This mod is a godsend. Thank you! Small QoL tweaks like these are the kind of change you simply can't change back. Having to hold to perform the most frequent input in the game is just poor design choice. A shame it causes the game to skip that awesome animation of the Ryder and the crew jumping in the Nomad after the doors slide up... oh wait. There's no such thing! Only improvements then!
I understand this mod and intensions behind it, but I simply can not recommend it. This game (like it or not) was made with hold interactions in mind. With this mod active sometimes actions outrun animations (getting in Nomad/ interacting with rem consoles) and insta-revives for squadmates are downright cheats (not to mention perks for free defense during revives). Other than that, mod runs as you would expect and for roughly 30 minutes I used it I haven't see any issues. Thx
Your points are very much valid, but I find those downsides very much acceptable. Revives specifically, I would have probably excluded, but because I don't know what changes exactly were made by Padme4000 in the Quicker Interactions mod, I had to make my mod around it so they work together. If a .project file was included I would have built my mod somewhat differently.
4 comments
Having to hold to perform the most frequent input in the game is just poor design choice. A shame it causes the game to skip that awesome animation of the Ryder and the crew jumping in the Nomad after the doors slide up... oh wait. There's no such thing! Only improvements then!