I keep getting this error message after entering the encryption key (what a stupid thing to require, honestly). Does anyone know how to fix this?? I have no idea where to even start.
Source array was not long enough. Check srcIndex and length, and the array's lower bounds. at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at Frosty.Core.Windows.FrostyProfileTaskWindow.<Window_Loaded>d__5.MoveNext() in E:\Documents\GitHub\FrostyToolsuiteCosmic\FrostyPlugin\Windows\FrostyProfileTaskWindow.xaml.cs:line 87 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Whenever I launch the game from Mod Manager (Steam version) the EA app pops up and tells me I don't have access because the game might have been bought on a different account yet it is in my EA library also, does anyone know wtf is going on? T-T
I took it off Steam and installed it on EA, then I can launch it but 0 of my mods work so it's pointless to me plus I bought it on Steam to play it on Steam smh
Thank you for the tutorial, it helped me a lot. Can you share some spreadsheets about IA and gameplay too? I'd like to change the distance in wich your squadmates teleport and follow you, so i can go solo and use some stealth. Thank you.
Doesn't work at all with the new Steam version of Andromeda and others on reddit are saying the same.. Seems it just cannot load up the .exe file for Andromeda on Steam.
I'm using the latest version and i've tried every fix people have suggested, seems nothing will make this work.
Having this issue too... that's super unfortunate :(
[EDIT] I found a solution on another forum post and thought I would share here!
Taylorsd722, on 15 Sept 2020 - 01:39 AM, said:
I have fix for Steam version that worked for me. I launched ORIGIN Launched STEAM Selected Steam version of Mass Effect Andromeda in Origin select Settings In settings, go to game properties In properties go to Advanced Launch Options Go to the command line arguments I inserted the path to Frosty Mod manager executable I launch the game through Frosty Mod Manager my path to the Frosty Mod Manager looks like this for my installation, you will have to use your own path
Suppose I want to change the AR N7 Valkyrie to use heat-vent ammo, like the Remnants (and old Mass Effect). Yes, I'm aware you can use the Heat-Vintage augments, but if you do, you can't install the Shield Oscillator augment with it. Nothing in gunstats, or the Remnant weapons in Frosty Editor gave me any clues.
I like your tutorial and I am sure to spend a lot of time reading it. I have endorsed it.
I am trying to write a mod to be able to leave H-047c when I finish my missions there. I keep getting the error "Hazardous conditions detected. Extraction impossible." I have tried many other ways to leave the planet.
Is there anyplace in your tutorial that would help me? I have looked through it but I am not sure what I should be looking for. I don't know if something on the Nomad needs to change or something about the asteroid, which would make more sense. Where in the editor do I find the asteroid? So many questions ... I'm confused!
You seem knowledgeable about the Frosty Editor. Maybe you could help?
I'm on the PC. I have been pressing "T" to extract. You can see some of the things I tried on "https://answers.ea.com/t5/Bug-Reports/Game-breaking-bug-glitch-H-047c-cannot-leave-planet/td-p/5947915/highlight/false/page/2". The last game I played, I waited until I was ready to travel to Meridian, but couldn't escape the asteroid H-047c. I recently started a new game and I am about ready to board the Archon's ship. I thought this would be a good time to create a mod or find someone else who could.
26 comments
Source array was not long enough. Check srcIndex and length, and the array's lower bounds.
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at Frosty.Core.Windows.FrostyProfileTaskWindow.<Window_Loaded>d__5.MoveNext() in E:\Documents\GitHub\FrostyToolsuiteCosmic\FrostyPlugin\Windows\FrostyProfileTaskWindow.xaml.cs:line 87
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
I took it off Steam and installed it on EA, then I can launch it but 0 of my mods work so it's pointless to me plus I bought it on Steam to play it on Steam smh
Can you share some spreadsheets about IA and gameplay too? I'd like to change the distance in wich your squadmates teleport and follow you, so i can go solo and use some stealth.
Thank you.
I'm using the latest version and i've tried every fix people have suggested, seems nothing will make this work.
[EDIT]
I found a solution on another forum post and thought I would share here!
Taylorsd722, on 15 Sept 2020 - 01:39 AM, said:
I have fix for Steam version that worked for me.
I launched ORIGIN
Launched STEAM
Selected Steam version of Mass Effect Andromeda in Origin
select Settings
In settings, go to game properties
In properties go to Advanced Launch Options
Go to the command line arguments
I inserted the path to Frosty Mod manager executable
I launch the game through Frosty Mod Manager
my path to the Frosty Mod Manager looks like this for my installation, you will have to use your own path
-C:\Users\shann\Documents\Mod Crap\MassEffect\Frosty\FrostyModManager
EDIT:
It will stop launching if mods are changed, to fix this just close Origin and launch again through the mod manager.
Hope this works or helps
Suppose I want to change the AR N7 Valkyrie to use heat-vent ammo, like the Remnants (and old Mass Effect). Yes, I'm aware you can use the Heat-Vintage augments, but if you do, you can't install the Shield Oscillator augment with it. Nothing in gunstats, or the Remnant weapons in Frosty Editor gave me any clues.
Thanks in advance.
I am trying to write a mod to be able to leave H-047c when I finish my missions there. I keep getting the error "Hazardous conditions detected. Extraction impossible." I have tried many other ways to leave the planet.
Is there anyplace in your tutorial that would help me? I have looked through it but I am not sure what I should be looking for. I don't know if something on the Nomad needs to change or something about the asteroid, which would make more sense. Where in the editor do I find the asteroid? So many questions ... I'm confused!
You seem knowledgeable about the Frosty Editor. Maybe you could help?