0 of 0

File information

Last updated

Original upload

Created by

ReflectedPower

Uploaded by

ReflectedPower

Virus scan

Safe to use

62 comments

  1. xguzman30
    xguzman30
    • member
    • 2 kudos
    Planning to port this over to Frosty Mod Manager? Seems like Meaexplorer will be outdated soon.
    1. ReflectedPower
      ReflectedPower
      • supporter
      • 1 kudos
      Admittedly I haven't been keeping tabs on recent events within the modding community. I've been distracted with dipping my toes into Skyrim modding. I'll certainly port this mod over to Frosty Mod Manager soon.
    2. xguzman30
      xguzman30
      • member
      • 2 kudos
      Thanks a lot. Frosty Mod Manager arrived very fast and it seems that MEAExplorer is now outdated. But I cannot give up this mod and a few others because of gameplay which take priority for me.

      Thanks again.

      EDIT: Managed to import the mod through Frosty Editor and worked wonders; took a few seconds to convert.
    3. Middlefinger3
      Middlefinger3
      • member
      • 0 kudos
      How did you convert it?? I'm having the same problemvbut I'm not that good with Editor
  2. fringeart
    fringeart
    • member
    • 0 kudos
    The link to the installation sends me to YT video that no logner exists.
  3. Cypher40000
    Cypher40000
    • member
    • 0 kudos
    Hi!

    Any chance we might be getting this mod for patch 1.08 anytime soon? That would be awesome ^^. I haven't tried whether the current 1.07 version works with patch 1.08 because experiments like that always backfired in my past, but perhaps it does. In that case, all I'd need is a quick heads-up. Thanks a bunch in advance :-).
    1. wngofpestilence
      wngofpestilence
      • member
      • 0 kudos
      didn't for me, was the only mod installed caused game to fail to load.
  4. DeltaType90
    DeltaType90
    • premium
    • 13 kudos
    Hey ReflectedPower, you can just ignore my previous request, I'm now just using your whole mod and it really does make a huge difference, I thought it might make the weapons a bit overpowered, but as it turns out, on insanity, they are perfectly balanced, which makes you wonder what the flipping hell BW was thinking when you have to double the damage of these weapons to actually make it balanced lolz

    Now throwing my previous request out the window, I did however have another one, I don't know if you edit the weapons individually or you are editing them through a change to some general configuration which affects all the weapons at the same time, but if it is done on each weapon, would you consider making a fix for all the DLC weapons?

    What I was thinking was, since the DLC weapons can't get any higher than rank 5, could you then rework them so the stats reflects that of rank 10 weapons? (including your double damage boost to the AR and pistol ofc), I think a huge amount of people would appreciate this a lot, including myself
    1. DeltaType90
      DeltaType90
      • premium
      • 13 kudos
      Or if you don't have time, could you maybe share your edited .EBX file so I can try and play around with it myself?
    2. DeltaType90
      DeltaType90
      • premium
      • 13 kudos
      Nvm, made a mod myself for the DLC weapons

      Sadly for some reason I am not able to make a version with double damage, every time I try to run it the game crashes
    3. ReflectedPower
      ReflectedPower
      • supporter
      • 1 kudos
      Hey there DeltaType90,

      Sorry for not responding. I've been dipping my toes into Skyrim modding which has kept my attention. I totally see what you mean, originally I thought double damage was a bit excessive, but after playing with double damage and it STILL taking a considerable amount of bullets to kill stuff on insanity, I don't know how I played without it.

      As for your problem I'm not sure how upping gun damage would cause your game to crash, perhaps you unintentionally hit something?



    4. DeltaType90
      DeltaType90
      • premium
      • 13 kudos
      Yea that's what I thought as well, but after redoing it several times and still getting the same result I'm at a complete loss, modding results for this game seems to be extremely flaky, last night I had to reinstall all my mods and even though it was exactly the same I had before one of them is now no longer working, so strange
  5. DeltaType90
    DeltaType90
    • premium
    • 13 kudos
    Any chance I could persuade you to make me a memod for just the Falcon with a +50% damage?
    1. ReflectedPower
      ReflectedPower
      • supporter
      • 1 kudos
      Sure! I can put one of those out.
    2. DeltaType90
      DeltaType90
      • premium
      • 13 kudos
      Awesome, thanks
  6. MagicDragonAC47
    MagicDragonAC47
    • premium
    • 0 kudos
    to bad. doesnt work with 1.07 anymore any chance we get an update?
    1. ReflectedPower
      ReflectedPower
      • supporter
      • 1 kudos
      I'll take a look into it. Thanks for the heads up.
  7. xguzman30
    xguzman30
    • member
    • 2 kudos
    Looks like update 1.06 broke the mod. My Mattock, instead of having 112 base damage, it now has 521 base damage.
    1. ReflectedPower
      ReflectedPower
      • supporter
      • 1 kudos
      From what I can tell, the Mattock seems to be the only gun affected. It appears that 1.06 has changed where some guns will get their stats from. Thanks for the heads-up. I'll put out a fix once the full impact of 1.06 is understood.

      In the meantime, the Mattock did receive a substantial buff (almost double) with 1.06, so you could use the vanilla damage for it.
    2. olivierquot
      olivierquot
      • premium
      • 1 kudos
      i think pistols do aberrant damage too. (like 200 dam...)
    3. Alexbothwell12
      Alexbothwell12
      • premium
      • 0 kudos
      mine has 1121 lol
  8. annrady
    annrady
    • member
    • 0 kudos
    May I request if you can increase the damage of all weapons?
    1. ReflectedPower
      ReflectedPower
      • supporter
      • 1 kudos
      Sure, I can do one for all weapons. Problem is 1.06 messed with a lot of gun values so it'll be a bit before the changes are fully understood and I can apply double damage to all weapon.
  9. chomp
    chomp
    • premium
    • 5 kudos
    Does this alter NPCs version of the modified weapons?
    1. ReflectedPower
      ReflectedPower
      • supporter
      • 1 kudos
      I do not believe so.
  10. comptonog
    comptonog
    • member
    • 1 kudos
    Does this work with version 1.04?
    1. ReflectedPower
      ReflectedPower
      • supporter
      • 1 kudos
      I'm not 100% certain but I believe it should, provided the mod manager works with 1.04.