a mod conflict with something else I'm using, but I had to disable "No Environmental Hazards - Stand-alone" in order to access Kadara's vault; with the mod enabled, I was falling through the world and ending up at the entrance of the Badlands. With the mod disabled, I was able to get into the vault just fine. I'll reenable the mod once I'm done with the vault.

    Hope this helps anybody with the same problem.
  4. LeoSpellBlade
    LeoSpellBlade
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    I respected and suddenly charge did not prime anymore.  Any advice? 
  5. MaloDrex
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    The "Adept Biotic Blink and Combat Drone" mod is working with 1.10 game version patch. :D
  6. MeicalHoel
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    Is there some tutorial out there that tells you what each value in the editor correlates to?  I can sorta of guess on a few of your changes, but everything just says value, with no indication to what attribute it effects. (Health, shields, hover, etc)

    Edit: NVM. Turns out there is a mod page for that. Haha
  7. Nightsong18
    Nightsong18
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    Biotic blink for vanguard worked, but it did not work on Sentinel. I tried to only install the sentinel one and still nothing :/ Any fix?
    Also does anyone know how I could get biotic jump to other profiles? For the sentinel for example.

    Edit: Lol, the blink works on the sentinel but only when you dash forward. If you dash to the sides or backwards it's still the jet..
  8. grimeagle4
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    Is there a way to change the XP multiplier? And does it affect the squad as well?
  9. Jninja98
    Jninja98
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    I don't suppose it would be possible to make a file that removes the excess skill points the squad winds up with? By the time their skills are at level 6, they have about 34 skill points left over that are never spent on anything.
  10. aonitdo
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    sorry your incinerate see to detonate itself i dont know if it was your intention or not
    if it was intentional pls tell me how to edit it back to vanilla pls
    btw i though it was the effect of 6a so i change it to 6b but it still do a self - detonate
  11. GPChadachai
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    Thank for the mod sir.

    I can't find the value of hazard resist in your mod, i want edit it to vanilla way because i only want player and nomad status mod without modded hazard resist in one file.

    hope you still here and kindly point me the way.