Mass Effect 3

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Exkywor

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Exkywor

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About this mod

Replaces Miranda's hair with her original Mass Effect 2 version.

Permissions and credits
Changelogs


For years Miranda's hair in Mass Effect 3 has bothered me. I always felt there was something off, so I tried to do something about it and this is what came of it.

This mod replaces Miranda's hair in the game with a port of her original Mass Effect 2 version, using JimboJeffers' Ultimate Miranda Mod (ME2) textures.




INSTALLATION
The best and easiest way to install this mod is by using ME3Tweaks Mod Manager:
  1. Download the Restoration Project: Miranda .7z file.
  2. Drag and drop it into Mod Manager.
  3. Choose import mods.
  4. Select the patches that apply to the mods you'll use.
  5. Click apply.
  6. Enjoy the game!

You can manually install this mod by extracting it into your MassEffect3/BIOGame/DLC/ folder, but I strongly recommend you use Mod Manager, especially for the patches.


COMPATIBILITY
COMPATIBLE
This mod is compatible with any mod not mentioned below. 

MOSTLY COMPATIBLE
  • Priority Earth Overhaul Mod: No issues will be present, but Miranda will have her original ME3 hair for the Priority Earth communications room call.
  • Miranda Mod + Miranda Alternative Uniform: During the terminal call at the Citadel and the Priority Earth communications room call, Miranda will have this mod's hair but will revert to her default uniform.
  • If any mod modifies one of the following files, the mod with the highest mount priority will be the one to take effect: BioH_Exp3_Miranda_1.pcc (Citadel DLC: Casino scene), BioH_Miranda_CitSim.pcc (Citadel DLC: Armax arena), BioD_End001_435CommRoom.pcc (Priority Earth: Communications room)

NOT COMPATIBLE
  • Project Variety: This mod is not compatible with Project Variety. However, any of the options that do not change Miranda's hair in Project Variety Extras will apply a modified hair mesh that resembles her Mass Effect 2 version.
  • Any mod that modifies BioD_CerMir.pccBioD_CitHub.pcc, BioA_CitCas.pcc (Citadel DLC), or BioD_CitApt.pcc (Citadel DLC).

CREDITS
This mod uses JimbobJeffers textures from Ultimate Miranda (ME2). Without his fantastic texture work, this mod wouldn't be the same.
Ultimate Miranda (ME2)
Ultimate Miranda (ME3)
SPECIAL THANKS
I wouldn't have been able to get this far without the amazing help of the Mass Effect modding community.
Here are some special thanks in no particular order:

Audemus, ellia, jaygee, glowstick, Mgamerz, NotQuiteRadiant, Sil, ThaliaGrace, Zero Escape: For welcoming me and pointing me in the right direction when I first ventured into this project.
Catachrism, Mellin, Khaar, Scottina123: For teaching me how to export and import my hair mesh properly, I had no idea what was what.
Mellin: For teaching me how to edit and go through the process of getting the hair to not behave as a monster. (And for helping me unhide the parts I had hidden by accident, I was sure I was going crazy)
beccatoria: For the great hair modding and first time DLC tutorials and for your explanation of mem mods.
SeraCollins: For showing me how to edit the textures properly. Miranda looked like robocop before.
Strife The Historian & Taijfun403: Without whom I wouldn't have found the commands to speed through the game, significantly reducing the time it took me to test the mod.
Mentlegen: For the Citadel DLC saves, they were a very appreciated resource; and for helping me debug last-minute bugs, they were scary.
Veyron722skyhook: For the JAM to CEM save. My Shepard's fate was sealed otherwise...
Mgamerz & Aquadran: For the week you endured trying to help me get this mod work as a mem file. It didn't end up going that direction, but the enormous help is greatly appreciated.
Scottina123: For teaching me how to make this mod behave well with others. I would have been stuck in compatibility hell without it.
Sil: For the bbcode! I had no idea what it was or how it worked before.
Jenya66: For recording the footage for the videos and screenshots. My 720 screen doesn't do the game justice.
Khaar & Mgamerz: For helping me compact the files. I was getting chonky files instead.

To all the developers of ME3Explorer and ME3Tweaks Mod Manager:Without these tools, I would have never been able to do something like this.

Special thanks to everyone who answered my thousands of questions, thanks for your enormous patience!
Thanks to everyone for your support throughout this journey, it helped keep my spirits up when issues arose.
I probably missed many names, but be certain that I'm eternally grateful to all of you.

I guess it's true what they say, it does take a village to raise a noob.

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MADE WITH ME3EXPLORER