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SetsunaDilandau

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setsunadilandau

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34 comments

  1. BTTF17DMC12
    BTTF17DMC12
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    Hi SetsunaDilandau, thank you for this mod and for your work, but I would like to ask if you are planning a mod to have a wounded shepard in the JohnP's Alternate fashion for me in the memorial scene, I would like to see the name of this option of Shepard, or write how to do it, thank you in advance for the answer and for your work.
  2. KingNickolas
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    any chance of this being added to legendary? i hate the final mission so damn much
    1. setsunadilandau
      setsunadilandau
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      Hi, I plan to look into it (and to make a dlc version for the original trilogy) but I don't have the time right now. As far as I know the whole modding toolset is not yet compatible with the legendary edition so I don't know if I could adapt it at the moment
  3. Veyron722skyhook
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    Is there any way you can make a DLC version of this? (In other words, one that you just drag and drop)

    I ask because the only drawback I've found with this is that because its a .mod file that requires ME3Explorer to install, that then prevents texture mods like ALOT from being installed because it then doesn't detect the game properly.

    Its definitely not the mod itself that's the problem, its simply the installation method thats the issue if people want to play the game with Higher Textures.

    EDIT: Might not be necessary now as it turns out the mod files can be installed using the ALOT installer instead thus allowing textures and the mod to be used simultaneously.
    1. setsunadilandau
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      Yes that's planned :) I just have to find a bit of time to see how I can keep the customization with a DLC mod, and I'll soon make another version
    2. Veyron722skyhook
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      Fantastic to hear! :)

      Take as much time as you need then. And good luck.
    3. Veyron722skyhook
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      What if you tried a .exe installer?
      There are a few mods that use that method when installing certain DLC mods with customizeable settings.

      If you don't know how, then don't worry about it. Just thought I'd throw that in there as a suggestion in case it helped somehow.
    4. xxchrisxx
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      You might be able to put it into the ALOT installer. Just drag and drop it in.
    5. Veyron722skyhook
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      A .mod file?

      They're not texture files though. Would they still install correctly?
    6. Veyron722skyhook
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      HOLY s***! It worked! :)

      Did crash on me after shooting the Illusive Man, but that could've happened for any number of reasons. Still, its good to know the mod can be installed that way instead. Thanks for suggesting it.
    7. xxchrisxx
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      Once this is a DLC, it might be possible to make this mod work by disabling it right after you get sucked in the beam back to the citadel.

      Or maybe a future mod might correct the crash. There are probably incompatibilities abound with other mods, which may be causing the crash.

      We don't know if the OP has an unmodded version or loaded with other mods. Most people have some variant of mods like ALOT, EGM, PEOM, etc all installed.
    8. Veyron722skyhook
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      Actually its been said ALOT has a MEHEM crash, which it has a patch for.

      Didn't seem to give me any trouble the second time, so I THINK that issue is fixed now.

      But yeah, thank you for pointing this out. I had no idea the ALOT installer worked with .mods as well.
    9. xxchrisxx
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      Sorry for responding to an old post, but were you ever able to find the cause of the crash?
  4. OrikonTheModder
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    You might as well go the extra mile, and cut the Evac scene animcutscene early (there's a particular part that would be perfect for a transition back to gameplay) so Shepard doesn't get shot by Harbinger at all. Pretty easy to do, just PM me.

    Also, compatibility with PEOM?
    1. Veyron722skyhook
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      True, but then how would that explain the absence of squad mates?
    2. OrikonTheModder
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      As I said, cut the animcutscene early. Have the squdmates evacuated, but then stop the cutscene before the part with Harbinger shooting Shepard. It'll allow you to have the squadmate evac, and it would transition back to you manually running to the Conduit via gameplay.
    3. Veyron722skyhook
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      Oh, I see.

      That's a good idea then actually. Hope that does become a possibility then. :)
    4. OrikonTheModder
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      In the Extended Cut, open package BioD_End001_ConduitRun....or however it's called....and go to export 2268. You'll see a property called EdSectionEnd. That property determines how early a cutscene will end before it's final length if finished. Say that something lasts 5 seconds and the EdSectionEnd is 3 seconds -- that something will now stop at 3 seconds instead of 5.

      Simply move it from the current 2 seconds to whatever you want, and the evac cutscene will stop early. You'll need to look up videos of the Evac scene or look at the timestamps at the interp.
    5. Veyron722skyhook
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      Well, that should be more directed at someone who's more familiar with ME3 modding, not me.
      But at least its there for everyone to see.

      And actually how would that then transition the running to the wake up bit, or is the idea designed to skip that altogether and just go straight to the Citadel scene?

      I wonder also actually, for MEHEM, what if its also possible to have the scene fade BEFORE Shepard passes out, or looks at his/her bleeding hand?
    6. OrikonTheModder
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      Wait, if you have no experience modding, how did you make the mod? :D

      The wake-up scene and evac scene are not tied together. Two separate things.

      I don't know but it would work with MEHEM because I've never used MEHEM in me life, but you haven't answered my question about PEOM compatibility.
    7. Veyron722skyhook
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      I didn't make this mod.
      I'm simply a big supporter of it.
    8. OrikonTheModder
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      : o

      Edit: Holy crap, I just saw that you're not the uploader lol. Sorry, I saw you reply everywhere -- thought you were the author.
    9. Veyron722skyhook
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      Guess that's more my fault for replying to so many messages.

      Sorry for the confusion.
  5. deleted37657465
    deleted37657465
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    I installed the vanilla and extended cut versions of the 'no armor' mods, but nothing changes. I don't have any ending mods installed. Am I missing something?
    1. Veyron722skyhook
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      Have you tried reloading a save from before the beam run, or before Earth? Some mods don't always work if an old save is used.
    2. setsunadilandau
      setsunadilandau
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      Mmh I don't see what you could be missing, and it should work whatever the save used, do you have any other mod installed ?
    3. deleted37657465
      deleted37657465
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      I don't have any other mods installed. The only thing I'm getting is two error messages that say:" Warning: File C:\Program Files (x86)\Origin Games\Mass Effect 3\BioGame not exists in your game setup."

      EDIT: I tried using the 'apply and verify' option and the error messages don't pop up anymore. But nothing changes.
    4. setsunadilandau
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      And this path is the good one ? You did set the games path in ME3Explorer ?
  6. Veyron722skyhook
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    For some reason its not working on the Citadel. Just reverts everything back to normal.

    I've made sure to install the vanilla, extended cut and MEHEM mod files, but it still isn't working. I don't understand.

    EDIT: Found the cause and have been able to fix it. At the moment, this doesn't yet work with the modified MEHEM mod: https://www.nexusmods.com/masseffect3/mods/197
    1. setsunadilandau
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      Oh I didn't knew about this mod, I'll make an update quickly (next couple days) !
      So what caused the first problems ? Or all was linked to this mod ?
    2. Veyron722skyhook
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      It was all linked to that one. Soon as I removed that, the Citadel part worked without issue. :)

      So yeah. That's about it.
      Temporary glitch, but its all taken care of. And again, well done for this. Seeing the ending play out that way combined with Happy Ending and Citadel Epilogue, so much better for a finale. :)
    3. setsunadilandau
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      Just updated it, should be ok now :)
    4. Veyron722skyhook
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      Why, thank you. :)
  7. Veyron722skyhook
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    8 years of waiting, finally at an end.

    You have my eternal gratitude, mate. The last peice of the puzzle to fixing ME3's ending. :)