I don't know what I'm doing wrong but I applied the mod with frosty (using also the MEA pack, for whatever it's worth), but all the cooldowns reset whenever I switch. Same as usual, right?
Thank you for this. It makes switching profiles useful. Pro Tip: If you're using a PS4 controller with DS4Windows, you can set up macros which will switch to any of the four profiles really fast. I set mine up using the Up, Down, Left, and Right swipe on the PS4's touchpad.
Very much so, and I'm unlikely to ever fix it because much like Bioware, I don't really care anymore. So unless someone comes and saves the day it'll stay that way.
Ok so it took me a while to notice amidst all the chaos, but Sustained Power Fix doesn't really work, power stay instead of vanishing but also don't really do what they're supposed to. When the power is active but not on your equipped preset they do different weird things:
Singularity does nothing, annihilation doesn't do anything either.
Zap doesn't do any damage and with rank 6 detonating evolution he for some reason just fires a missile every second detonating combos after combos, which is pretty cool but also pretty broken, I haven't tested the turret but it's probably the same.
Cloak does allow you to remain undetected so that's good, not sure if the damage bonus works and the rank 6 that lets you stay cloaked 2 sec after firing doesn't work.
This is only when you don't have the power actively equipped, if you switch back to the right profile even while the power is active it will start to work normally again so it's no that big of a deal, except for rank 6 detonating Zap which is just absurdly op.
For now I have managed to make Singularity apply the float effect and the priming even when not equipped so I assume annihilation and singularity can be at least somewhat easily fixed. Cloak is not much of an issue but the constructs will be a massive pain. Either way this will take a while.
Yeah you need the project files for that and fun fact I forgot to back them up before formatting. Pretty sure I went at it wrong anyway so it's better to start over. All in all tho better wait for frosty 1.03.
ok, I have redone annihilation and have the effect staying. I eliminated the "if you dont have annihilation equipped then end" lines in Frosty, so I have the skill powered after the switch. Where did you look to find the status Checks? Is it a tag number?
It freezes on load screen for me also how did you get it to work. I can get it to work on update 1.09 but my saves will not load then because you can't go backwards after saving a game on a newer patch.
Bugged? It doesn't work for me,at least not always and not for every ability
At the moment i have 2 favourites with the same profile (sentinel). 1 power in bothe fav and 2 are different. When i change fav. the different powers are on cooldown and i don't see animation that cooldown is going down. After some seconds the powers become ready
Nice mods.Working fine for me on 1.10. The glitch with the Remnant VI is pretty funny, but definitely OP. Cloak & Turbocharge remain active for me after switching to another profile, and both seem to apply their bonuses.
Interestingly enough, if you activate a sustained power, then switch to a different profile, that power's cooldown is instantly reset if you allow it to expire (rather than deactivate manually) while on a profile that doesn't have it. Switch to profile w/ Turbocharge, switch back, enjoy turbocharge for the duration, immediately switch back and reactivate after it expires, enjoy turbocharge again, etc. etc.
It's also worth noting that if you are using this mod along side the Fusion Mod of Adrenaline, it will only reset the cooldowns on a kill for the profile that is active when the kill occurs, and not all powers. Meaning, if you switch to profile 2 to use Incinerate that would kill, but switch back to profile 1 before the enemy dies, only the skills on profile 1 have reset cooldowns.
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https://www.nexusmods.com/masseffectandromeda/mods/693
This page will remain for a more "vanilla with quality of life changes" approach to preset swapping, whenever I get around to making that.
Ok so it took me a while to notice amidst all the chaos, but Sustained Power Fix doesn't really work, power stay instead of vanishing but also don't really do what they're supposed to. When the power is active but not on your equipped preset they do different weird things:
Singularity does nothing, annihilation doesn't do anything either.
Zap doesn't do any damage and with rank 6 detonating evolution he for some reason just fires a missile every second detonating combos after combos, which is pretty cool but also pretty broken, I haven't tested the turret but it's probably the same.
Cloak does allow you to remain undetected so that's good, not sure if the damage bonus works and the rank 6 that lets you stay cloaked 2 sec after firing doesn't work.
This is only when you don't have the power actively equipped, if you switch back to the right profile even while the power is active it will start to work normally again so it's no that big of a deal, except for rank 6 detonating Zap which is just absurdly op.
For now I have managed to make Singularity apply the float effect and the priming even when not equipped so I assume annihilation and singularity can be at least somewhat easily fixed. Cloak is not much of an issue but the constructs will be a massive pain. Either way this will take a while.
Thanks
UPD: strange, after installing some other mods and re-downloading this one it works fine.
It doesn't work for me,at least not always and not for every ability
At the moment i have 2 favourites with the same profile (sentinel). 1 power in bothe fav and 2 are different.
When i change fav. the different powers are on cooldown and i don't see animation that cooldown is going down. After some seconds the powers become ready
Interestingly enough, if you activate a sustained power, then switch to a different profile, that power's cooldown is instantly reset if you allow it to expire (rather than deactivate manually) while on a profile that doesn't have it. Switch to profile w/ Turbocharge, switch back, enjoy turbocharge for the duration, immediately switch back and reactivate after it expires, enjoy turbocharge again, etc. etc.
It's also worth noting that if you are using this mod along side the Fusion Mod of Adrenaline, it will only reset the cooldowns on a kill for the profile that is active when the kill occurs, and not all powers. Meaning, if you switch to profile 2 to use Incinerate that would kill, but switch back to profile 1 before the enemy dies, only the skills on profile 1 have reset cooldowns.