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NecroDiablo

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NecroDiablo

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4 comments

  1. LJtheGhost
    LJtheGhost
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    can this work with a controller?
  2. neptunlia
    neptunlia
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    Most of the mod works for me. Except the part where it's supposed to swap back to the first profile. When I use a skill mapped to the second favorite profile it just stays on that profile. I can swap back to the first one manually but as far as I understand its supposed to swap back automatically :( 
    1. neptunlia
      neptunlia
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      Wait I read the mod wrong. I feel silly. I didn't realize the cooldown version stayed on the profile. oopsie
    2. NecroDiablo
      NecroDiablo
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      Hey, no problem.

      That is why I made 2 versions. I reckoned people would either prefer cooldowns or no cooldowns. It is always good to have a choice.

      Also note that there are some abilities that STILL go on cooldown, regardless of my mod (something I cannot do anything about, because their cast time somehow automatically puts them in that state). Some that I tested are:

      - Turbocharge
      - Tactical Cloak
      - Singularity

      There might be others that I did not test.
      --------------------------------------------

      A great workaround is to keep these abilities in Profile 1, where the mod without cooldowns constantly keeps you, and then they just renew as normal. If you keep them in Profile 2, for example, they will require that you manually switch to Profile 2 and wait for the cooldown. This is only the case with a few abilities (like above).

      However, I found that having 12 active abilities can most certainly be broken. Even larger enemy group mods can't fully compensate - so having at least a couple of special cooldowns isn't even that bad, heehee.