I dont know why but garrus' flamer has 0dmg 0 recharge speed and his recon mine too. Also EDIs repair matrix doesnt show up at all its blank in the power screen.
Required Bonus Powers Pack (https://www.nexusmods.com/masseffect3/mods/344) -> Do not install this via ME3Tweaks, open ZIP, dump files in to your DLC folder!
Same here. ' Download this: https://me3tweaks.com/guides/files/adding-more-mp-powers/adding_mp_powers.zip ' , THIS, requires MP DLC? And where to put it? Sorry, your other similar mods, was much easier to install. This one, however, is a bit confusing. Also, maybe this error is due to the non-English language in the game? That's why these abilites don't show up normally. I'll have to check if they work. And it's just a text bug. UPD: Yep, need MP dlc. Only Garrus Flamer, Recharge Speed is 0 still. EDI matrix work and show up. And Garrus mine show up and work, Recharge 0 too.
How can I edit the startup .pcc file? I wanna switch some powers that are bugged like flamer, and I want to give samara and jack bioticbubble, cuz they had it in ME2. I already have the MP powers loaded in SP, I just wanna edit a few powers.
Flamer does work if you downloaded the Bonus Power Packs an installed it correctly:
Rquired Bonus Powers Pack (https://www.nexusmods.com/masseffect3/mods/344) -> Do not install this via ME3Tweaks, open ZIP, dump files in to your DLC folder!
Hello. Can you provide some sort of guide or resources for how to replicate or edit this mod? Earlier versions of this mod used to be a bunch of .pcc files for each squadmate but now you have a single .bin file + Legion's Armax Arsenal Arena .pcc. I'd be interested in further editing these files but don't know what method you used.
I used Legendary Explorer and I can see that the SFXGameContent package has all the SFXPawn classes. Should I just change the references in the SquadScreenPowerOrder array to modify the powers available to squadmates? Is every power in the game inside the .pcc file? If there's a power missing, can I just drag it into SFXGameContent and use its references?
I cannot build the texture tree in Mass Effect Modder with this mod installed. Spits out an error regardless of which version I use. And yes, I do all have the requirements installed.
I always build the texture tree before installing custom textures so I can diagnose problems before I install ALOT. This was just me building the texture tree, not installing textures. The error would be the same either way though.
Very Nice Mod, I love the different ammo powers and abilities of the squadmates, especially on my soldier gameplay.
Just one request if's not too much trouble, can you make an option that change Garrus Proximity Mine to Tech armor. I just so love his insane weapon damage and wanted him to have more survivability.
Dominate didn't use to work for Kaidan in 1.7 (for me, at least), but it works very well for James (except for the broken recharge speed lol gotta stop yourself from spamming it).
Solid mod overall that makes the game much more enjoyable and fun.
After playing through the game with the new powers, gotta say this is an amazing mod that makes the game soooo much more fun. Cryo Ammo for EDI (and the lack of Decoy) makes her extremely fun to play with and made her already pretty OP ability to strip/weaken defenses even better. And Vanguard James is amazingly flexible, great choice.
A few things I'd like to add:
Maybe give James his Frag Grenade back for the Vanguard build? Reave is a great power but combined with Warp seems a bit redundant. And considering the recharge times, he can't really biotic combo enemies on his own like Liara does, when Shepard is not biotic.
Sabotage for Garrus is a bit underutilized? Hackable synthetics are not that common compared to other types of enemies and sabotaging weaponry is way less effective than simply attacking head on. But giving him another offensive power would be way too OP lol So I guess it works best for biotic Shepards, but feels like the slot could be utilized better for Engineers and Infiltrators.
Kaidan's Dominate doesn't work for me :( Here's the list of mods I currently have installed, maybe it can give you some ideas if you want to troubleshoot:
Expanded Galaxy Mod, Miranda Mod, Alliance Armor Pack DLC, Alliance Warpack, Ark Mod, Spectre Expansion Mod, Priority Earth Overhaul Mod, Project Variety, Project Variety Extras, Same-Gender Romances, True Ashley Marksman Fix, Platinum Difficulty for Single Player, Hairy Sheploo, Improved Fitness and Encumbrance, Improved Memorial Wall, Better Journal, Bonus Power Packs 1 & 2, A Human EDI, Easy Arcade Games, Expanded Character Creator, SinglePlayer Native Controller Support Mod, Squadmates Revamped, First Person Mode (Compatibility with Native Controller Mod), Vignette Remover
For Kaiden's Dominate, I'll take a look at it - I know the recharge time upgrade seems busted (it's at 0%) and it may just be the power has glitches itself on squadmates but I'll see what I can do. It should work/cause damage though (but like I said, I'll double check)
Yeah Garrus has an extremely good kit, and I didn't want to give him Fortification since then he'd be entirely the same as Ashley/James. He actually works extremely well for Engineers/Infiltrators since Sabotage is so good for a tech based squad on Insanity. Sabotage with rank 6 Tech Vulnerability adds +100% power damage to all tech powers for 10 seconds, including the backfire damage of Sabotage itself. This allows you to really strip away the shields and armor of tougher enemies. Sabotage will also stun most enemies when it hits for about 1 to 1.5 seconds, and the backfire of Sabotage will activate about 2 to 2.5 seconds later, stunning most of those enemies again. The backfire also produces an electrical effect which lasts for a few seconds, which can create a tech burst when hit with a direct damage of force power. Sabotage is one of the better tech powers, especially if you run a tech squad and take advantage of Tech Vulnerability. So it actually makes Garrus even better and more useful on an Insanity run (if you use it correctly and spec it correctly).
