Great set of mods you've created! I'm using pretty much all of them, but have a problem with this one and the Notifications Overhaul. Both give the same error for me when I try to launch the game with them through Frosty MM: Object reference not set to an instance of an object.
at Frosty.ModSupport.FrostyModExecutor.ProcessModResources(IResourceContainer fmod) at Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths) at FrostyModManager.MainWindow.<>c__DisplayClass13_0.<launchButton_Click>b__0(FrostyTaskWindow task) at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__8.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Hmm, I'm not entirely sure as I'm fairly new to modding this as well, but it seems more like an issue with the MM itself.
What version of Frosty MM are you using? All my mods were created using version 1.0.6.3. Try updating to that if you haven't. Also make sure all the redistributables in the FrostyModManager\Prereqs folder are up to date. Lastly, try deleting manager_config.json from C:\Users\"YourUser"\AppData\Local\Frosty.
Of course it would be something so simple! Updated FMM, and all is working now. No idea why I didn't think of that in the first place XD Anyway, great mods!
5 comments
Both give the same error for me when I try to launch the game with them through Frosty MM:
Object reference not set to an instance of an object.
at Frosty.ModSupport.FrostyModExecutor.ProcessModResources(IResourceContainer fmod)
at Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths)
at FrostyModManager.MainWindow.<>c__DisplayClass13_0.<launchButton_Click>b__0(FrostyTaskWindow task)
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__8.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
What version of Frosty MM are you using? All my mods were created using version 1.0.6.3. Try updating to that if you haven't.
Also make sure all the redistributables in the FrostyModManager\Prereqs folder are up to date.
Lastly, try deleting manager_config.json from C:\Users\"YourUser"\AppData\Local\Frosty.
Anyway, great mods!