I cannot even get this to work, The armor is all shiny, and his face is black, I have tried everything. I followed the direction, but still nothing. Can you put the source files and textures so we can manually install them? You can also make it into a manual mod thru mod install so it will spread thru all installed mods.
Most likely not your mods issue but with the EGM alliance armor and this helmet are different. The helmet looks new and polished i.e. glossy, while the armor seems to be more of a matte color. My question is how did you manage to get the alliance armor from that mod to appear glossy for your screen shots?
Love the mod been waiting for something like this! Although I'm having a issue. During the installation when i try to analyse textures or install the textures with ME3 Explorer it just says. "Not found in Tree" but I've already created the Tree in Explorer?
It means that the texture references in my files don't match the ones you've already got installed. Do you have ALOT installed? If yes, you should only download the ALOT version found in the optional files. They're the exact same textures, except that they refer to the ALOT version of the textures. If you don't run ALOT, only install the "main" version of the mod.
Appreciate the quick response. That's the thing, I've left ALOT until the end and then used this mod's ALOT version and I still get "Not found in tree" even though it freshly generated after ALOT install.
I'm going to try a fresh install and see if that helps.
Strange. I'm not sure what's causing the issue then. If the reinstall doesn't work, what you can do to fix it is open up Texplorer and find the textures by navigating to the BIOG_HMM_HGR_SHP_R folder. In there, you'll need to right click the files with the _Diff, _Norm and _Spec extensions, and hit export. You don't actually need to export them, all you need is to copy paste the name of the files and replace the names of their respective files from my mod with those new file names. This'll make sure the textures match the ones present in your game.
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Hope you can help
I'm going to try a fresh install and see if that helps.
In there, you'll need to right click the files with the _Diff, _Norm and _Spec extensions, and hit export. You don't actually need to export them, all you need is to copy paste the name of the files and replace the names of their respective files from my mod with those new file names. This'll make sure the textures match the ones present in your game.