As for Vega, I may give him back his grenades. I do like him having Reave though in replacement of Kaidan, since Reave differs from Warp a bit since Warp can prime like Reave but can detonate any combo. Whereas Reave provides defensive/survival boosts when casts. So it gives him a bit of different playstyles if you choose one over the other (and with a no shared cooldown mod, he can cast both). In the new update, I actually gave Vega Dominate and Kaidan Throw. So you may want to try that update since it actually gives him an alternative if you haven't tried it yet:
So try it out and let me know if you prefer the new changes. I also overhauled Jacob/Kasumi to make them a bit more unique and give them more variety/usefulness.
30 comments
Download this: https://me3tweaks.com/guides/files/adding-more-mp-powers/adding_mp_powers.zip
Required Bonus Powers Pack (https://www.nexusmods.com/masseffect3/mods/344)
-> Do not install this via ME3Tweaks, open ZIP, dump files in to your
DLC folder!
UPD: Yep, need MP dlc. Only Garrus Flamer, Recharge Speed is 0 still. EDI matrix work and show up. And Garrus mine show up and work, Recharge 0 too.
Flamer does work if you downloaded the Bonus Power Packs an installed it correctly:
Rquired Bonus Powers Pack (https://www.nexusmods.com/masseffect3/mods/344) -> Do not install
this via ME3Tweaks, open ZIP, dump files in to your DLC folder!
It's a startup mod, and you could just swap the powers as they're all already in the startup mod.
Is every power in the game inside the .pcc file? If there's a power missing, can I just drag it into SFXGameContent and use its references?
This is solely for Mass Effect 3.
Just one request if's not too much trouble, can you make an option that change Garrus Proximity Mine to Tech armor. I just so love his insane weapon damage and wanted him to have more survivability.
Anyway, thanks for the mod, I love it.
Dominate didn't use to work for Kaidan in 1.7 (for me, at least), but it works very well for James (except for the broken recharge speed lol gotta stop yourself from spamming it).
Solid mod overall that makes the game much more enjoyable and fun.
A few things I'd like to add:
In general, an excellent mod. Thank you.
Yeah Garrus has an extremely good kit, and I didn't want to give him Fortification since then he'd be entirely the same as Ashley/James. He actually works extremely well for Engineers/Infiltrators since Sabotage is so good for a tech based squad on Insanity. Sabotage with rank 6 Tech Vulnerability adds +100% power damage to all tech powers for 10 seconds, including the backfire damage of Sabotage itself. This allows you to really strip away the shields and armor of tougher enemies. Sabotage will also stun most enemies when it hits for about 1 to 1.5 seconds, and the backfire of Sabotage will activate about 2 to 2.5 seconds later, stunning most of those enemies again. The backfire also produces an electrical effect which lasts for a few seconds, which can create a tech burst when hit with a direct damage of force power. Sabotage is one of the better tech powers, especially if you run a tech squad and take advantage of Tech Vulnerability. So it actually makes Garrus even better and more useful on an Insanity run (if you use it correctly and spec it correctly).
As for Vega, I may give him back his grenades. I do like him having Reave though in replacement of Kaidan, since Reave differs from Warp a bit since Warp can prime like Reave but can detonate any combo. Whereas Reave provides defensive/survival boosts when casts. So it gives him a bit of different playstyles if you choose one over the other (and with a no shared cooldown mod, he can cast both). In the new update, I actually gave Vega Dominate and Kaidan Throw. So you may want to try that update since it actually gives him an alternative if you haven't tried it yet:
So try it out and let me know if you prefer the new changes. I also overhauled Jacob/Kasumi to make them a bit more unique and give them more variety/usefulness.