I encourage people to please post any bugs or compatibility issues you come across so I can look into a fix.
If anyone has any suggestions as well please feel free to post a request and i will look into it.
Also apologies to anyone who may have wondered what happened to the other pages. Housing everything in one place is just easier for me to maintain and monitor for questions, and will ultimately easier for users too in my opinion rather than having to check each page for any updates.
Not sure if it's a mod conflict with something else I'm using, but I had to disable "No Environmental Hazards - Stand-alone" in order to access Kadara's vault; with the mod enabled, I was falling through the world and ending up at the entrance of the Badlands. With the mod disabled, I was able to get into the vault just fine. I'll reenable the mod once I'm done with the vault.
Is there some tutorial out there that tells you what each value in the editor correlates to? I can sorta of guess on a few of your changes, but everything just says value, with no indication to what attribute it effects. (Health, shields, hover, etc)
Edit: NVM. Turns out there is a mod page for that. Haha
Biotic blink for vanguard worked, but it did not work on Sentinel. I tried to only install the sentinel one and still nothing :/ Any fix? Also does anyone know how I could get biotic jump to other profiles? For the sentinel for example.
Edit: Lol, the blink works on the sentinel but only when you dash forward. If you dash to the sides or backwards it's still the jet..
I don't suppose it would be possible to make a file that removes the excess skill points the squad winds up with? By the time their skills are at level 6, they have about 34 skill points left over that are never spent on anything.
sorry your incinerate see to detonate itself i dont know if it was your intention or not if it was intentional pls tell me how to edit it back to vanilla pls btw i though it was the effect of 6a so i change it to 6b but it still do a self - detonate
I can't find the value of hazard resist in your mod, i want edit it to vanilla way because i only want player and nomad status mod without modded hazard resist in one file.
19 comments
If anyone has any suggestions as well please feel free to post a request and i will look into it.
Also apologies to anyone who may have wondered what happened to the other pages. Housing everything in one place is just easier for me to maintain and monitor for questions, and will ultimately easier for users too in my opinion rather than having to check each page for any updates.
Hope this helps anybody with the same problem.
Edit: NVM. Turns out there is a mod page for that. Haha
Also does anyone know how I could get biotic jump to other profiles? For the sentinel for example.
Edit: Lol, the blink works on the sentinel but only when you dash forward. If you dash to the sides or backwards it's still the jet..
if it was intentional pls tell me how to edit it back to vanilla pls
btw i though it was the effect of 6a so i change it to 6b but it still do a self - detonate
I can't find the value of hazard resist in your mod, i want edit it to vanilla way because i only want player and nomad status mod without modded hazard resist in one file.
hope you still here and kindly point me the way.